Player Matchup

Scylla
Scylla
Diamond IV
 
Scylla
Diamond IV
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Horus
Horus
Platinum IV
Aukmi
Horus
Platinum IV
Level 104
God Stats
42W - 21L
1,655 SR
Queue Stats
78W - 51L
2,054 MMR
Party 2
Chaac
Chaac
Platinum I
RoAChxKLiP 666
Chaac
Platinum I
Level 129
God Stats
148W - 108L
1,700 SR
Queue Stats
327W - 270L
1,606 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 129
1,618 SR
1,720 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 89
1,352 SR
1,201 MMR
Mulan
Mulan
Gold V
PokedHerHard69
Mulan
Gold V
Level 98
God Stats
0W - 1L
1,427 SR
Queue Stats
10W - 11L
1,638 MMR
Solo
Neith
Neith
Bronze III
XeVo_Toten
Neith
Bronze III
Level 111
God Stats
0W - 1L
1,191 SR
Queue Stats
36W - 63L
928 MMR
Party 1
Janus
Janus
Silver III
chrisvas222
Janus
Silver III
Level 58
God Stats
0W - 2L
1,439 SR
Queue Stats
7W - 27L
1,038 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
6 / 1 / 4
8,719
793
16,634
6,558
2,587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Horus
Aukmi
Horus
13
4 / 1 / 7
9,161
833
6,131
17,094
17,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

12
1 / 2 / 6
7,587
690
4,297
13,343
13,215
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
AtlasSobekShivaPersephoneAh Muzen Cab

VS

Bans
AchillesMedusaPoseidonAresHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 4 / 1
8,195
745
4,785
11,975
6,471
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
11
0 / 3 / 2
6,989
635
6,974
9,298
2,476
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

12
0 / 4 / 3
7,463
678
5,927
9,964
2,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
9
11
Kills
3
4
Deaths
11
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
6
1
4
8
W
Horus
Aukmi
Horus
4
1
7
7.5
L
3
4
1
0.88
W
1
2
6
2
L
Neith
0
3
2
0.33
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,062
Damage
17,686
36,995
Taken
31,237
33,255
Mitigated
11,240
13,916
Healing
4,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
16,634
1,928
0
1,257
6,558
2,587
1,287
1,396
5,070
40,672
0
W
Horus
Aukmi
Horus
6,131
2,025
969
6,145
17,094
17,453
396
2,066
14,770
110
20,002
L
4,785
1,026
0
2,044
11,975
6,471
11
6,438
5,000
0
10,501
W
4,297
368
631
4,914
13,343
13,215
988
2,603
10,490
0
21,673
L
Neith
6,974
2,254
0
1,879
9,298
2,476
44
5,058
3,811
0
22,771
L
5,927
223
0
408
9,964
2,293
0
4,807
4,688
28,021
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,467
Gold Earned
22,647
116
Minions Killed
114
6
Camps Cleared
4
588,413
Distance Traveled
555,214
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,719
793
46
4
2
199,630
3
W
Horus
9,161
833
40
4
2
208,193
3
L
Mulan
8,195
745
16
1
0
161,198
2
W
Chaac
7,587
690
30
3
2
180,590
1
L
Neith
6,989
635
45
4
1
205,914
2
L
Janus
7,463
678
53
5
3
188,102
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role