Player Matchup

Kali
Kali
MissJinxie
Kali
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Neith
Neith
SiegSilverblood
Neith
Level 27
God Stats
0W - 1L
1,758 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Ymir
Ymir
THE PYR0MANI4C
Ymir
Level 54
God Stats
10W - 14L
1,532 SR
Queue Stats
63W - 80L
1,378 Elo+
Party 2
Cernunnos
Cernunnos
YungTako
Cernunnos
Level 27
God Stats
14W - 18L
1,444 SR
Queue Stats
33W - 46L
1,350 Elo+
Party 2
Zhong Kui
Zhong Kui
jackdiere21
Zhong Kui
Level 98
God Stats
8W - 8L
1,522 SR
Queue Stats
115W - 126L
1,387 Elo+
Solo
Team Averages
Level 52
1,551 SR
1,423 Elo+

VS

Team Averages
Level 98
1,451 SR
1,410 Elo+
Mulan
Mulan
Cuhhh1456
Mulan
Level 60
God Stats
4W - 5L
1,292 SR
Queue Stats
64W - 83L
1,226 Elo+
Solo
Atlas
Atlas
DarkerStarGames-
Atlas
Level 103
God Stats
27W - 30L
1,538 SR
Queue Stats
166W - 174L
1,472 Elo+
Party 1
Olorun
Olorun
Soto404
Olorun
Level 44
God Stats
39W - 68L
1,351 SR
Queue Stats
124W - 150L
1,406 Elo+
Party 1
Maui
Maui
Vichula_11
Maui
Level 128
God Stats
7W - 6L
1,585 SR
Queue Stats
224W - 231L
1,453 Elo+
Party 1
Serqet
Serqet
ese355
Serqet
Level 157
God Stats
8W - 10L
1,491 SR
Queue Stats
647W - 657L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 3 / 0
4,051
405
1,204
6,551
2,130
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
0 / 3 / 0
4,614
461
1,576
4,871
1,448
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
0 / 1 / 0
4,655
466
1,594
7,597
3,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cernunnos
YungTako
Cernunnos
7
0 / 3 / 0
4,234
423
2,939
5,696
1,846
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Zhong Kui
jackdiere21
Zhong Kui
7
0 / 2 / 0
4,550
455
2,866
5,387
3,007
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Cuhhh1456
Mulan
10
3 / 0 / 1
6,152
615
4,015
6,200
3,029
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

9
3 / 0 / 2
5,539
554
5,212
4,566
2,032
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Olorun
Soto404
Olorun
10
1 / 0 / 0
5,800
580
1,448
3,814
1,811
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
1 / 0 / 4
5,905
591
3,574
5,356
3,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Serqet
ese355
Serqet
10
4 / 0 / 2
6,341
634
2,923
6,920
2,618
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
21
0
Kills
12
12
Deaths
0
0
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Mulan
Cuhhh1456
Mulan
3
0
1
3.5
W
3
0
2
4
L
0
3
0
0
L
0
3
0
0
W
Olorun
Soto404
Olorun
1
0
0
1
L
0
1
0
0
W
1
0
4
3
L
Cernunnos
YungTako
Cernunnos
0
3
0
0
W
Serqet
ese355
Serqet
4
0
2
5
L
Zhong Kui
jackdiere21
Zhong Kui
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,179
Damage
17,172
30,102
Taken
26,856
11,908
Mitigated
13,121
6,031
Healing
10,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
Cuhhh1456
Mulan
4,015
1,038
0
2,535
6,200
3,029
892
0
6,200
0
35,315
W
5,212
1,522
0
870
4,566
2,032
160
1,100
3,466
23,489
0
L
1,204
513
0
294
6,551
2,130
315
521
6,030
0
14,473
L
1,576
719
0
343
4,871
1,448
216
310
4,522
0
23,956
W
Olorun
Soto404
Olorun
1,448
378
0
1,840
3,814
1,811
1,717
1,258
2,556
33,466
4,208
L
1,594
310
122
2,574
7,597
3,477
0
3,906
3,305
14,190
0
W
3,574
669
310
1,962
5,356
3,631
46
1,075
4,281
20,427
7,755
L
Cernunnos
YungTako
Cernunnos
2,939
1,363
0
1,215
5,696
1,846
297
3,050
2,382
0
25,419
W
Serqet
ese355
Serqet
2,923
1,084
0
3,436
6,920
2,618
0
1,027
5,893
0
35,645
L
Zhong Kui
jackdiere21
Zhong Kui
2,866
159
0
1,483
5,387
3,007
200
805
4,348
22,868
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,104
Gold Earned
29,737
177
Minions Killed
291
0
Camps Cleared
0
806,182
Distance Traveled
975,369
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
6,152
615
57
6
0
179,936
1
W
Atlas
5,539
554
54
5
0
203,574
4
L
Kali
4,051
405
27
3
0
178,946
0
L
Neith
4,614
461
42
4
0
155,960
0
W
Olorun
5,800
580
62
6
0
180,084
1
L
Ymir
4,655
466
17
2
0
195,360
0
W
Maui
5,905
591
41
4
0
182,148
2
L
Cernunnos
4,234
423
49
5
0
153,663
0
W
Serqet
6,341
634
77
8
0
229,627
0
L
Zhong Kui
4,550
455
42
4
0
122,253
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role