Player Matchup

Sol
Sol
 
Sol
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
MACV SOG v009
Hades
Level 129
God Stats
22W - 14L
1,590 SR
Queue Stats
205W - 214L
1,450 Elo+
Solo
Charybdis
Charybdis
MaoZedong7844
Charybdis
Level 57
God Stats
9W - 14L
1,398 SR
Queue Stats
225W - 242L
1,439 Elo+
Solo
Mercury
Mercury
SepiPR21
Mercury
Level 152
God Stats
2W - 0L
1,500 SR
Queue Stats
116W - 128L
1,428 Elo+
Solo
Achilles
Achilles
Sin_Full42
Achilles
Level 84
God Stats
14W - 11L
1,531 SR
Queue Stats
231W - 249L
1,451 Elo+
Solo
Team Averages
Level 102
1,504 SR
1,454 Elo+

VS

Team Averages
Level 110
1,492 SR
1,446 Elo+
Da Ji
Da Ji
Deus-Ex_Ragnarok
Da Ji
Level 109
God Stats
9W - 8L
1,605 SR
Queue Stats
1,190W - 1,222L
1,436 Elo+
Solo
Thoth
Thoth
Jamesjustice
Thoth
Level 128
God Stats
1W - 1L
1,354 SR
Queue Stats
398W - 414L
1,436 Elo+
Solo
Ishtar
Ishtar
Sevar0g_1
Ishtar
Level 110
God Stats
1W - 4L
1,396 SR
Queue Stats
229W - 242L
1,478 Elo+
Party 1
Arachne
Arachne
dabeastslayer666
Arachne
Level 118
God Stats
8W - 8L
1,604 SR
Queue Stats
206W - 204L
1,438 Elo+
Party 1
Maui
Maui
xzavin2
Maui
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
415W - 414L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
5 / 1 / 2
10,362
610
9,148
10,304
4,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
5 / 1 / 2
11,084
652
9,886
12,551
6,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Charybdis
MaoZedong7844
Charybdis
17
9 / 0 / 2
11,363
668
12,613
14,927
6,702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Mercury
SepiPR21
Mercury
17
3 / 0 / 2
10,626
625
6,214
12,813
6,759
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Achilles
Sin_Full42
Achilles
12
2 / 2 / 5
8,656
509
4,170
16,705
16,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 9 / 1
6,608
389
9,614
17,534
8,149
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
0 / 3 / 0
7,018
413
5,079
10,103
3,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ishtar
Sevar0g_1
Ishtar
13
0 / 2 / 3
8,031
472
6,929
9,548
3,849
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
2 / 5 / 2
7,653
450
5,886
17,212
6,499
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Maui
xzavin2
Maui
13
0 / 5 / 0
7,352
432
3,639
11,888
6,059
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
9
24
Kills
3
4
Deaths
24
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
1
2
6
L
1
9
1
0.17
L
0
3
0
0
W
5
1
2
6
W
Charybdis
MaoZedong7844
Charybdis
9
0
2
10
W
Mercury
SepiPR21
Mercury
3
0
2
4
L
Ishtar
Sevar0g_1
Ishtar
0
2
3
0.75
W
Achilles
Sin_Full42
Achilles
2
2
5
2.25
L
2
5
2
0.6
L
Maui
xzavin2
Maui
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,031
Damage
31,147
67,300
Taken
66,285
41,019
Mitigated
27,657
36,784
Healing
9,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
9,148
1,716
92
6,305
10,304
4,538
2,366
320
9,715
77,046
7,440
L
9,614
3,036
112
2,431
17,534
8,149
0
4,376
13,158
0
43,266
L
5,079
418
0
771
10,103
3,101
0
0
10,103
52,042
0
W
9,886
1,407
319
7,320
12,551
6,926
684
3,435
8,881
80,064
708
W
Charybdis
MaoZedong7844
Charybdis
12,613
7,248
0
10,951
14,927
6,702
3,200
4,851
9,901
0
103,238
W
Mercury
SepiPR21
Mercury
6,214
3,235
0
6,473
12,813
6,759
911
2,951
9,753
0
88,541
L
Ishtar
Sevar0g_1
Ishtar
6,929
4,141
0
2,929
9,548
3,849
0
4,814
4,734
0
58,360
W
Achilles
Sin_Full42
Achilles
4,170
934
232
5,092
16,705
16,094
0
1,961
14,140
0
23,559
L
5,886
3,470
0
2,743
17,212
6,499
0
2,096
15,116
0
49,090
L
Maui
xzavin2
Maui
3,639
1,311
0
878
11,888
6,059
0
7,241
4,647
48,803
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,091
Gold Earned
36,662
619
Minions Killed
406
0
Camps Cleared
0
1,687,104
Distance Traveled
1,560,867
18
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,362
610
124
7
0
327,618
3
L
Da Ji
6,608
389
54
3
0
277,821
2
L
Thoth
7,018
413
75
4
0
335,869
3
W
Hades
11,084
652
139
8
0
301,483
7
W
Charybdis
11,363
668
172
10
0
305,373
0
W
Mercury
10,626
625
157
9
0
435,114
3
L
Ishtar
8,031
472
114
7
0
315,216
2
W
Achilles
8,656
509
27
2
0
317,516
5
L
Arachne
7,653
450
73
4
0
362,911
0
L
Maui
7,352
432
90
5
0
269,050
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role