Player Matchup

Ao Kuang
Ao Kuang
Gold V
 
Ao Kuang
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Silver II
ITEMILIANO
Cupid
Silver II
Level 142
God Stats
1W - 0L
1,566 SR
Queue Stats
14W - 19L
1,316 MMR
Solo
Chang'e
Chang'e
Silver I
Maxtemplar
Chang'e
Silver I
Level 97
God Stats
1W - 0L
1,314 SR
Queue Stats
222W - 221L
1,237 MMR
Solo
Mulan
Mulan
Silver II
PrinceDeku
Mulan
Silver II
Level 108
God Stats
22W - 8L
1,646 SR
Queue Stats
81W - 66L
1,413 MMR
Solo
Bacchus
Bacchus
Bronze V
itissparta98
Bacchus
Bronze V
Level 54
God Stats
2W - 0L
1,512 SR
Queue Stats
10W - 20L
1,243 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 112
1,507 SR
1,342 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 129
1,713 SR
1,283 MMR
Osiris
Osiris
Gold IV
AaronCj7
Osiris
Gold IV
Level 155
God Stats
1W - 2L
1,426 SR
Queue Stats
97W - 106L
1,377 MMR
Party 1
Nu Wa
Nu Wa
Silver I
LATAMSLAYER420
Nu Wa
Silver I
Level 145
God Stats
1W - 2L
1,944 SR
Queue Stats
8W - 20L
1,415 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver IV
lecronatys
Tsukuyomi
Silver IV
Level 153
God Stats
2W - 3L
1,799 SR
Queue Stats
77W - 76L
1,014 MMR
Party 1
Ares
Ares
Bronze III
sigmawalrus
Ares
Bronze III
Level 34
God Stats
1W - 2L
1,722 SR
Queue Stats
3W - 8L
1,352 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver I
syappom
Ah Muzen Cab
Silver I
Level 160
God Stats
3W - 2L
1,673 SR
Queue Stats
642W - 640L
1,257 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
7
2 / 1 / 3
4,290
715
3,704
3,279
1,206
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cupid
7
4 / 0 / 2
4,465
744
3,176
2,492
598
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chang'e
Maxtemplar
Chang'e
8
0 / 0 / 2
4,334
722
1,554
3,391
1,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mulan
8
1 / 0 / 0
4,691
782
2,768
4,073
1,615
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
itissparta98
Bacchus
6
1 / 0 / 5
4,396
733
2,164
3,884
2,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bans
NemesisShivaUllrKhepri

VS

Bans
AthenaChironArachneHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
AaronCj7
Osiris
7
1 / 1 / 0
4,130
688
2,392
4,902
3,352
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

5
0 / 1 / 0
3,721
620
742
1,283
554
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tsukuyomi
lecronatys
Tsukuyomi
7
0 / 0 / 1
4,239
707
559
3,235
985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
0 / 3 / 0
3,733
622
1,701
6,310
3,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ah Muzen Cab
syappom
Ah Muzen Cab
6
0 / 3 / 0
3,552
592
1,345
4,985
1,464
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
2
8
Kills
1
1
Deaths
8
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
2
1
3
3.5
L
Osiris
AaronCj7
Osiris
1
1
0
1
W
Cupid
4
0
2
5
L
0
1
0
0
W
Chang'e
Maxtemplar
Chang'e
0
0
2
1
W
Mulan
1
0
0
1
W
Bacchus
itissparta98
Bacchus
1
0
5
3.5
L
Tsukuyomi
lecronatys
Tsukuyomi
0
0
1
0.5
L
0
3
0
0
L
Ah Muzen Cab
syappom
Ah Muzen Cab
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,366
Damage
6,739
17,119
Taken
20,715
7,078
Mitigated
9,388
9,611
Healing
4,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
3,704
1,520
0
1,347
3,279
1,206
0
34
3,245
15,730
4,396
L
Osiris
AaronCj7
Osiris
2,392
928
0
367
4,902
3,352
0
696
4,206
0
21,514
W
Cupid
3,176
2,391
210
1,746
2,492
598
0
287
2,205
0
22,057
L
742
320
0
65
1,283
554
0
1,177
106
16,217
0
W
Chang'e
Maxtemplar
Chang'e
1,554
286
272
1,799
3,391
1,105
0
742
2,649
25,363
0
W
Mulan
2,768
887
0
2,303
4,073
1,615
0
0
4,073
0
29,123
W
Bacchus
itissparta98
Bacchus
2,164
329
0
1,934
3,884
2,554
0
783
3,101
13,309
0
L
Tsukuyomi
lecronatys
Tsukuyomi
559
172
0
1,943
3,235
985
0
403
2,832
0
21,073
L
1,701
300
0
1,082
6,310
3,033
0
3,007
3,303
5,455
1,711
L
Ah Muzen Cab
syappom
Ah Muzen Cab
1,345
636
0
1,308
4,985
1,464
0
1,706
3,279
0
22,003

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,176
Gold Earned
19,375
231
Minions Killed
171
0
Camps Cleared
0
660,554
Distance Traveled
602,118
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
4,290
715
41
7
0
138,889
1
L
Osiris
4,130
688
33
6
0
125,578
1
W
Cupid
4,465
744
49
8
0
119,187
0
L
Nu Wa
3,721
620
33
6
0
79,241
0
W
Chang'e
4,334
722
60
10
0
131,773
3
W
Mulan
4,691
782
67
11
0
134,010
2
W
Bacchus
4,396
733
14
2
0
136,695
0
L
Tsukuyomi
4,239
707
57
10
0
154,294
3
L
Ares
3,733
622
15
3
0
129,494
1
L
Ah Muzen Cab
3,552
592
33
6
0
113,511
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role