Player Matchup

Ah Puch
Ah Puch
BigChimpPimpin
Ah Puch
Level 31
God Stats
3W - 2L
1,282 SR
Queue Stats
70W - 41L
1,623 Elo+
Party 3
Thanatos
Thanatos
CleanestKarma
Thanatos
Level 25
God Stats
18W - 10L
1,592 SR
Queue Stats
49W - 29L
1,531 Elo+
Party 3
Maui
Maui
OP assassin8281
Maui
Level 79
God Stats
2W - 0L
1,786 SR
Queue Stats
25W - 16L
1,500 Elo+
Party 3
Horus
Horus
Stoppablelime
Horus
Level 129
God Stats
17W - 7L
1,578 SR
Queue Stats
65W - 45L
1,553 Elo+
Party 3
Chronos
Chronos
kingreaux
Chronos
Level 147
God Stats
1W - 2L
1,406 SR
Queue Stats
87W - 105L
1,443 Elo+
Solo
Team Averages
Level 82
1,529 SR
1,530 Elo+

VS

Team Averages
Level 86
1,501 SR
1,499 Elo+
Maui
Maui
Ninder975
Maui
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 22L
1,701 Elo+
Party 1
Horus
Horus
SnowCr0w
Horus
Level 129
God Stats
18W - 12L
1,637 SR
Queue Stats
169W - 177L
1,434 Elo+
Party 2
Sol
Sol
TheeFiddleKid
Sol
Level 12
God Stats
1W - 3L
1,500 SR
Queue Stats
8W - 18L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
XI Beamz
Cernunnos
Level 104
God Stats
24W - 28L
1,519 SR
Queue Stats
73W - 91L
1,432 Elo+
Party 2
Loki
Loki
nameofsithis
Loki
Level 125
God Stats
5W - 13L
1,352 SR
Queue Stats
174W - 173L
1,430 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 0 / 5
6,680
607
8,925
5,857
2,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Thanatos
CleanestKarma
Thanatos
10
7 / 1 / 3
6,706
610
7,650
7,285
3,099
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 3 / 4
5,549
504
2,790
6,942
2,946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 1 / 10
6,585
599
4,628
8,229
5,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Chronos
kingreaux
Chronos
10
3 / 1 / 6
6,446
586
6,223
7,032
2,208
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
7
0 / 2 / 2
5,202
473
2,063
8,291
4,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Horus
SnowCr0w
Horus
10
2 / 2 / 1
6,248
568
6,647
7,784
4,696
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

9
0 / 6 / 0
5,563
506
3,286
9,190
2,787
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cernunnos
XI Beamz
Cernunnos
10
1 / 2 / 1
5,886
535
3,424
7,545
2,194
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
3 / 4 / 1
6,200
564
3,988
9,506
3,009
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
11
16
Kills
6
6
Deaths
16
28
Assists
5
Player
Kills
Deaths
Assists
KDA
W
5
0
5
7.5
W
Thanatos
CleanestKarma
Thanatos
7
1
3
8.5
L
Maui
0
2
2
0.5
W
0
3
4
0.67
L
Horus
SnowCr0w
Horus
2
2
1
1.25
W
1
1
10
6
L
0
6
0
0
L
Cernunnos
XI Beamz
Cernunnos
1
2
1
0.75
W
Chronos
kingreaux
Chronos
3
1
6
6
L
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,216
Damage
19,408
35,345
Taken
42,316
16,511
Mitigated
17,019
16,560
Healing
12,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,925
879
0
3,019
5,857
2,275
0
2,255
3,602
49,393
0
W
Thanatos
CleanestKarma
Thanatos
7,650
2,032
0
7,404
7,285
3,099
48
928
6,322
0
37,238
L
Maui
2,063
736
190
1,508
8,291
4,333
0
3,529
4,722
10,354
0
W
2,790
612
0
0
6,942
2,946
62
288
6,349
21,035
0
L
Horus
SnowCr0w
Horus
6,647
2,581
221
2,926
7,784
4,696
0
3,348
4,282
0
32,626
W
4,628
1,904
487
2,844
8,229
5,983
0
2,206
6,023
0
13,982
L
3,286
1,750
0
1,009
9,190
2,787
1,584
4,539
4,623
29,705
0
L
Cernunnos
XI Beamz
Cernunnos
3,424
1,369
0
3,121
7,545
2,194
348
3,092
4,453
0
39,075
W
Chronos
kingreaux
Chronos
6,223
1,418
0
2,806
7,032
2,208
1,039
986
5,959
38,314
0
L
3,988
682
0
3,432
9,506
3,009
0
3,064
6,298
0
34,776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,966
Gold Earned
29,099
240
Minions Killed
276
0
Camps Cleared
0
1,151,964
Distance Traveled
1,045,104
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
6,680
607
70
6
0
225,732
2
W
Thanatos
6,706
610
51
5
0
262,062
0
L
Maui
5,202
473
19
2
0
219,328
3
W
Maui
5,549
504
45
4
0
235,898
1
L
Horus
6,248
568
58
5
0
195,659
1
W
Horus
6,585
599
16
1
0
237,935
3
L
Sol
5,563
506
61
6
0
196,574
0
L
Cernunnos
5,886
535
70
6
0
202,723
0
W
Chronos
6,446
586
58
5
0
190,337
4
L
Loki
6,200
564
68
6
0
230,820
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role