Player Matchup

Anubis
Anubis
MellowBeats-
Anubis
Level 130
God Stats
108W - 109L
1,481 SR
Queue Stats
342W - 370L
1,376 Elo+
Solo
Izanami
Izanami
MuteJellyfish
Izanami
Level 47
God Stats
6W - 12L
1,399 SR
Queue Stats
35W - 49L
1,340 Elo+
Party 2
Geb
Geb
MuteSeaLion
Geb
Level 48
God Stats
1W - 1L
1,414 SR
Queue Stats
25W - 27L
1,319 Elo+
Party 2
Sun Wukong
Sun Wukong
Ryxs9100
Sun Wukong
Level 59
God Stats
2W - 2L
1,493 SR
Queue Stats
134W - 145L
1,371 Elo+
Solo
Loki
Loki
vSnuzy
Loki
Level 48
God Stats
0W - 4L
994 SR
Queue Stats
50W - 70L
1,322 Elo+
Solo
Team Averages
Level 66
1,356 SR
1,346 Elo+

VS

Team Averages
Level 83
1,551 SR
1,349 Elo+
Tiamat
Tiamat
Blazeup800
Tiamat
Level 103
God Stats
8W - 1L
1,709 SR
Queue Stats
127W - 122L
1,336 Elo+
Party 1
Hera
Hera
Lucky68304
Hera
Level 31
God Stats
7W - 10L
1,362 SR
Queue Stats
87W - 97L
1,348 Elo+
Party 1
Achilles
Achilles
Skeeter719
Achilles
Level 117
God Stats
3W - 3L
1,529 SR
Queue Stats
98W - 103L
1,379 Elo+
Solo
Lancelot
Lancelot
holdin tudix69
Lancelot
Level 39
God Stats
9W - 4L
1,895 SR
Queue Stats
122W - 115L
1,332 Elo+
Party 1
Terra
Terra
scorch_oblivion
Terra
Level 127
God Stats
5W - 9L
1,257 SR
Queue Stats
140W - 156L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
16
0 / 5 / 2
9,568
456
10,688
14,498
7,428
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
13
1 / 6 / 1
7,983
380
14,176
15,663
6,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
0 / 4 / 2
7,827
373
9,153
18,801
20,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sun Wukong
Ryxs9100
Sun Wukong
16
1 / 2 / 0
10,057
479
8,446
19,543
15,174
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Loki
vSnuzy
Loki
12
1 / 5 / 2
8,055
384
7,729
17,294
6,390
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Blazeup800
Tiamat
16
6 / 1 / 4
9,698
462
22,393
19,212
16,566
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

18
2 / 1 / 3
11,640
554
9,456
8,144
3,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
Skeeter719
Achilles
18
4 / 0 / 1
11,753
560
13,908
15,251
18,635
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

Lancelot
19
9 / 0 / 2
11,436
545
10,451
17,495
8,508
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

16
1 / 1 / 10
10,881
518
9,416
24,112
25,300
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
42
3
Kills
22
22
Deaths
3
7
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Blazeup800
Tiamat
6
1
4
8
W
2
1
3
3.5
L
Anubis
0
5
2
0.2
L
Izanami
1
6
1
0.25
L
0
4
2
0.25
L
Sun Wukong
Ryxs9100
Sun Wukong
1
2
0
0.5
W
Achilles
Skeeter719
Achilles
4
0
1
4.5
W
Lancelot
9
0
2
10
W
1
1
10
6
L
Loki
vSnuzy
Loki
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,192
Damage
65,624
85,799
Taken
84,214
56,201
Mitigated
72,273
24,494
Healing
36,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Blazeup800
Tiamat
22,393
2,734
839
6,551
19,212
16,566
1,749
4,517
14,695
73,129
3,992
W
9,456
2,721
0
1,826
8,144
3,264
2,892
4,352
3,792
97,173
0
L
Anubis
10,688
328
0
5,856
14,498
7,428
96
6,889
7,555
88,047
0
L
Izanami
14,176
8,236
529
4,787
15,663
6,897
0
11,275
4,388
0
61,985
L
9,153
1,171
0
1,289
18,801
20,312
0
12,958
5,787
27,284
0
L
Sun Wukong
Ryxs9100
Sun Wukong
8,446
1,457
0
6,965
19,543
15,174
0
3,091
15,196
0
82,187
W
Achilles
Skeeter719
Achilles
13,908
4,578
0
6,829
15,251
18,635
1,408
628
14,623
0
84,673
W
Lancelot
10,451
2,796
0
900
17,495
8,508
0
3,308
14,187
0
126,366
W
9,416
1,124
8,409
10,882
24,112
25,300
540
7,036
17,076
39,500
5,702
L
Loki
vSnuzy
Loki
7,729
1,333
0
5,068
17,294
6,390
0
5,820
11,165
0
49,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,490
Gold Earned
55,408
500
Minions Killed
603
0
Camps Cleared
0
1,911,908
Distance Traveled
2,044,960
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,698
462
106
5
0
366,807
1
W
Hera
11,640
554
160
8
0
389,379
5
L
Anubis
9,568
456
146
7
0
331,131
1
L
Izanami
7,983
380
98
5
0
311,806
0
L
Geb
7,827
373
29
1
0
406,843
4
L
Sun Wukong
10,057
479
149
7
0
435,168
6
W
Achilles
11,753
560
129
6
0
378,615
4
W
Lancelot
11,436
545
151
7
0
513,366
0
W
Terra
10,881
518
57
3
0
396,793
4
L
Loki
8,055
384
78
4
0
426,960
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role