Player Matchup

Set
Set
B0tNamedCmore
Set
Level 23
God Stats
2W - 0L
1,792 SR
Queue Stats
13W - 1L
1,904 Elo+
Party 3
Atlas
Atlas
KeepPounding
Atlas
Level 155
God Stats
2W - 0L
1,984 SR
Queue Stats
14W - 5L
1,791 Elo+
Party 3
Yemoja
Yemoja
LegitPopsclStik
Yemoja
Level 33
God Stats
1W - 4L
1,314 SR
Queue Stats
39W - 53L
1,159 Elo+
Party 1
Thor
Thor
PapaPowers
Thor
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 5L
1,159 Elo+
Party 1
Achilles
Achilles
thebeardedgod33
Achilles
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 21L
1,324 Elo+
Party 1
Team Averages
Level 51
1,618 SR
1,467 Elo+

VS

Team Averages
Level 67
1,397 SR
1,504 Elo+
Maui
Maui
 
Maui
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hades
Hades
I00Deez
Hades
Level 45
God Stats
2W - 4L
1,391 SR
Queue Stats
58W - 73L
1,334 Elo+
Solo
Hou Yi
Hou Yi
Mr_NoteAR
Hou Yi
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 47L
1,559 Elo+
Party 2
Thoth
Thoth
cmore11984
Thoth
Level 143
God Stats
0W - 1L
1,270 SR
Queue Stats
205W - 163L
1,646 Elo+
Party 2
Fenrir
Fenrir
death_bound_007
Fenrir
Level 45
God Stats
2W - 7L
1,326 SR
Queue Stats
53W - 67L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 1 / 1
9,047
565
9,617
11,302
4,706
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 3 / 5
8,209
513
9,099
9,666
4,543
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 1 / 5
7,891
493
4,388
8,873
9,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
2 / 3 / 0
7,510
469
3,159
12,497
6,126
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Achilles
13
2 / 1 / 2
8,046
503
4,836
10,200
10,084
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
10
0 / 2 / 3
6,709
419
3,750
11,228
10,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hades
I00Deez
Hades
8
0 / 1 / 0
6,200
388
2,099
4,633
2,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hou Yi
Mr_NoteAR
Hou Yi
10
0 / 3 / 2
6,070
379
5,362
8,650
3,294
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thoth
13
5 / 2 / 1
8,542
534
8,538
8,730
3,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
4 / 5 / 2
9,217
576
7,433
16,443
7,665
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
17
13
Kills
9
9
Deaths
13
13
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
0
2
3
0.75
W
7
1
1
7.5
L
Hades
I00Deez
Hades
0
1
0
0
W
1
3
5
1.17
W
1
1
5
3.5
L
Hou Yi
Mr_NoteAR
Hou Yi
0
3
2
0.33
W
2
3
0
0.67
L
Thoth
5
2
1
2.75
L
4
5
2
1
W
Achilles
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,099
Damage
27,182
52,538
Taken
49,684
34,582
Mitigated
26,759
14,583
Healing
14,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
3,750
740
75
2,734
11,228
10,029
0
4,291
6,739
24,078
0
W
9,617
3,168
0
2,397
11,302
4,706
256
4,064
7,238
0
67,063
L
Hades
I00Deez
Hades
2,099
281
0
2,485
4,633
2,032
269
628
3,950
22,169
0
W
9,099
2,474
0
940
9,666
4,543
0
3,961
5,705
51,734
0
W
4,388
1,021
1,027
2,405
8,873
9,123
540
3,139
5,734
24,207
1,499
L
Hou Yi
Mr_NoteAR
Hou Yi
5,362
2,849
0
698
8,650
3,294
0
1,762
6,798
0
29,585
W
3,159
636
0
4,201
12,497
6,126
25
1,242
11,255
0
50,258
L
Thoth
8,538
450
0
1,768
8,730
3,739
740
4,677
3,639
62,636
0
L
7,433
2,569
0
6,872
16,443
7,665
0
929
15,436
0
79,193
W
Achilles
4,836
1,516
0
3,613
10,200
10,084
2,068
1,981
8,219
93
38,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,703
Gold Earned
36,738
380
Minions Killed
357
0
Camps Cleared
0
1,450,006
Distance Traveled
1,331,809
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
6,709
419
27
2
0
306,819
1
W
Set
9,047
565
100
6
0
313,001
4
L
Hades
6,200
388
50
3
0
129,795
1
W
Atlas
8,209
513
96
6
0
288,983
4
W
Yemoja
7,891
493
44
3
0
275,937
3
L
Hou Yi
6,070
379
34
2
0
284,108
2
W
Thor
7,510
469
79
5
0
295,975
1
L
Thoth
8,542
534
113
7
0
300,472
7
L
Fenrir
9,217
576
133
8
0
310,615
5
W
Achilles
8,046
503
61
4
0
276,110
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role