Player Matchup

Morgan Le Fay
Morgan Le Fay
EdgeOfSanity88
Morgan Le Fay
Level 86
God Stats
8W - 5L
1,589 SR
Queue Stats
141W - 136L
1,330 Elo+
Solo
King Arthur
King Arthur
LenaHippy_18
King Arthur
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 63L
1,210 Elo+
Party 2
Loki
Loki
NamelessLF
Loki
Level 68
God Stats
1W - 1L
1,678 SR
Queue Stats
24W - 33L
1,346 Elo+
Solo
Ishtar
Ishtar
RellyHippy_CclD
Ishtar
Level 57
God Stats
75W - 82L
1,463 SR
Queue Stats
249W - 306L
1,358 Elo+
Party 2
Maui
Maui
ShadowFire27781
Maui
Level 101
God Stats
16W - 20L
1,424 SR
Queue Stats
614W - 645L
1,329 Elo+
Solo
Team Averages
Level 67
1,531 SR
1,314 Elo+

VS

Team Averages
Level 38
1,503 SR
1,293 Elo+
Skadi
Skadi
BONEDADDY_23
Skadi
Level 63
God Stats
6W - 7L
1,380 SR
Queue Stats
94W - 113L
1,254 Elo+
Party 3
Cu Chulainn
Cu Chulainn
RogueBEASTIN21
Cu Chulainn
Level 29
God Stats
3W - 0L
1,827 SR
Queue Stats
63W - 62L
1,274 Elo+
Party 3
Artio
Artio
Xulvens
Artio
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 103L
1,187 Elo+
Party 1
Pele
Pele
l1UPl Daany07
Pele
Level 53
God Stats
103W - 92L
1,308 SR
Queue Stats
166W - 184L
1,250 Elo+
Party 1
Kukulkan
Kukulkan
l1UPl Yamera
Kukulkan
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
EdgeOfSanity88
Morgan Le Fay
17
6 / 5 / 7
11,244
469
17,449
20,412
10,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
LenaHippy_18
King Arthur
15
1 / 5 / 6
9,662
403
6,859
22,923
19,254
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Earring

Mystical Earring

+15
Mp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
10 / 5 / 4
11,503
479
16,785
20,827
9,058
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
0 / 4 / 2
8,915
371
13,755
15,858
7,594
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
0 / 3 / 3
8,698
362
6,890
20,874
20,338
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 3
10,157
423
16,397
14,620
5,388
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cu Chulainn
RogueBEASTIN21
Cu Chulainn
17
5 / 4 / 4
11,925
497
19,822
17,132
17,862
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artio
Xulvens
Artio
16
1 / 1 / 2
11,180
466
4,396
29,162
23,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

20
3 / 4 / 3
12,727
530
14,754
22,081
10,148
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kukulkan
l1UPl Yamera
Kukulkan
20
10 / 5 / 1
13,590
566
20,240
15,085
7,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
35
17
Kills
22
22
Deaths
17
22
Assists
13
Player
Kills
Deaths
Assists
KDA
W
3
3
3
1.5
L
Morgan Le Fay
EdgeOfSanity88
Morgan Le Fay
6
5
7
1.9
L
King Arthur
LenaHippy_18
King Arthur
1
5
6
0.8
L
10
5
4
2.4
L
0
4
2
0.25
W
Cu Chulainn
RogueBEASTIN21
Cu Chulainn
5
4
4
1.75
L
0
3
3
0.5
W
Artio
Xulvens
Artio
1
1
2
2
W
3
4
3
1.13
W
Kukulkan
l1UPl Yamera
Kukulkan
10
5
1
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,738
Damage
75,609
100,894
Taken
98,080
66,347
Mitigated
64,341
20,140
Healing
26,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,397
7,574
0
3,190
14,620
5,388
629
2,407
12,213
0
83,296
L
Morgan Le Fay
EdgeOfSanity88
Morgan Le Fay
17,449
2,560
328
4,635
20,412
10,103
243
8,943
11,278
76,069
0
L
King Arthur
LenaHippy_18
King Arthur
6,859
1,700
0
2,800
22,923
19,254
148
6,243
15,904
0
38,109
L
16,785
6,141
0
4,742
20,827
9,058
0
4,459
16,154
0
79,017
L
13,755
9,268
0
3,760
15,858
7,594
934
1,743
14,014
0
83,957
W
Cu Chulainn
RogueBEASTIN21
Cu Chulainn
19,822
3,695
0
1,731
17,132
17,862
2,042
3,919
13,213
0
72,114
L
6,890
1,781
270
3,605
20,874
20,338
320
3,248
17,106
41,957
0
W
Artio
Xulvens
Artio
4,396
894
200
13,513
29,162
23,712
939
5,514
23,648
22,296
0
W
14,754
3,441
0
5,943
22,081
10,148
2,224
5,481
16,600
0
147,430
W
Kukulkan
l1UPl Yamera
Kukulkan
20,240
2,756
0
1,481
15,085
7,231
3,352
7,018
8,067
103,945
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,022
Gold Earned
59,579
434
Minions Killed
569
0
Camps Cleared
0
2,089,686
Distance Traveled
2,226,140
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
10,157
423
101
4
0
436,196
7
L
Morgan Le Fay
11,244
469
112
5
0
399,235
3
L
King Arthur
9,662
403
54
2
0
417,152
1
L
Loki
11,503
479
100
4
0
466,119
2
L
Ishtar
8,915
371
105
4
0
377,943
2
W
Cu Chulainn
11,925
497
108
5
0
456,499
0
L
Maui
8,698
362
63
3
0
429,237
6
W
Artio
11,180
466
28
1
0
476,083
0
W
Pele
12,727
530
190
8
0
472,053
0
W
Kukulkan
13,590
566
142
6
0
385,309
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role