Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chernobog
Chernobog
 
Chernobog
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
IroncladVeil
Zeus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,284 Elo+
Party 1
Achilles
Achilles
Morthran
Achilles
Level 149
God Stats
1W - 3L
1,500 SR
Queue Stats
143W - 130L
1,524 Elo+
Party 1
Tiamat
Tiamat
Rampaged61
Tiamat
Level 84
God Stats
0W - 2L
1,500 SR
Queue Stats
85W - 76L
1,542 Elo+
Party 1
Team Averages
Level 79
1,500 SR
1,470 Elo+

VS

Team Averages
Level 86
1,441 SR
1,535 Elo+
Sobek
Sobek
Deebs40
Sobek
Level 83
God Stats
1W - 0L
1,611 SR
Queue Stats
20W - 9L
1,721 Elo+
Solo
King Arthur
King Arthur
Derpy Fart21
King Arthur
Level 144
God Stats
5W - 3L
1,496 SR
Queue Stats
199W - 207L
1,514 Elo+
Solo
Fenrir
Fenrir
Sampaio18
Fenrir
Level 22
God Stats
1W - 8L
1,335 SR
Queue Stats
82W - 96L
1,507 Elo+
Solo
Ganesha
Ganesha
alexfong
Ganesha
Level 156
God Stats
2W - 1L
1,480 SR
Queue Stats
337W - 350L
1,479 Elo+
Solo
Thanatos
Thanatos
king337
Thanatos
Level 25
God Stats
2W - 2L
1,281 SR
Queue Stats
134W - 155L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
19
2 / 7 / 6
11,385
712
18,439
14,424
7,838
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chernobog
 
Chernobog
15
2 / 1 / 6
9,725
608
9,017
6,328
3,063
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
0 / 12 / 6
9,429
589
7,740
17,422
7,882
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Achilles
Morthran
Achilles
18
5 / 8 / 3
11,672
730
17,913
28,792
49,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Tiamat
Rampaged61
Tiamat
17
5 / 9 / 3
11,090
693
14,875
18,686
16,336
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Deebs40
Sobek
19
5 / 3 / 22
12,456
779
12,707
22,391
30,558
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

King Arthur
Derpy Fart21
King Arthur
18
9 / 4 / 19
11,807
738
20,222
22,486
26,145
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
Sampaio18
Fenrir
20
10 / 1 / 18
12,426
777
10,706
16,960
12,674
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ganesha
alexfong
Ganesha
20
0 / 2 / 28
11,106
694
8,445
17,297
19,301
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thanatos
king337
Thanatos
20
12 / 5 / 18
12,526
783
21,770
22,421
14,570
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
141
14
Kills
36
37
Deaths
15
24
Assists
105
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
2
7
6
0.71
L
Chernobog
 
Chernobog
2
1
6
5
W
Sobek
Deebs40
Sobek
5
3
22
5.33
W
King Arthur
Derpy Fart21
King Arthur
9
4
19
4.63
L
0
12
6
0.25
L
Achilles
Morthran
Achilles
5
8
3
0.81
L
Tiamat
Rampaged61
Tiamat
5
9
3
0.72
W
Fenrir
Sampaio18
Fenrir
10
1
18
19
W
Ganesha
alexfong
Ganesha
0
2
28
7
W
Thanatos
king337
Thanatos
12
5
18
4.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,984
Damage
73,850
85,652
Taken
101,555
84,147
Mitigated
103,248
11,552
Healing
50,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
18,439
1,013
883
1,141
14,424
7,838
46
5,322
9,102
43,794
0
L
Chernobog
 
Chernobog
9,017
5,188
907
2,013
6,328
3,063
0
1,810
4,518
0
18,923
W
Sobek
Deebs40
Sobek
12,707
662
2,777
6,075
22,391
30,558
948
8,808
12,149
22,562
0
W
King Arthur
Derpy Fart21
King Arthur
20,222
1,252
3,827
3,796
22,486
26,145
1,180
9,243
13,243
162
35,059
L
7,740
1,300
91
224
17,422
7,882
0
2,687
14,735
16,897
0
L
Achilles
Morthran
Achilles
17,913
4,359
665
3,148
28,792
49,028
0
5,931
22,861
332
28,089
L
Tiamat
Rampaged61
Tiamat
14,875
1,472
368
2,112
18,686
16,336
0
5,585
13,101
21,881
0
W
Fenrir
Sampaio18
Fenrir
10,706
2,024
4,188
5,508
16,960
12,674
2,493
9,054
7,444
0
27,379
W
Ganesha
alexfong
Ganesha
8,445
1,103
2,596
2,111
17,297
19,301
1,305
6,187
11,110
33,365
0
W
Thanatos
king337
Thanatos
21,770
7,780
4,902
14,559
22,421
14,570
1,950
8,094
14,327
21
32,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,301
Gold Earned
60,321
136
Minions Killed
138
0
Camps Cleared
0
1,127,220
Distance Traveled
1,589,591
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
11,385
712
60
4
0
285,740
1
L
Chernobog
9,725
608
24
2
0
170,139
4
W
Sobek
12,456
779
23
1
0
327,163
1
W
King Arthur
11,807
738
42
3
0
274,987
1
L
Zeus
9,429
589
29
2
0
175,209
0
L
Achilles
11,672
730
10
1
0
266,240
0
L
Tiamat
11,090
693
13
1
0
229,892
0
W
Fenrir
12,426
777
46
3
0
325,709
5
W
Ganesha
11,106
694
0
0
0
324,541
3
W
Thanatos
12,526
783
27
2
0
337,191
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role