Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
Billion 98
Thor
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 8L
1,545 Elo+
Solo
Bellona
Bellona
DankToePics
Bellona
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 45L
1,586 Elo+
Party 1
Chang'e
Chang'e
Varagarde
Chang'e
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
195W - 186L
1,622 Elo+
Party 1
Discordia
Discordia
ᛊᛁᚲᛟᛊᛁᛊ999
Discordia
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 30L
1,452 Elo+
Solo
Team Averages
Level 72
1,500 SR
1,541 Elo+

VS

Team Averages
Level 117
1,483 SR
1,638 Elo+
Da Ji
Da Ji
Ecthart
Da Ji
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
33W - 12L
1,703 Elo+
Party 2
Xbalanque
Xbalanque
Ruckafellas
Xbalanque
Level 156
God Stats
3W - 1L
1,599 SR
Queue Stats
101W - 91L
1,492 Elo+
Solo
Tiamat
Tiamat
Willytall
Tiamat
Level 127
God Stats
2W - 1L
1,314 SR
Queue Stats
30W - 18L
1,639 Elo+
Party 2
Chang'e
Chang'e
hutyresit
Chang'e
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
40W - 18L
1,653 Elo+
Party 2
Kuzenbo
Kuzenbo
iFrostyU
Kuzenbo
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 10L
1,703 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
20
9 / 6 / 6
13,039
724
26,746
22,815
11,713
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

8
0 / 2 / 2
8,426
468
3,412
4,177
1,755
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Bellona
DankToePics
Bellona
19
4 / 7 / 11
11,992
666
11,959
23,784
29,132
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
Varagarde
Chang'e
20
4 / 6 / 11
12,318
684
16,349
19,319
8,961
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
4 / 6 / 12
12,799
711
22,420
16,208
8,306
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Ecthart
Da Ji
20
12 / 5 / 8
13,501
750
14,966
20,048
10,487
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Xbalanque
Ruckafellas
Xbalanque
18
1 / 5 / 17
11,940
663
17,732
16,772
8,571
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Tiamat
Willytall
Tiamat
20
2 / 6 / 20
12,267
682
17,612
21,677
18,023
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chang'e
hutyresit
Chang'e
20
6 / 3 / 16
12,968
720
9,675
16,433
8,703
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
iFrostyU
Kuzenbo
20
6 / 3 / 19
13,652
758
14,825
29,737
54,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
107
21
Kills
27
27
Deaths
22
42
Assists
80
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
9
6
6
2
L
0
2
2
0.5
L
Bellona
DankToePics
Bellona
4
7
11
1.36
W
Da Ji
Ecthart
Da Ji
12
5
8
3.2
W
Xbalanque
Ruckafellas
Xbalanque
1
5
17
1.9
L
Chang'e
Varagarde
Chang'e
4
6
11
1.58
W
Tiamat
Willytall
Tiamat
2
6
20
2
W
Chang'e
hutyresit
Chang'e
6
3
16
4.67
W
Kuzenbo
iFrostyU
Kuzenbo
6
3
19
5.17
L
4
6
12
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,886
Damage
74,810
86,303
Taken
104,667
59,867
Mitigated
100,312
29,855
Healing
51,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
26,746
17,960
918
7,697
22,815
11,713
1,444
13,571
9,244
0
57,410
L
3,412
380
0
0
4,177
1,755
0
2,436
1,741
0
4,682
L
Bellona
DankToePics
Bellona
11,959
2,792
777
2,152
23,784
29,132
486
9,134
14,650
1,064
19,855
W
Da Ji
Ecthart
Da Ji
14,966
4,629
0
3,019
20,048
10,487
1,339
8,260
11,788
0
23,524
W
Xbalanque
Ruckafellas
Xbalanque
17,732
3,564
3,181
3,107
16,772
8,571
4,045
7,041
9,731
0
49,278
L
Chang'e
Varagarde
Chang'e
16,349
2,183
6,303
6,980
19,319
8,961
936
9,928
9,391
38,131
0
W
Tiamat
Willytall
Tiamat
17,612
1,314
2,296
6,375
21,677
18,023
842
5,643
16,034
40,854
0
W
Chang'e
hutyresit
Chang'e
9,675
580
13,821
7,350
16,433
8,703
925
8,766
7,667
26,605
0
W
Kuzenbo
iFrostyU
Kuzenbo
14,825
4,260
4,038
8,571
29,737
54,528
269
9,523
20,214
25,644
0
L
22,420
1,763
1,634
3,394
16,208
8,306
684
7,043
9,165
49,705
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,574
Gold Earned
64,328
206
Minions Killed
164
0
Camps Cleared
0
1,301,399
Distance Traveled
1,628,696
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
13,039
724
72
4
0
276,944
0
L
Thor
8,426
468
4
0
0
99,609
0
L
Bellona
11,992
666
25
1
0
301,007
1
W
Da Ji
13,501
750
19
1
0
328,373
1
W
Xbalanque
11,940
663
75
4
0
293,965
0
L
Chang'e
12,318
684
56
3
0
311,323
0
W
Tiamat
12,267
682
41
2
0
307,888
1
W
Chang'e
12,968
720
16
1
0
334,855
0
W
Kuzenbo
13,652
758
13
1
0
363,615
0
L
Discordia
12,799
711
49
3
0
312,516
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role