Player Matchup

Ullr
Ullr
Platinum III
BaB0uChe_Style
Ullr
Platinum III
Level 158
God Stats
13W - 24L
1,395 SR
Queue Stats
905W - 902L
1,833 MMR
Solo
Mulan
Mulan
Platinum I
FlafMorris
Mulan
Platinum I
Level 148
God Stats
3W - 2L
1,943 SR
Queue Stats
223W - 207L
1,893 MMR
Party 1
Kali
Kali
Gold I
Jiilyl
Kali
Gold I
Level 160
God Stats
0W - 2L
1,283 SR
Queue Stats
117W - 116L
1,820 MMR
Solo
Sol
Sol
Masters
Poperzenjoe
Sol
Masters
Level 96
God Stats
20W - 14L
1,740 SR
Queue Stats
478W - 472L
2,253 MMR
Solo
Xing Tian
Xing Tian
Platinum II
TheGreatMatosky
Xing Tian
Platinum II
Level 158
God Stats
0W - 4L
1,153 SR
Queue Stats
167W - 168L
1,884 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 144
1,503 SR
1,937 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 125
1,565 SR
1,721 MMR
Shiva
Shiva
Diamond I
 
Shiva
Diamond I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Platinum II
BradHickman5082
Ymir
Platinum II
Level 63
God Stats
5W - 12L
1,410 SR
Queue Stats
142W - 140L
1,699 MMR
Solo
Zhong Kui
Zhong Kui
Platinum III
PurSilence
Zhong Kui
Platinum III
Level 158
God Stats
45W - 27L
1,721 SR
Queue Stats
81W - 71L
1,751 MMR
Party 2
Danzaburou
Danzaburou
Platinum I
o-livai
Danzaburou
Platinum I
Level 128
God Stats
9W - 10L
1,691 SR
Queue Stats
92W - 78L
1,781 MMR
Party 2
Thor
Thor
Platinum I
overkiller129
Thor
Platinum I
Level 117
God Stats
2W - 0L
1,504 SR
Queue Stats
224W - 211L
1,874 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
5,652
471
2,285
6,223
2,265
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Mulan
10
1 / 3 / 0
5,984
499
5,892
13,246
8,153
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kali
Jiilyl
Kali
9
0 / 3 / 1
5,291
441
3,187
8,499
4,262
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
1 / 1 / 0
6,890
574
3,828
6,344
2,303
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Xing Tian
TheGreatMatosky
Xing Tian
9
0 / 1 / 1
5,544
462
3,049
10,098
6,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
SusanoBakasuraAtlasAthena

VS

Bans
HadesKhepriLancelotGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
12
1 / 1 / 4
7,344
612
8,960
9,185
4,599
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

11
1 / 0 / 3
6,768
564
4,335
8,059
6,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Zhong Kui
PurSilence
Zhong Kui
11
0 / 1 / 3
6,529
544
4,082
8,171
6,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
o-livai
Danzaburou
13
2 / 0 / 0
7,345
612
3,986
5,867
2,208
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
6 / 0 / 1
7,443
620
4,248
10,767
4,018
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
21
2
Kills
10
10
Deaths
2
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
1
1
4
3
L
0
2
0
0
W
1
0
3
2.5
L
Mulan
1
3
0
0.33
L
Kali
Jiilyl
Kali
0
3
1
0.17
L
1
1
0
1
W
Zhong Kui
PurSilence
Zhong Kui
0
1
3
1.5
L
Xing Tian
TheGreatMatosky
Xing Tian
0
1
1
0.5
W
Danzaburou
o-livai
Danzaburou
2
0
0
2
W
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,241
Damage
25,611
44,410
Taken
42,049
23,323
Mitigated
23,034
13,422
Healing
21,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
8,960
2,474
168
5,106
9,185
4,599
0
176
9,009
0
52,691
L
2,285
1,207
0
615
6,223
2,265
0
131
6,092
0
42,848
W
4,335
1,479
683
3,349
8,059
6,174
0
2,192
5,867
19,297
4,541
L
Mulan
5,892
1,475
0
4,841
13,246
8,153
0
2,430
10,231
0
39,233
L
Kali
Jiilyl
Kali
3,187
1,188
0
2,747
8,499
4,262
0
912
7,498
0
29,455
L
3,828
2,628
0
2,918
6,344
2,303
0
2,266
4,078
60,899
0
W
Zhong Kui
PurSilence
Zhong Kui
4,082
252
0
3,650
8,171
6,035
0
3,798
4,373
56,224
0
L
Xing Tian
TheGreatMatosky
Xing Tian
3,049
128
149
2,152
10,098
6,340
0
2,034
7,882
19,049
0
W
Danzaburou
o-livai
Danzaburou
3,986
1,134
0
2,985
5,867
2,208
0
906
4,961
0
63,827
W
4,248
1,097
0
5,922
10,767
4,018
1,374
806
9,961
0
45,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,361
Gold Earned
35,429
362
Minions Killed
402
0
Camps Cleared
0
1,071,454
Distance Traveled
1,165,978
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
7,344
612
94
8
0
235,382
1
L
Ullr
5,652
471
83
7
0
194,335
2
W
Ymir
6,768
564
40
3
0
215,759
2
L
Mulan
5,984
499
80
7
0
211,558
5
L
Kali
5,291
441
54
5
0
211,037
3
L
Sol
6,890
574
107
9
0
212,585
3
W
Zhong Kui
6,529
544
98
8
0
243,592
5
L
Xing Tian
5,544
462
38
3
0
241,939
2
W
Danzaburou
7,345
612
84
7
0
226,052
5
W
Thor
7,443
620
86
7
0
245,193
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role