Player Matchup

Maui
Maui
BigPaPaMinnish
Maui
Level 96
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 42L
1,354 Elo+
Solo
Medusa
Medusa
HighFelipe
Medusa
Level 127
God Stats
19W - 21L
1,401 SR
Queue Stats
171W - 179L
1,381 Elo+
Solo
Nemesis
Nemesis
S117velez
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Kukulkan
Kukulkan
SpheralSeeker18
Kukulkan
Level 53
God Stats
18W - 21L
1,364 SR
Queue Stats
183W - 231L
1,289 Elo+
Party 3
Guan Yu
Guan Yu
jameszi510
Guan Yu
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,409 Elo+
Solo
Team Averages
Level 67
1,453 SR
1,387 Elo+

VS

Team Averages
Level 52
1,430 SR
1,182 Elo+
Sol
Sol
Alyenka
Sol
Level 90
God Stats
84W - 107L
1,338 SR
Queue Stats
356W - 425L
1,291 Elo+
Party 2
Bakasura
Bakasura
Haydo20057377
Bakasura
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 7L
991 Elo+
Party 1
Horus
Horus
YO binned
Horus
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 7L
991 Elo+
Party 1
Agni
Agni
agentfrosty24
Agni
Level 67
God Stats
3W - 0L
1,500 SR
Queue Stats
61W - 53L
1,390 Elo+
Solo
Guan Yu
Guan Yu
alybuns
Guan Yu
Level 47
God Stats
24W - 26L
1,311 SR
Queue Stats
116W - 171L
1,247 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 10 / 1
8,333
347
4,764
31,783
30,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Medusa
HighFelipe
Medusa
14
1 / 9 / 0
8,814
367
17,442
24,526
10,416
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Nemesis
S117velez
Nemesis
11
0 / 10 / 0
7,595
316
1,634
15,031
7,531
Kukulkan
17
1 / 5 / 0
10,871
453
19,529
16,023
7,532
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
jameszi510
Guan Yu
16
2 / 3 / 0
9,899
412
16,723
24,428
35,287
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
20
13 / 1 / 5
14,403
600
31,018
30,670
14,535
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bakasura
Haydo20057377
Bakasura
17
2 / 0 / 7
11,022
459
6,534
23,693
11,587
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Horus
YO binned
Horus
16
3 / 2 / 6
10,672
445
13,505
22,326
20,623
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

18
8 / 1 / 9
12,260
511
18,602
18,812
9,709
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Guan Yu
alybuns
Guan Yu
18
11 / 0 / 10
13,138
547
18,032
28,223
38,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
74
4
Kills
37
37
Deaths
4
1
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Sol
13
1
5
15.5
L
0
10
1
0.05
W
Bakasura
Haydo20057377
Bakasura
2
0
7
5.5
L
Medusa
HighFelipe
Medusa
1
9
0
0.11
L
Nemesis
S117velez
Nemesis
0
10
0
0
L
Kukulkan
1
5
0
0.2
W
Horus
YO binned
Horus
3
2
6
3
W
8
1
9
12.5
W
Guan Yu
alybuns
Guan Yu
11
0
10
16
L
Guan Yu
jameszi510
Guan Yu
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,092
Damage
87,691
111,791
Taken
123,724
90,951
Mitigated
94,863
20,839
Healing
54,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
31,018
17,222
0
21,470
30,670
14,535
7,451
6,272
24,398
160,385
8,875
L
4,764
1,348
0
3,078
31,783
30,185
0
17,231
14,191
25,686
0
W
Bakasura
Haydo20057377
Bakasura
6,534
3,399
0
5,238
23,693
11,587
640
4,147
19,546
0
82,640
L
Medusa
HighFelipe
Medusa
17,442
9,201
0
4,337
24,526
10,416
0
12,258
12,035
0
73,231
L
Nemesis
S117velez
Nemesis
1,634
160
0
1,488
15,031
7,531
0
4,584
9,902
0
19,435
L
Kukulkan
19,529
652
0
2,021
16,023
7,532
741
7,255
8,713
95,503
0
W
Horus
YO binned
Horus
13,505
6,302
1,425
6,012
22,326
20,623
3,875
2,641
19,685
61
63,024
W
18,602
1,813
0
7,306
18,812
9,709
2,871
5,251
13,561
94,392
0
W
Guan Yu
alybuns
Guan Yu
18,032
2,373
3,980
9,437
28,223
38,409
763
5,982
22,241
0
52,397
L
Guan Yu
jameszi510
Guan Yu
16,723
3,294
2,398
7,517
24,428
35,287
450
7,353
15,929
0
75,904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,512
Gold Earned
61,495
408
Minions Killed
613
0
Camps Cleared
0
1,837,665
Distance Traveled
2,296,894
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
14,403
600
224
9
0
375,726
4
L
Maui
8,333
347
37
2
0
362,713
4
W
Bakasura
11,022
459
141
6
0
525,653
1
L
Medusa
8,814
367
98
4
0
342,588
0
L
Nemesis
7,595
316
24
1
0
310,997
2
L
Kukulkan
10,871
453
155
6
0
430,825
4
W
Horus
10,672
445
80
3
0
506,299
1
W
Agni
12,260
511
116
5
0
401,985
0
W
Guan Yu
13,138
547
52
2
0
487,231
3
L
Guan Yu
9,899
412
94
4
0
390,542
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role