Player Matchup

Ganesha
Ganesha
Shadow 48733
Ganesha
Level 64
God Stats
0W - 2L
1,220 SR
Queue Stats
8W - 47L
1,011 Elo+
Party 1
Ra
Ra
XMan8537
Ra
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 16L
870 Elo+
Party 1
Fenrir
Fenrir
nico45feliz
Fenrir
Level 46
God Stats
7W - 4L
1,482 SR
Queue Stats
48W - 69L
1,257 Elo+
Solo
Team Averages
Level 39
1,401 SR
1,046 Elo+

VS

Team Averages
Level 76
1,369 SR
1,222 Elo+
Skadi
Skadi
BingBongBiren
Skadi
Level 89
God Stats
14W - 12L
1,428 SR
Queue Stats
71W - 109L
1,195 Elo+
Party 2
Sol
Sol
IllFatedSpartan
Sol
Level 77
God Stats
1W - 1L
1,328 SR
Queue Stats
5W - 10L
1,236 Elo+
Solo
Geb
Geb
Sean111111111
Geb
Level 62
God Stats
53W - 72L
1,352 SR
Queue Stats
162W - 255L
1,235 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Shadow 48733
Ganesha
10
0 / 4 / 1
6,588
659
4,938
13,956
11,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
2 / 5 / 0
6,500
650
8,933
8,980
4,163
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
8
0 / 1 / 1
5,900
590
2,852
8,111
3,664
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 4
6,930
693
7,435
7,355
2,900
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
4 / 0 / 5
8,018
802
13,477
6,415
2,368
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
3 / 0 / 6
7,268
727
5,505
7,659
7,033
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
24
2
Kills
9
10
Deaths
2
2
Assists
15
Player
Kills
Deaths
Assists
KDA
W
2
2
4
2
W
4
0
5
6.5
W
3
0
6
6
L
Ganesha
Shadow 48733
Ganesha
0
4
1
0.13
L
2
5
0
0.4
L
Fenrir
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,723
Damage
26,417
31,047
Taken
21,429
19,598
Mitigated
12,301
3,196
Healing
4,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,435
4,224
0
456
7,355
2,900
360
4,340
3,015
0
18,661
W
13,477
5,069
0
3,242
6,415
2,368
617
4,621
1,794
33,313
0
W
5,505
975
283
639
7,659
7,033
186
5,159
2,500
11,454
0
L
Ganesha
Shadow 48733
Ganesha
4,938
772
0
1,330
13,956
11,771
0
7,289
6,667
14,992
0
L
8,933
1,283
393
957
8,980
4,163
0
6,148
2,832
24,655
0
L
Fenrir
2,852
579
22
494
8,111
3,664
0
5,870
2,241
0
5,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,988
Gold Earned
22,216
64
Minions Killed
86
2
Camps Cleared
7
475,666
Distance Traveled
530,905
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
6,930
693
26
3
3
168,401
2
W
Sol
8,018
802
55
6
4
174,591
0
W
Geb
7,268
727
5
1
0
187,913
0
L
Ganesha
6,588
659
8
1
0
167,374
3
L
Ra
6,500
650
40
4
2
181,078
0
L
Fenrir
5,900
590
16
2
0
127,214
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role