Player Matchup

Lancelot
Lancelot
Asif_98
Lancelot
Level 79
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 32L
1,591 Elo+
Solo
Discordia
Discordia
Bukaro123
Discordia
Level 126
God Stats
4W - 7L
1,438 SR
Queue Stats
177W - 193L
1,440 Elo+
Solo
Sylvanus
Sylvanus
Kasman19
Sylvanus
Level 73
God Stats
5W - 6L
1,496 SR
Queue Stats
200W - 198L
1,448 Elo+
Party 2
Anhur
Anhur
Lance Left
Anhur
Level 142
God Stats
6W - 12L
1,417 SR
Queue Stats
350W - 340L
1,477 Elo+
Party 2
Maui
Maui
xxsilverswarmxx
Maui
Level 125
God Stats
5W - 3L
1,500 SR
Queue Stats
287W - 255L
1,535 Elo+
Party 2
Team Averages
Level 109
1,470 SR
1,498 Elo+

VS

Team Averages
Level 95
1,605 SR
1,444 Elo+
Tyr
Tyr
Madara_uchihaXxl
Tyr
Level 105
God Stats
2W - 0L
1,841 SR
Queue Stats
44W - 39L
1,451 Elo+
Party 1
Charybdis
Charybdis
Oldskoolgenius
Charybdis
Level 61
God Stats
10W - 9L
1,543 SR
Queue Stats
102W - 119L
1,422 Elo+
Solo
Jormungandr
Jormungandr
Tail_Or_Made1911
Jormungandr
Level 101
God Stats
62W - 50L
1,557 SR
Queue Stats
105W - 108L
1,455 Elo+
Solo
Arachne
Arachne
TheRapyMelons
Arachne
Level 104
God Stats
219W - 191L
1,582 SR
Queue Stats
337W - 346L
1,455 Elo+
Solo
Tiamat
Tiamat
The_Final_OoF
Tiamat
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 52L
1,439 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Asif_98
Lancelot
14
2 / 1 / 2
8,291
518
6,700
13,132
5,803
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Discordia
Bukaro123
Discordia
14
1 / 2 / 1
8,236
515
4,503
9,702
4,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
Kasman19
Sylvanus
12
0 / 4 / 5
7,412
463
4,468
14,710
13,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Anhur
14
4 / 3 / 1
8,165
510
5,446
15,147
4,733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
1 / 5 / 1
8,004
500
6,153
11,391
7,468
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 1
8,998
562
8,516
14,073
12,356
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Charybdis
Oldskoolgenius
Charybdis
14
3 / 1 / 2
8,874
555
12,610
10,240
3,677
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Jormungandr
Tail_Or_Made1911
Jormungandr
14
2 / 4 / 5
9,363
585
8,969
12,434
14,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Arachne
17
5 / 1 / 0
9,815
613
5,807
13,014
6,300
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

15
2 / 1 / 2
9,605
600
8,280
7,579
4,262
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
25
8
Kills
15
15
Deaths
9
10
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Lancelot
Asif_98
Lancelot
2
1
2
3
L
Discordia
Bukaro123
Discordia
1
2
1
0.75
L
Sylvanus
Kasman19
Sylvanus
0
4
5
0.63
L
Anhur
4
3
1
1.5
W
3
2
1
1.75
W
Charybdis
Oldskoolgenius
Charybdis
3
1
2
4
W
Jormungandr
Tail_Or_Made1911
Jormungandr
2
4
5
1.13
W
Arachne
5
1
0
5
W
2
1
2
3
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,270
Damage
44,182
64,082
Taken
57,340
35,305
Mitigated
40,858
19,320
Healing
23,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
Asif_98
Lancelot
6,700
1,780
0
5,902
13,132
5,803
0
2,538
10,594
0
61,112
L
Discordia
Bukaro123
Discordia
4,503
168
0
500
9,702
4,272
0
5,937
3,765
67,543
0
L
Sylvanus
Kasman19
Sylvanus
4,468
1,019
924
4,468
14,710
13,029
0
5,015
9,695
27,552
0
L
Anhur
5,446
1,983
0
5,378
15,147
4,733
1,224
3,285
11,862
0
54,491
W
8,516
1,981
0
4,208
14,073
12,356
504
5,356
8,717
0
51,190
W
Charybdis
Oldskoolgenius
Charybdis
12,610
7,054
0
4,702
10,240
3,677
2,925
1,617
8,623
0
77,468
W
Jormungandr
Tail_Or_Made1911
Jormungandr
8,969
2,476
381
2,868
12,434
14,263
495
2,010
10,424
53,624
0
W
Arachne
5,807
4,252
0
6,832
13,014
6,300
1,598
959
12,055
0
92,855
W
8,280
410
281
3,812
7,579
4,262
587
4,130
3,449
67,156
0
L
6,153
2,386
0
2,148
11,391
7,468
0
474
10,917
43,972
9,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,108
Gold Earned
46,655
484
Minions Killed
540
0
Camps Cleared
0
1,469,761
Distance Traveled
1,555,524
4
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
8,291
518
114
7
0
351,212
0
L
Discordia
8,236
515
137
9
0
302,118
2
L
Sylvanus
7,412
463
51
3
0
271,017
1
L
Anhur
8,165
510
90
6
0
284,681
0
W
Tyr
8,998
562
76
5
0
318,570
2
W
Charybdis
8,874
555
119
7
0
293,730
6
W
Jormungandr
9,363
585
73
5
0
304,203
4
W
Arachne
9,815
613
149
9
0
320,178
0
W
Tiamat
9,605
600
123
8
0
318,843
5
L
Maui
8,004
500
92
6
0
260,733
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role