Player Matchup

Ganesha
Ganesha
Silver II
CleverJoey5400
Ganesha
Silver II
Level 145
God Stats
1W - 0L
1,290 SR
Queue Stats
144W - 140L
1,045 MMR
Solo
Vamana
Vamana
Silver II
Gh0sttBR
Vamana
Silver II
Level 149
God Stats
5W - 11L
1,510 SR
Queue Stats
86W - 116L
985 MMR
Solo
Chang'e
Chang'e
Gold III
MVPPUNCHES
Chang'e
Gold III
Level 141
God Stats
4W - 2L
1,661 SR
Queue Stats
403W - 418L
1,443 MMR
Solo
Ymir
Ymir
Gold V
Scurrae
Ymir
Gold V
Level 106
God Stats
66W - 60L
1,576 SR
Queue Stats
112W - 114L
1,193 MMR
Party 1
Heimdallr
Heimdallr
Gold I
saucy__3
Heimdallr
Gold I
Level 107
God Stats
19W - 9L
1,660 SR
Queue Stats
198W - 193L
1,519 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 130
1,540 SR
1,237 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 116
1,590 SR
1,239 MMR
Baron Samedi
Baron Samedi
Gold V
DBearBlazin
Baron Samedi
Gold V
Level 155
God Stats
1W - 2L
1,490 SR
Queue Stats
49W - 56L
1,295 MMR
Solo
Xbalanque
Xbalanque
Silver IV
Gallakill8663
Xbalanque
Silver IV
Level 122
God Stats
187W - 177L
1,505 SR
Queue Stats
210W - 229L
819 MMR
Solo
Hun Batz
Hun Batz
Bronze III
KingSilvs
Hun Batz
Bronze III
Level 91
God Stats
0W - 3L
1,887 SR
Queue Stats
57W - 76L
1,469 MMR
Solo
Olorun
Olorun
Bronze IV
PCN_TICK
Olorun
Bronze IV
Level 105
God Stats
0W - 1L
1,566 SR
Queue Stats
20W - 36L
1,281 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver II
Waynes20
Cu Chulainn
Silver II
Level 107
God Stats
2W - 2L
1,500 SR
Queue Stats
88W - 101L
1,328 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 1 / 16
11,199
533
6,337
18,490
21,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Vamana
Gh0sttBR
Vamana
19
5 / 0 / 3
12,236
583
11,960
21,741
15,569
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chang'e
MVPPUNCHES
Chang'e
18
5 / 0 / 12
11,945
569
14,059
12,712
6,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ymir
Scurrae
Ymir
17
5 / 1 / 3
11,771
561
12,744
16,021
16,984
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heimdallr
saucy__3
Heimdallr
19
18 / 1 / 3
13,286
633
24,352
21,687
11,773
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bans
AgniMedusaThorJormungandr

VS

Bans
King ArthurArachneIshtarAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DBearBlazin
Baron Samedi
14
1 / 6 / 0
8,833
421
7,153
14,649
7,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
Gallakill8663
Xbalanque
15
2 / 6 / 0
10,134
483
9,111
16,481
5,486
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hun Batz
KingSilvs
Hun Batz
15
0 / 6 / 2
9,383
447
8,494
19,081
7,658
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
PCN_TICK
Olorun
14
0 / 9 / 1
8,691
414
8,235
20,030
6,558
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cu Chulainn
Waynes20
Cu Chulainn
13
0 / 6 / 1
8,843
421
13,198
24,095
18,259
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
7
33
Kills
3
3
Deaths
33
37
Assists
4
Player
Kills
Deaths
Assists
KDA
W
0
1
16
8
L
Baron Samedi
DBearBlazin
Baron Samedi
1
6
0
0.17
L
Xbalanque
Gallakill8663
Xbalanque
2
6
0
0.33
W
Vamana
Gh0sttBR
Vamana
5
0
3
6.5
L
Hun Batz
KingSilvs
Hun Batz
0
6
2
0.17
W
Chang'e
MVPPUNCHES
Chang'e
5
0
12
11
L
Olorun
PCN_TICK
Olorun
0
9
1
0.06
W
Ymir
Scurrae
Ymir
5
1
3
6.5
L
Cu Chulainn
Waynes20
Cu Chulainn
0
6
1
0.08
W
Heimdallr
saucy__3
Heimdallr
18
1
3
19.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,452
Damage
46,191
90,651
Taken
94,336
72,670
Mitigated
45,152
34,993
Healing
16,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,337
687
265
3,364
18,490
21,950
77
4,484
14,006
39,767
1,773
L
Baron Samedi
DBearBlazin
Baron Samedi
7,153
946
941
3,409
14,649
7,191
0
5,991
8,606
68,522
0
L
Xbalanque
Gallakill8663
Xbalanque
9,111
4,164
0
963
16,481
5,486
2,645
2,907
13,574
0
65,273
W
Vamana
Gh0sttBR
Vamana
11,960
6,008
0
5,527
21,741
15,569
1,979
2,197
19,544
0
114,087
L
Hun Batz
KingSilvs
Hun Batz
8,494
1,806
0
2,509
19,081
7,658
594
5,699
13,148
0
81,050
W
Chang'e
MVPPUNCHES
Chang'e
14,059
1,226
4,183
8,786
12,712
6,394
1,600
3,150
9,562
88,165
2,853
L
Olorun
PCN_TICK
Olorun
8,235
4,481
0
4,799
20,030
6,558
230
5,283
14,747
64,678
0
W
Ymir
Scurrae
Ymir
12,744
3,608
0
1,898
16,021
16,984
2,018
1,142
14,879
74,144
0
L
Cu Chulainn
Waynes20
Cu Chulainn
13,198
2,373
0
3,495
24,095
18,259
0
11,929
11,534
0
63,747
W
Heimdallr
saucy__3
Heimdallr
24,352
11,751
0
10,970
21,687
11,773
5,913
5,503
16,184
0
109,913

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,437
Gold Earned
45,884
662
Minions Killed
520
0
Camps Cleared
0
2,164,744
Distance Traveled
1,947,347
25
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
11,199
533
24
1
0
459,625
15
L
Baron Samedi
8,833
421
100
5
0
381,192
6
L
Xbalanque
10,134
483
99
5
0
414,001
4
W
Vamana
12,236
583
180
9
0
522,126
3
L
Hun Batz
9,383
447
117
6
0
398,594
5
W
Chang'e
11,945
569
157
7
0
422,882
5
L
Olorun
8,691
414
100
5
0
387,609
0
W
Ymir
11,771
561
147
7
0
380,387
0
L
Cu Chulainn
8,843
421
104
5
0
365,951
2
W
Heimdallr
13,286
633
154
7
0
379,724
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role