Player Matchup

Loki
Loki
GODOFDEATH369
Loki
Level 140
God Stats
48W - 65L
1,446 SR
Queue Stats
383W - 608L
1,443 Elo+
Solo
Sylvanus
Sylvanus
boomslang20202
Sylvanus
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 117L
1,462 Elo+
Solo
Maui
Maui
jzerm153
Maui
Level 102
God Stats
6W - 8L
1,547 SR
Queue Stats
59W - 83L
1,503 Elo+
Solo
Team Averages
Level 104
1,497 SR
1,469 Elo+

VS

Team Averages
Level 72
1,662 SR
1,726 Elo+
Maui
Maui
GetSkills550
Maui
Level 62
God Stats
1W - 2L
1,285 SR
Queue Stats
33W - 53L
1,403 Elo+
Solo
Hou Yi
Hou Yi
HighPing15FPS
Hou Yi
Level 24
God Stats
3W - 0L
1,890 SR
Queue Stats
14W - 2L
1,983 Elo+
Party 1
Baron Samedi
Baron Samedi
Zashary
Baron Samedi
Level 129
God Stats
10W - 2L
1,812 SR
Queue Stats
386W - 273L
1,792 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 2
6,116
612
2,794
7,078
2,238
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sylvanus
9
1 / 5 / 2
6,690
669
4,698
15,327
12,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Maui
10
4 / 4 / 1
7,596
760
6,728
12,345
6,662
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 10
7,823
782
3,628
9,489
6,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
8 / 1 / 4
8,491
849
15,916
7,408
3,836
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
Zashary
Baron Samedi
12
3 / 2 / 7
7,434
743
10,551
7,570
3,729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
33
5
Kills
12
12
Deaths
5
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
W
1
2
10
3
W
8
1
4
10
W
Baron Samedi
Zashary
Baron Samedi
3
2
7
3.25
L
Sylvanus
1
5
2
0.4
L
Maui
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,220
Damage
30,095
34,750
Taken
24,467
21,149
Mitigated
14,418
5,976
Healing
8,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,794
198
0
1,404
7,078
2,238
0
2,776
4,052
0
15,183
W
3,628
1,524
0
2,325
9,489
6,853
288
4,263
5,226
8,098
0
W
15,916
7,684
0
2,265
7,408
3,836
797
1,893
5,515
0
35,188
W
Baron Samedi
Zashary
Baron Samedi
10,551
1,752
1,189
3,007
7,570
3,729
303
4,716
2,854
30,693
0
L
Sylvanus
4,698
1,480
448
2,708
15,327
12,249
0
6,116
8,698
11,924
0
L
Maui
6,728
2,937
532
884
12,345
6,662
0
5,525
6,509
14,129
2,945

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,402
Gold Earned
23,748
61
Minions Killed
108
3
Camps Cleared
6
462,397
Distance Traveled
530,630
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,116
612
26
3
0
152,040
0
W
Maui
7,823
782
15
2
1
194,124
1
W
Hou Yi
8,491
849
45
5
3
166,367
3
W
Baron Samedi
7,434
743
48
5
2
170,139
2
L
Sylvanus
6,690
669
13
1
1
157,521
0
L
Maui
7,596
760
22
2
2
152,836
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role