Player Matchup

Izanami
Izanami
 
Izanami
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
FastGuy1320
Bakasura
Level 129
God Stats
0W - 1L
1,293 SR
Queue Stats
28W - 32L
1,307 Elo+
Solo
Zeus
Zeus
GizModo4956
Zeus
Level 106
God Stats
393W - 405L
1,518 SR
Queue Stats
458W - 512L
1,412 Elo+
Solo
Maui
Maui
Sigjina
Maui
Level 78
God Stats
5W - 6L
1,600 SR
Queue Stats
255W - 310L
1,400 Elo+
Solo
Thor
Thor
Xjr3n3jX
Thor
Level 94
God Stats
3W - 5L
1,450 SR
Queue Stats
69W - 65L
1,460 Elo+
Solo
Team Averages
Level 105
1,472 SR
1,416 Elo+

VS

Team Averages
Level 103
1,474 SR
1,405 Elo+
Sol
Sol
LOL YOURE BADDD
Sol
Level 138
God Stats
23W - 16L
1,543 SR
Queue Stats
114W - 120L
1,457 Elo+
Solo
Fenrir
Fenrir
Lovelessrage_
Fenrir
Level 142
God Stats
31W - 43L
1,402 SR
Queue Stats
236W - 260L
1,408 Elo+
Solo
Anubis
Anubis
PristineRogue84
Anubis
Level 80
God Stats
28W - 17L
1,544 SR
Queue Stats
366W - 394L
1,382 Elo+
Solo
King Arthur
King Arthur
Samurai__Rasta
King Arthur
Level 88
God Stats
20W - 31L
1,353 SR
Queue Stats
198W - 218L
1,338 Elo+
Solo
Maui
Maui
ZzASCENDEDzZ
Maui
Level 68
God Stats
5W - 4L
1,525 SR
Queue Stats
224W - 217L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
4 / 8 / 1
9,457
430
17,095
17,939
7,504
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bakasura
FastGuy1320
Bakasura
14
0 / 6 / 2
9,155
416
10,998
21,866
12,226
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
2 / 4 / 3
9,500
432
14,837
14,757
7,939
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Maui
Sigjina
Maui
13
0 / 1 / 6
9,125
415
7,575
20,065
22,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Thor
12
1 / 5 / 2
8,377
381
6,485
17,755
6,903
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 1 / 12
11,555
525
19,878
20,980
8,634
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
7 / 1 / 5
11,063
503
10,631
14,248
5,827
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

19
7 / 0 / 4
12,466
567
13,796
15,867
8,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
Samurai__Rasta
King Arthur
15
4 / 2 / 3
10,858
494
16,353
17,336
18,182
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

15
1 / 3 / 9
10,206
464
4,583
21,823
22,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
57
7
Kills
24
24
Deaths
7
14
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
4
8
1
0.56
L
Bakasura
FastGuy1320
Bakasura
0
6
2
0.17
L
2
4
3
0.88
W
5
1
12
11
W
7
1
5
9.5
W
7
0
4
9
W
King Arthur
Samurai__Rasta
King Arthur
4
2
3
2.75
L
Maui
Sigjina
Maui
0
1
6
3
L
Thor
1
5
2
0.4
W
1
3
9
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,990
Damage
65,241
92,382
Taken
90,254
56,623
Mitigated
63,596
22,643
Healing
30,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
17,095
11,461
343
3,326
17,939
7,504
1,656
10,249
7,690
0
79,549
L
Bakasura
FastGuy1320
Bakasura
10,998
7,026
75
8,944
21,866
12,226
0
5,294
16,572
0
53,787
L
14,837
1,360
0
1,954
14,757
7,939
572
7,462
7,295
69,654
0
W
19,878
7,147
0
11,988
20,980
8,634
5,449
5,741
15,239
90,767
11,149
W
10,631
2,388
0
3,943
14,248
5,827
1,840
1,891
11,661
0
59,575
W
13,796
1,183
0
11,011
15,867
8,691
2,100
3,922
11,615
128,603
0
W
King Arthur
Samurai__Rasta
King Arthur
16,353
989
0
750
17,336
18,182
860
2,664
13,902
14,141
64,959
L
Maui
Sigjina
Maui
7,575
1,920
0
1,560
20,065
22,051
76
11,212
8,853
30,601
0
L
Thor
6,485
2,337
0
6,441
17,755
6,903
0
4,697
13,058
0
51,484
W
4,583
857
315
2,509
21,823
22,262
360
9,050
12,773
30,167
4,685

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,614
Gold Earned
56,148
431
Minions Killed
601
0
Camps Cleared
0
1,961,304
Distance Traveled
2,054,622
15
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,457
430
117
5
0
338,803
0
L
Bakasura
9,155
416
106
5
0
426,125
1
L
Zeus
9,500
432
96
4
0
387,573
5
W
Sol
11,555
525
127
6
0
390,450
0
W
Fenrir
11,063
503
92
4
0
497,008
1
W
Anubis
12,466
567
214
10
0
381,264
0
W
King Arthur
10,858
494
126
6
0
370,623
0
L
Maui
9,125
415
30
1
0
450,040
2
L
Thor
8,377
381
82
4
0
358,763
7
W
Maui
10,206
464
42
2
0
415,277
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role