Player Matchup

Neith
Neith
EnigmaticLaw
Neith
Level 139
God Stats
40W - 44L
1,466 SR
Queue Stats
78W - 115L
1,366 Elo+
Party 2
Cthulhu
Cthulhu
Grimm_Z-ero
Cthulhu
Level 108
God Stats
22W - 36L
1,346 SR
Queue Stats
134W - 184L
1,388 Elo+
Party 2
Persephone
Persephone
KingTaco-Momo
Persephone
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
971 Elo+
Party 2
Team Averages
Level 85
1,437 SR
1,242 Elo+

VS

Team Averages
Level 79
1,583 SR
1,368 Elo+
Achilles
Achilles
CdogGetsBuckets
Achilles
Level 120
God Stats
4W - 1L
1,690 SR
Queue Stats
165W - 126L
1,517 Elo+
Party 1
Pele
Pele
CruddyBreadJr
Pele
Level 89
God Stats
1W - 2L
1,481 SR
Queue Stats
10W - 17L
1,095 Elo+
Solo
Vulcan
Vulcan
DominatorFam
Vulcan
Level 28
God Stats
3W - 2L
1,577 SR
Queue Stats
118W - 99L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 2
9,970
665
6,644
11,404
3,768
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
Grimm_Z-ero
Cthulhu
14
3 / 5 / 5
10,167
678
7,931
20,321
22,806
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Persephone
KingTaco-Momo
Persephone
12
1 / 7 / 2
8,953
597
2,026
11,202
3,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
16
8 / 1 / 7
11,991
799
12,352
18,653
26,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

13
5 / 5 / 8
9,951
663
13,089
12,707
6,253
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Vulcan
16
3 / 2 / 10
10,697
713
11,433
5,943
2,791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
41
8
Kills
16
15
Deaths
8
9
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Achilles
8
1
7
11.5
W
5
5
8
1.8
W
Vulcan
3
2
10
4
L
4
3
2
1.67
L
Cthulhu
Grimm_Z-ero
Cthulhu
3
5
5
1.1
L
Persephone
KingTaco-Momo
Persephone
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,601
Damage
36,874
42,927
Taken
37,303
29,741
Mitigated
35,766
1,990
Healing
8,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
12,352
2,847
0
4,586
18,653
26,722
198
3,550
14,895
0
24,909
W
13,089
2,292
0
2,292
12,707
6,253
464
4,303
8,404
0
47,628
W
Vulcan
11,433
5,336
0
1,285
5,943
2,791
1,360
2,497
3,446
44,001
0
L
6,644
3,263
0
784
11,404
3,768
54
2,720
8,684
0
28,267
L
Cthulhu
Grimm_Z-ero
Cthulhu
7,931
479
171
945
20,321
22,806
0
5,707
14,614
29,341
0
L
Persephone
KingTaco-Momo
Persephone
2,026
127
0
90
11,202
3,167
0
3,172
8,023
15,027
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,090
Gold Earned
32,639
125
Minions Killed
165
3
Camps Cleared
6
774,041
Distance Traveled
852,506
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,991
799
22
1
3
310,984
0
W
Pele
9,951
663
53
4
2
234,555
3
W
Vulcan
10,697
713
90
6
1
306,967
0
L
Neith
9,970
665
64
4
1
256,246
2
L
Cthulhu
10,167
678
31
2
2
280,957
0
L
Persephone
8,953
597
30
2
0
236,838
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role