Player Matchup

Cernunnos
Cernunnos
CIashOfChief
Cernunnos
Level 74
God Stats
3W - 4L
1,576 SR
Queue Stats
108W - 99L
1,485 Elo+
Party 2
Hades
Hades
Snibes1702
Hades
Level 49
God Stats
6W - 2L
1,678 SR
Queue Stats
88W - 120L
1,372 Elo+
Party 2
Yemoja
Yemoja
itzz zacc
Yemoja
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 102L
1,461 Elo+
Party 2
Team Averages
Level 75
1,584 SR
1,440 Elo+

VS

Team Averages
Level 125
1,373 SR
1,499 Elo+
Chaac
Chaac
Amaetus
Chaac
Level 139
God Stats
4W - 9L
1,464 SR
Queue Stats
317W - 294L
1,504 Elo+
Party 1
Chang'e
Chang'e
BEAUTY_DEFINE
Chang'e
Level 128
God Stats
26W - 29L
1,417 SR
Queue Stats
202W - 211L
1,447 Elo+
Party 1
Maui
Maui
king000000001
Maui
Level 107
God Stats
1W - 1L
1,237 SR
Queue Stats
26W - 23L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
CIashOfChief
Cernunnos
11
0 / 3 / 1
7,201
600
10,249
8,606
3,709
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hades
11
1 / 3 / 1
7,654
638
8,978
14,746
7,600
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
itzz zacc
Yemoja
11
2 / 4 / 1
8,513
709
5,086
13,971
12,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Amaetus
Chaac
14
5 / 1 / 5
9,362
780
11,678
18,207
19,026
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
13
2 / 2 / 4
8,526
711
6,772
12,489
4,694
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 0 / 7
9,112
759
13,886
10,031
6,000
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
26
3
Kills
10
10
Deaths
3
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Chaac
Amaetus
Chaac
5
1
5
7.5
W
Chang'e
2
2
4
2
L
Cernunnos
CIashOfChief
Cernunnos
0
3
1
0.17
L
Hades
1
3
1
0.5
L
Yemoja
itzz zacc
Yemoja
2
4
1
0.63
W
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,313
Damage
32,336
37,323
Taken
40,727
23,339
Mitigated
29,720
8,586
Healing
19,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Amaetus
Chaac
11,678
1,976
758
10,603
18,207
19,026
1,730
5,850
12,357
0
26,778
W
Chang'e
6,772
27
2,203
3,667
12,489
4,694
510
4,956
7,533
33,166
0
L
Cernunnos
CIashOfChief
Cernunnos
10,249
3,960
0
536
8,606
3,709
0
3,723
4,441
0
29,295
L
Hades
8,978
837
170
2,129
14,746
7,600
0
7,991
6,194
23,182
0
L
Yemoja
itzz zacc
Yemoja
5,086
1,272
3,103
2,648
13,971
12,030
0
6,924
6,332
13,606
0
W
13,886
4,296
453
1,694
10,031
6,000
264
4,751
5,280
34,453
4,771

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,368
Gold Earned
27,000
99
Minions Killed
148
2
Camps Cleared
9
561,046
Distance Traveled
680,647
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,362
780
34
3
2
233,130
2
W
Chang'e
8,526
711
62
5
5
210,752
0
L
Cernunnos
7,201
600
44
4
1
185,268
3
L
Hades
7,654
638
41
3
1
201,055
4
L
Yemoja
8,513
709
14
1
0
174,723
5
W
Maui
9,112
759
52
4
2
236,765
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role