Player Matchup

Apollo
Apollo
Silver I
FTGMclovinXD
Apollo
Silver I
Level 159
God Stats
6W - 6L
1,636 SR
Queue Stats
296W - 298L
1,101 MMR
Solo
Zeus
Zeus
Silver I
Ghostxens
Zeus
Silver I
Level 127
God Stats
6W - 1L
1,778 SR
Queue Stats
246W - 244L
1,087 MMR
Solo
Horus
Horus
Silver III
TheOnlyPaydro
Horus
Silver III
Level 113
God Stats
22W - 25L
1,451 SR
Queue Stats
181W - 200L
918 MMR
Solo
Arachne
Arachne
Gold II
TidyLLC
Arachne
Gold II
Level 125
God Stats
18W - 5L
1,778 SR
Queue Stats
514W - 518L
1,163 MMR
Solo
Jormungandr
Jormungandr
Bronze I
xLSxZoidberg
Jormungandr
Bronze I
Level 157
God Stats
16W - 17L
1,409 SR
Queue Stats
119W - 132L
737 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 136
1,610 SR
1,001 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 113
1,451 SR
1,006 MMR
Agni
Agni
Silver II
RubenRM109169
Agni
Silver II
Level 108
God Stats
77W - 79L
1,557 SR
Queue Stats
319W - 333L
1,159 MMR
Solo
Bacchus
Bacchus
Silver II
The TBONE Jones
Bacchus
Silver II
Level 131
God Stats
6W - 6L
1,516 SR
Queue Stats
149W - 161L
1,162 MMR
Solo
Thanatos
Thanatos
Silver III
angelyadielangel
Thanatos
Silver III
Level 49
God Stats
0W - 4L
1,380 SR
Queue Stats
13W - 36L
992 MMR
Solo
Gilgamesh
Gilgamesh
Silver III
rikr29
Gilgamesh
Silver III
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 97L
711 MMR
Solo
Ishtar
Ishtar
Silver II
zzzzzS-0-Szzzzz
Ishtar
Silver II
Level 122
God Stats
0W - 1L
1,303 SR
Queue Stats
32W - 45L
1,006 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
9
1 / 1 / 1
5,130
641
3,053
4,513
1,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Zeus
9
6 / 0 / 2
5,704
713
5,581
5,232
1,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

7
2 / 0 / 1
4,642
580
1,442
4,906
2,572
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Arachne
TidyLLC
Arachne
9
2 / 0 / 0
5,041
630
2,082
5,501
1,822
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jormungandr
xLSxZoidberg
Jormungandr
9
0 / 1 / 2
5,437
680
2,478
4,605
2,539
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
Cu ChulainnHeraIzanamiTerraMulan

VS

Bans
HadesAh Muzen CabLancelotSolYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
4,616
577
2,695
3,595
1,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
1 / 0 / 0
4,777
597
2,334
4,619
2,954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

5
0 / 3 / 2
3,753
469
586
4,479
1,776
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
rikr29
Gilgamesh
7
0 / 2 / 0
4,119
515
1,275
6,727
2,311
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
0 / 4 / 1
4,033
504
2,395
5,055
1,696
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
4
11
Kills
1
2
Deaths
11
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Apollo
1
1
1
1.5
W
Zeus
6
0
2
7
L
0
2
0
0
L
1
0
0
1
W
2
0
1
2.5
W
Arachne
TidyLLC
Arachne
2
0
0
2
L
0
3
2
0.33
L
Gilgamesh
rikr29
Gilgamesh
0
2
0
0
W
Jormungandr
xLSxZoidberg
Jormungandr
0
1
2
1
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,636
Damage
9,285
24,757
Taken
24,475
10,085
Mitigated
9,931
8,655
Healing
5,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
3,053
1,950
0
1,505
4,513
1,707
784
2,288
2,225
0
31,604
W
Zeus
5,581
2,954
0
3,624
5,232
1,445
460
175
5,057
30,873
0
L
2,695
463
0
140
3,595
1,194
0
735
2,860
31,034
0
L
2,334
345
0
1,320
4,619
2,954
0
2,015
2,604
22,892
0
W
1,442
857
300
495
4,906
2,572
0
0
4,906
0
22,135
W
Arachne
TidyLLC
Arachne
2,082
1,578
0
1,740
5,501
1,822
0
232
5,269
0
31,953
L
586
99
0
1,829
4,479
1,776
0
658
3,821
0
10,907
L
Gilgamesh
rikr29
Gilgamesh
1,275
231
407
824
6,727
2,311
0
1,433
5,294
0
14,875
W
Jormungandr
xLSxZoidberg
Jormungandr
2,478
1,155
0
991
4,605
2,539
0
1,990
2,271
38,980
0
L
2,395
1,251
0
592
5,055
1,696
0
3,218
1,837
0
16,423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,954
Gold Earned
21,298
306
Minions Killed
204
0
Camps Cleared
0
809,179
Distance Traveled
703,684
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
5,130
641
59
7
0
163,185
0
W
Zeus
5,704
713
50
6
0
128,615
4
L
Agni
4,616
577
56
7
0
138,811
1
L
Bacchus
4,777
597
58
7
0
145,370
3
W
Horus
4,642
580
41
5
0
167,999
5
W
Arachne
5,041
630
64
8
0
206,661
2
L
Thanatos
3,753
469
25
3
0
127,446
0
L
Gilgamesh
4,119
515
34
4
0
147,999
0
W
Jormungandr
5,437
680
92
12
0
142,719
3
L
Ishtar
4,033
504
31
4
0
144,058
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role