Player Matchup

Odin
Odin
Bronze IV
OOH FA
Odin
Bronze IV
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 34L
1,500 MMR
Solo
Cerberus
Cerberus
Gold III
Picardddd
Cerberus
Gold III
Level 120
God Stats
26W - 32L
1,517 SR
Queue Stats
461W - 416L
1,421 MMR
Solo
Olorun
Olorun
Silver III
Whats Livin
Olorun
Silver III
Level 160
God Stats
0W - 2L
1,509 SR
Queue Stats
6W - 11L
1,508 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 129
1,508 SR
1,477 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 122
1,499 SR
1,477 MMR
Chaac
Chaac
Gold I
OGJRKILLA
Chaac
Gold I
Level 152
God Stats
7W - 8L
1,542 SR
Queue Stats
100W - 122L
1,562 MMR
Solo
Anubis
Anubis
Bronze III
Synx15
Anubis
Bronze III
Level 66
God Stats
1W - 5L
1,266 SR
Queue Stats
1W - 5L
1,415 MMR
Solo
Chiron
Chiron
Gold V
dflo297
Chiron
Gold V
Level 147
God Stats
3W - 0L
1,690 SR
Queue Stats
30W - 35L
1,453 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
OOH FA
Odin
15
1 / 6 / 5
11,062
651
9,938
21,842
22,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
Picardddd
Cerberus
15
2 / 4 / 4
11,450
674
16,123
29,207
33,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Olorun
15
5 / 7 / 2
11,096
653
17,579
25,393
10,654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
GaneshaHorusXing TianNoxAres

VS

Bans
Ah Muzen CabKukulkanAtlasHeraCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
OGJRKILLA
Chaac
19
8 / 1 / 8
12,679
746
27,871
23,792
26,437
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Anubis
Synx15
Anubis
17
2 / 3 / 12
11,419
672
16,436
13,098
7,301
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chiron
dflo297
Chiron
18
7 / 4 / 8
12,842
755
24,382
19,392
8,476
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
45
8
Kills
17
17
Deaths
8
11
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Chaac
OGJRKILLA
Chaac
8
1
8
12
L
Odin
OOH FA
Odin
1
6
5
0.58
L
Cerberus
Picardddd
Cerberus
2
4
4
1
W
Anubis
Synx15
Anubis
2
3
12
2.67
L
Olorun
5
7
2
0.86
W
Chiron
dflo297
Chiron
7
4
8
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,640
Damage
68,689
76,442
Taken
56,282
66,543
Mitigated
42,214
20,432
Healing
21,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
OGJRKILLA
Chaac
27,871
7,318
0
9,890
23,792
26,437
0
12,799
10,993
0
53,261
L
Odin
OOH FA
Odin
9,938
962
528
3,056
21,842
22,223
10
4,975
16,108
0
24,515
L
Cerberus
Picardddd
Cerberus
16,123
502
39
6,185
29,207
33,666
0
7,277
21,012
39,531
0
W
Anubis
Synx15
Anubis
16,436
821
138
2,824
13,098
7,301
402
9,485
3,613
45,016
0
L
Olorun
17,579
10,662
1,041
9,583
25,393
10,654
0
4,409
20,490
57,864
0
W
Chiron
dflo297
Chiron
24,382
12,993
1,025
8,048
19,392
8,476
2,085
12,133
7,254
0
77,776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,608
Gold Earned
36,940
204
Minions Killed
208
3
Camps Cleared
12
856,629
Distance Traveled
907,598
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,679
746
54
3
0
336,788
5
L
Odin
11,062
651
40
2
0
308,535
5
L
Cerberus
11,450
674
74
4
1
301,601
3
W
Anubis
11,419
672
55
3
3
280,707
4
L
Olorun
11,096
653
90
5
2
246,493
2
W
Chiron
12,842
755
99
6
9
290,103
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role