Player Matchup

Lancelot
Lancelot
Mind Of Logic0
Lancelot
Level 147
God Stats
13W - 15L
1,536 SR
Queue Stats
268W - 255L
1,463 Elo+
Party 1
Medusa
Medusa
PaLloby-pringao
Medusa
Level 129
God Stats
2W - 2L
1,599 SR
Queue Stats
144W - 151L
1,503 Elo+
Party 2
Chaac
Chaac
S8salou23
Chaac
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,318 Elo+
Party 2
Maui
Maui
armyguy7
Maui
Level 160
God Stats
0W - 2L
1,369 SR
Queue Stats
243W - 228L
1,525 Elo+
Party 1
Baron Samedi
Baron Samedi
xKinkyTurtlex
Baron Samedi
Level 156
God Stats
13W - 5L
1,645 SR
Queue Stats
290W - 275L
1,460 Elo+
Party 1
Team Averages
Level 124
1,530 SR
1,454 Elo+

VS

Team Averages
Level 92
1,660 SR
1,612 Elo+
Bellona
Bellona
 
Bellona
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bacchus
Bacchus
Burtonian
Bacchus
Level 46
God Stats
56W - 20L
1,785 SR
Queue Stats
118W - 83L
1,649 Elo+
Party 3
Neith
Neith
ImmaculateQueso
Neith
Level 156
God Stats
4W - 3L
1,659 SR
Queue Stats
174W - 212L
1,624 Elo+
Party 4
Cupid
Cupid
LegendaryChidori
Cupid
Level 118
God Stats
1W - 0L
1,497 SR
Queue Stats
192W - 202L
1,566 Elo+
Party 4
Janus
Janus
MrChrisPNuts
Janus
Level 12
God Stats
2W - 1L
1,859 SR
Queue Stats
17W - 8L
1,718 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
9
1 / 2 / 1
5,143
514
3,684
6,900
2,971
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

8
0 / 5 / 0
4,582
458
1,088
7,210
1,982
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chaac
S8salou23
Chaac
8
0 / 4 / 0
4,610
461
2,150
9,370
4,418
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Maui
8
1 / 3 / 0
4,543
454
3,018
9,160
5,957
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Baron Samedi
xKinkyTurtlex
Baron Samedi
8
0 / 3 / 2
4,928
493
2,080
5,404
2,733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
11
5 / 0 / 4
6,533
653
7,153
4,674
2,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
Burtonian
Bacchus
9
2 / 0 / 8
5,991
599
4,268
4,985
4,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

12
4 / 0 / 0
6,716
672
7,422
6,276
2,881
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

11
5 / 0 / 3
6,105
611
5,535
6,076
2,320
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 2 / 3
5,115
512
4,047
4,497
1,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
35
2
Kills
17
17
Deaths
2
3
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
5
0
4
7
W
Bacchus
Burtonian
Bacchus
2
0
8
6
W
4
0
0
4
W
5
0
3
6.5
L
Lancelot
1
2
1
0.75
W
1
2
3
1.25
L
0
5
0
0
L
Chaac
S8salou23
Chaac
0
4
0
0
L
Maui
1
3
0
0.33
L
Baron Samedi
xKinkyTurtlex
Baron Samedi
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,020
Damage
28,425
38,044
Taken
26,508
18,061
Mitigated
14,473
9,688
Healing
9,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
7,153
3,482
0
2,896
4,674
2,749
0
536
4,138
0
49,590
W
Bacchus
Burtonian
Bacchus
4,268
671
0
1,876
4,985
4,796
0
1,666
3,259
13,896
0
W
7,422
2,833
0
3,720
6,276
2,881
0
0
6,276
0
51,903
W
5,535
3,007
0
500
6,076
2,320
0
690
5,370
0
44,506
L
Lancelot
3,684
648
0
2,323
6,900
2,971
0
1,282
5,618
0
33,976
W
4,047
394
0
935
4,497
1,727
0
1,618
2,711
33,745
0
L
1,088
553
0
1,420
7,210
1,982
0
1,028
6,182
0
25,958
L
Chaac
S8salou23
Chaac
2,150
529
0
2,626
9,370
4,418
0
0
9,370
0
23,092
L
Maui
3,018
1,060
86
1,804
9,160
5,957
0
3,422
5,738
17,499
2,961
L
Baron Samedi
xKinkyTurtlex
Baron Samedi
2,080
157
99
1,330
5,404
2,733
0
2,583
2,821
22,438
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,806
Gold Earned
30,460
268
Minions Killed
327
0
Camps Cleared
0
917,643
Distance Traveled
953,220
5
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,533
653
95
10
0
208,328
3
W
Bacchus
5,991
599
17
2
0
198,200
5
W
Neith
6,716
672
89
9
0
169,002
3
W
Cupid
6,105
611
73
7
0
199,568
1
L
Lancelot
5,143
514
81
8
0
220,897
0
W
Janus
5,115
512
53
5
0
178,122
5
L
Medusa
4,582
458
44
4
0
170,244
1
L
Chaac
4,610
461
39
4
0
168,722
0
L
Maui
4,543
454
48
5
0
193,917
1
L
Baron Samedi
4,928
493
56
6
0
163,863
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role