Player Matchup

Hades
Hades
Apo84
Hades
Level 101
God Stats
16W - 14L
1,548 SR
Queue Stats
289W - 315L
1,458 Elo+
Party 2
Odin
Odin
Crazybestmiki
Odin
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 105L
1,492 Elo+
Solo
Chiron
Chiron
OnlyWinchi
Chiron
Level 90
God Stats
3W - 5L
1,416 SR
Queue Stats
68W - 71L
1,524 Elo+
Solo
Serqet
Serqet
Podi851
Serqet
Level 122
God Stats
31W - 33L
1,489 SR
Queue Stats
319W - 342L
1,476 Elo+
Party 2
Nu Wa
Nu Wa
Segamon
Nu Wa
Level 65
God Stats
35W - 31L
1,503 SR
Queue Stats
186W - 181L
1,542 Elo+
Solo
Team Averages
Level 94
1,491 SR
1,499 Elo+

VS

Team Averages
Level 92
1,514 SR
1,542 Elo+
Tyr
Tyr
 
Tyr
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
 
Chang'e
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
DiSaR
Vulcan
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,756 Elo+
Solo
Nemesis
Nemesis
Wikicek
Nemesis
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 20L
1,448 Elo+
Party 1
Loki
Loki
česnek64
Loki
Level 52
God Stats
31W - 23L
1,569 SR
Queue Stats
31W - 26L
1,508 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Apo84
Hades
16
5 / 5 / 7
11,589
1,054
16,337
14,206
10,427
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
3 / 2 / 9
11,349
1,032
12,475
19,453
22,269
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chiron
OnlyWinchi
Chiron
14
0 / 0 / 0
8,925
811
0
0
0
Mace

Mace

+10
Physical Power

Serqet
Podi851
Serqet
17
4 / 3 / 8
11,364
1,033
11,817
14,558
9,331
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
Segamon
Nu Wa
17
1 / 3 / 12
11,839
1,076
20,061
13,817
6,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Team 1 Tickets

202

VS

Team 2 Tickets

215

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
18
4 / 0 / 9
12,748
1,159
16,857
17,330
24,249
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chang'e
 
Chang'e
17
0 / 4 / 5
10,223
929
4,670
13,913
6,186
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Vulcan
DiSaR
Vulcan
17
2 / 3 / 8
10,998
1,000
21,739
10,337
5,070
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Nemesis
Wikicek
Nemesis
17
4 / 5 / 4
11,425
1,039
9,122
18,023
7,945
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Loki
17
3 / 1 / 6
11,412
1,037
5,224
6,066
2,321
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
45
13
Kills
13
13
Deaths
13
36
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
4
0
9
8.5
W
Chang'e
 
Chang'e
0
4
5
0.63
L
Hades
Apo84
Hades
5
5
7
1.7
L
3
2
9
3.75
W
Vulcan
DiSaR
Vulcan
2
3
8
2
L
Chiron
OnlyWinchi
Chiron
0
0
0
0
L
Serqet
Podi851
Serqet
4
3
8
2.67
L
Nu Wa
Segamon
Nu Wa
1
3
12
2.33
W
Nemesis
Wikicek
Nemesis
4
5
4
1.2
W
Loki
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,690
Damage
57,612
62,034
Taken
65,669
48,461
Mitigated
45,771
7,367
Healing
16,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
16,857
1,620
1,698
5,497
17,330
24,249
0
10,207
7,123
0
29,081
W
Chang'e
 
Chang'e
4,670
599
4,581
3,581
13,913
6,186
0
7,954
5,848
31,726
0
L
Hades
Apo84
Hades
16,337
984
986
1,379
14,206
10,427
0
5,263
8,943
30,459
0
L
12,475
1,513
303
2,406
19,453
22,269
0
8,776
10,677
5,661
24,596
W
Vulcan
DiSaR
Vulcan
21,739
7,278
0
250
10,337
5,070
0
5,541
4,356
52,635
0
L
Chiron
OnlyWinchi
Chiron
0
0
0
0
0
0
0
0
0
0
0
L
Serqet
Podi851
Serqet
11,817
2,744
0
0
14,558
9,331
0
7,133
7,425
0
22,318
L
Nu Wa
Segamon
Nu Wa
20,061
6,948
118
2,175
13,817
6,434
0
5,237
8,580
70,965
0
W
Nemesis
Wikicek
Nemesis
9,122
3,524
0
1,212
18,023
7,945
0
10,274
7,749
0
31,797
W
Loki
5,224
1,110
0
0
6,066
2,321
0
4,421
1,247
0
30,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,066
Gold Earned
56,806
216
Minions Killed
229
9
Camps Cleared
9
878,290
Distance Traveled
1,169,820
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
12,748
1,159
25
2
0
229,010
0
W
Chang'e
10,223
929
42
4
2
215,918
0
L
Hades
11,589
1,054
31
3
1
206,366
3
L
Odin
11,349
1,032
34
3
1
234,159
0
W
Vulcan
10,998
1,000
71
6
1
226,088
0
L
Chiron
8,925
811
0
0
0
0
0
L
Serqet
11,364
1,033
25
2
3
240,008
1
L
Nu Wa
11,839
1,076
126
11
4
197,757
2
W
Nemesis
11,425
1,039
41
4
5
231,262
0
W
Loki
11,412
1,037
50
5
1
267,542
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role