Player Matchup

Terra
Terra
H0ustin
Terra
Level 110
God Stats
189W - 218L
1,492 SR
Queue Stats
480W - 651L
1,386 Elo+
Solo
Maui
Maui
SAD WORM LOL
Maui
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
17W - 50L
1,148 Elo+
Party 2
Gilgamesh
Gilgamesh
Vixxera
Gilgamesh
Level 43
God Stats
4W - 5L
1,379 SR
Queue Stats
22W - 55L
1,156 Elo+
Party 2
Team Averages
Level 60
1,457 SR
1,230 Elo+

VS

Team Averages
Level 87
1,548 SR
1,532 Elo+
Bastet
Bastet
 
Bastet
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
Semex777
Freya
Level 111
God Stats
6W - 4L
1,593 SR
Queue Stats
294W - 248L
1,563 Elo+
Party 1
Cthulhu
Cthulhu
ricky12jarero
Cthulhu
Level 28
God Stats
5W - 2L
1,550 SR
Queue Stats
103W - 79L
1,534 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
H0ustin
Terra
11
0 / 4 / 0
6,890
626
8,711
13,678
9,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
0 / 2 / 0
6,251
568
2,900
11,267
11,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
Vixxera
Gilgamesh
8
0 / 4 / 0
6,051
550
5,082
9,452
4,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
13
5 / 0 / 4
8,363
760
8,112
8,575
3,914
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Freya
Semex777
Freya
14
4 / 0 / 5
8,356
760
12,227
7,861
4,318
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cthulhu
12
1 / 0 / 7
8,269
752
6,453
11,417
11,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
26
0
Kills
10
10
Deaths
0
0
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
5
0
4
7
L
Terra
H0ustin
Terra
0
4
0
0
L
0
2
0
0
W
Freya
Semex777
Freya
4
0
5
6.5
L
Gilgamesh
Vixxera
Gilgamesh
0
4
0
0
W
Cthulhu
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,693
Damage
26,792
34,397
Taken
27,853
24,906
Mitigated
19,316
8,466
Healing
8,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
8,112
2,221
0
1,004
8,575
3,914
639
3,828
4,747
24
24,735
L
Terra
H0ustin
Terra
8,711
1,008
1,574
6,521
13,678
9,150
0
6,637
7,041
24,999
0
L
2,900
806
0
13
11,267
11,470
0
5,286
5,981
12,732
0
W
Freya
Semex777
Freya
12,227
3,718
0
5,848
7,861
4,318
354
3,719
4,142
45,454
5,342
L
Gilgamesh
Vixxera
Gilgamesh
5,082
1,513
0
358
9,452
4,286
0
5,187
4,265
0
11,864
W
Cthulhu
6,453
830
0
1,335
11,417
11,084
242
4,926
6,491
15,860
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,192
Gold Earned
24,988
69
Minions Killed
139
1
Camps Cleared
9
553,697
Distance Traveled
612,393
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
8,363
760
34
3
0
221,904
0
L
Terra
6,890
626
30
3
0
216,729
3
L
Maui
6,251
568
29
3
1
194,579
1
W
Freya
8,356
760
76
7
9
189,120
3
L
Gilgamesh
6,051
550
10
1
0
142,389
1
W
Cthulhu
8,269
752
29
3
0
201,369
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role