Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
 
Freya
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
 
Apollo
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
RAMPAGEJACKMAN01
Chaac
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Solo
Bellona
Bellona
ZiNNKiTO1
Bellona
Level 89
God Stats
5W - 7L
1,510 SR
Queue Stats
126W - 149L
1,372 Elo+
Party 1
Team Averages
Level 81
1,502 SR
1,474 Elo+

VS

Team Averages
Level 94
1,392 SR
1,442 Elo+
Cupid
Cupid
AlienwareNico
Cupid
Level 81
God Stats
1W - 2L
1,288 SR
Queue Stats
69W - 71L
1,455 Elo+
Solo
Chronos
Chronos
Ghomita
Chronos
Level 109
God Stats
4W - 3L
1,366 SR
Queue Stats
125W - 147L
1,470 Elo+
Solo
Hercules
Hercules
JobNid
Hercules
Level 127
God Stats
121W - 94L
1,462 SR
Queue Stats
182W - 164L
1,463 Elo+
Solo
King Arthur
King Arthur
Outlawsixxx
King Arthur
Level 88
God Stats
26W - 27L
1,371 SR
Queue Stats
233W - 236L
1,374 Elo+
Solo
Nemesis
Nemesis
Serten66
Nemesis
Level 64
God Stats
5W - 1L
1,473 SR
Queue Stats
119W - 136L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
10
2 / 1 / 2
5,735
521
5,226
5,775
2,533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Freya
 
Freya
9
2 / 3 / 0
5,585
508
3,602
9,356
3,246
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Apollo
 
Apollo
10
0 / 0 / 1
5,281
480
6,426
7,088
2,226
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 2 / 0
4,757
432
2,870
5,748
2,868
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bellona
ZiNNKiTO1
Bellona
8
0 / 5 / 2
4,671
425
3,306
9,766
6,699
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 4
5,497
500
4,196
7,247
2,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Chronos
Ghomita
Chronos
9
1 / 3 / 0
5,677
516
5,010
7,896
3,521
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
JobNid
Hercules
11
3 / 0 / 1
6,523
593
3,870
5,990
2,845
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
Outlawsixxx
King Arthur
10
2 / 0 / 5
5,843
531
4,688
6,922
3,980
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
Serten66
Nemesis
11
4 / 1 / 1
6,658
605
3,714
8,230
2,996
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
22
4
Kills
11
11
Deaths
4
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
2
1
2
3
L
Freya
 
Freya
2
3
0
0.67
L
Apollo
 
Apollo
0
0
1
0.5
W
1
0
4
3
W
Chronos
Ghomita
Chronos
1
3
0
0.33
W
Hercules
JobNid
Hercules
3
0
1
3.5
W
King Arthur
Outlawsixxx
King Arthur
2
0
5
4.5
L
0
2
0
0
W
Nemesis
Serten66
Nemesis
4
1
1
4.5
L
Bellona
ZiNNKiTO1
Bellona
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,430
Damage
21,478
37,733
Taken
36,285
17,572
Mitigated
15,432
10,369
Healing
12,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
5,226
572
0
1,014
5,775
2,533
0
2,880
2,895
30,524
0
L
Freya
 
Freya
3,602
1,355
0
2,669
9,356
3,246
0
675
8,642
32,378
0
L
Apollo
 
Apollo
6,426
3,887
0
3,833
7,088
2,226
117
0
6,985
0
37,553
W
4,196
1,879
0
2,748
7,247
2,090
0
195
7,046
0
28,242
W
Chronos
Ghomita
Chronos
5,010
1,911
0
2,403
7,896
3,521
1,252
5,359
2,229
27,582
4,433
W
Hercules
JobNid
Hercules
3,870
1,927
0
3,831
5,990
2,845
1,260
0
5,990
0
36,662
W
King Arthur
Outlawsixxx
King Arthur
4,688
874
0
2,799
6,922
3,980
0
937
5,914
0
21,091
L
2,870
1,008
0
811
5,748
2,868
0
0
5,748
0
20,530
W
Nemesis
Serten66
Nemesis
3,714
1,149
0
750
8,230
2,996
0
1,910
6,278
0
49,190
L
Bellona
ZiNNKiTO1
Bellona
3,306
1,261
0
2,042
9,766
6,699
0
764
8,594
0
21,491

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,029
Gold Earned
30,198
247
Minions Killed
293
0
Camps Cleared
0
982,757
Distance Traveled
1,067,069
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
5,735
521
56
5
0
206,093
1
L
Freya
5,585
508
55
5
0
203,399
3
L
Apollo
5,281
480
65
6
0
212,563
2
W
Cupid
5,497
500
49
4
0
192,815
3
W
Chronos
5,677
516
60
5
0
190,298
0
W
Hercules
6,523
593
71
6
0
201,412
1
W
King Arthur
5,843
531
32
3
0
234,326
1
L
Chaac
4,757
432
32
3
0
158,696
0
W
Nemesis
6,658
605
81
7
0
248,218
3
L
Bellona
4,671
425
39
4
0
202,006
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role