Player Matchup

The Morrigan
The Morrigan
Chrisfusky
The Morrigan
Level 120
God Stats
2W - 1L
1,820 SR
Queue Stats
362W - 382L
1,366 Elo+
Solo
Ah Puch
Ah Puch
FrostbitTay
Ah Puch
Level 104
God Stats
2W - 4L
1,536 SR
Queue Stats
201W - 201L
1,347 Elo+
Solo
Thanatos
Thanatos
Ktalin13
Thanatos
Level 129
God Stats
4W - 7L
1,360 SR
Queue Stats
923W - 947L
1,429 Elo+
Solo
King Arthur
King Arthur
Leontal4
King Arthur
Level 68
God Stats
1W - 4L
1,388 SR
Queue Stats
81W - 94L
1,339 Elo+
Solo
Medusa
Medusa
leDMsupreme
Medusa
Level 148
God Stats
16W - 13L
1,523 SR
Queue Stats
507W - 546L
1,413 Elo+
Solo
Team Averages
Level 114
1,525 SR
1,379 Elo+

VS

Team Averages
Level 91
1,484 SR
1,380 Elo+
Ganesha
Ganesha
Ibukun
Ganesha
Level 109
God Stats
7W - 8L
1,317 SR
Queue Stats
287W - 308L
1,351 Elo+
Solo
Skadi
Skadi
Lestat_Tepes
Skadi
Level 54
God Stats
2W - 0L
1,361 SR
Queue Stats
12W - 23L
1,269 Elo+
Solo
Tyr
Tyr
Senamex
Tyr
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 69L
1,374 Elo+
Solo
Nu Wa
Nu Wa
Zatchmoe69
Nu Wa
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
150W - 174L
1,405 Elo+
Solo
Merlin
Merlin
jackup546372
Merlin
Level 87
God Stats
1W - 0L
1,743 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Chrisfusky
The Morrigan
18
2 / 6 / 6
10,851
603
10,764
17,829
6,304
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Puch
FrostbitTay
Ah Puch
20
4 / 3 / 9
12,102
672
23,783
23,224
8,853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
Ktalin13
Thanatos
20
11 / 8 / 4
13,365
743
18,286
22,511
9,550
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
Leontal4
King Arthur
17
2 / 7 / 4
10,501
583
6,064
24,481
19,687
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
18
0 / 7 / 6
10,620
590
22,033
25,997
9,910
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Ibukun
Ganesha
19
0 / 5 / 26
12,819
712
15,122
27,160
43,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
9 / 4 / 16
13,148
730
24,828
17,615
10,205
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tyr
18
2 / 5 / 16
11,509
639
10,403
24,038
28,578
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nu Wa
20
5 / 2 / 22
13,322
740
26,894
12,764
7,640
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Merlin
20
15 / 5 / 12
14,878
827
28,535
14,398
8,661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
123
19
Kills
31
31
Deaths
21
29
Assists
92
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
Chrisfusky
The Morrigan
2
6
6
0.83
L
Ah Puch
FrostbitTay
Ah Puch
4
3
9
2.83
W
Ganesha
Ibukun
Ganesha
0
5
26
2.6
L
Thanatos
Ktalin13
Thanatos
11
8
4
1.63
L
King Arthur
Leontal4
King Arthur
2
7
4
0.57
W
9
4
16
4.25
W
Tyr
2
5
16
2
W
Nu Wa
5
2
22
8
W
Merlin
15
5
12
4.2
L
Medusa
0
7
6
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,930
Damage
105,782
114,042
Taken
95,975
54,304
Mitigated
98,379
54,169
Healing
30,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
Chrisfusky
The Morrigan
10,764
2,407
1,840
5,832
17,829
6,304
366
12,086
5,549
39,411
5,899
L
Ah Puch
FrostbitTay
Ah Puch
23,783
1,572
1,505
11,356
23,224
8,853
531
15,199
8,025
67,572
0
W
Ganesha
Ibukun
Ganesha
15,122
534
2,487
6,202
27,160
43,295
828
9,531
17,629
37,863
0
L
Thanatos
Ktalin13
Thanatos
18,286
1,789
3,199
14,441
22,511
9,550
201
12,556
9,955
0
29,672
L
King Arthur
Leontal4
King Arthur
6,064
1,252
925
4,245
24,481
19,687
195
15,650
8,831
0
14,746
W
24,828
7,984
1,007
4,842
17,615
10,205
2,420
5,370
12,245
0
44,398
W
Tyr
10,403
1,849
2,899
6,714
24,038
28,578
716
6,705
17,333
0
19,711
W
Nu Wa
26,894
4,790
1,471
2,551
12,764
7,640
2,296
5,109
7,655
55,813
0
W
Merlin
28,535
2,254
998
1,102
14,398
8,661
2,390
4,466
9,932
62,552
0
L
Medusa
22,033
8,106
4,188
6,638
25,997
9,910
782
14,933
11,064
0
45,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,439
Gold Earned
65,676
233
Minions Killed
275
0
Camps Cleared
0
1,442,351
Distance Traveled
1,616,672
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
10,851
603
48
3
0
281,503
1
L
Ah Puch
12,102
672
86
5
0
297,338
1
W
Ganesha
12,819
712
7
0
0
328,624
0
L
Thanatos
13,365
743
27
2
0
319,410
1
L
King Arthur
10,501
583
11
1
0
272,861
0
W
Skadi
13,148
730
66
4
0
316,100
0
W
Tyr
11,509
639
28
2
0
342,880
6
W
Nu Wa
13,322
740
95
5
0
312,571
0
W
Merlin
14,878
827
79
4
0
316,497
0
L
Medusa
10,620
590
61
3
0
271,239
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role