Player Matchup

Sobek
Sobek
Platinum IV
 
Sobek
Platinum IV
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Platinum V
Draconis4s
Poseidon
Platinum V
Level 149
God Stats
27W - 21L
1,579 SR
Queue Stats
284W - 270L
1,598 MMR
Solo
Sylvanus
Sylvanus
Gold V
Gazzellen
Sylvanus
Gold V
Level 129
God Stats
4W - 3L
1,657 SR
Queue Stats
19W - 22L
1,455 MMR
Party 1
Hou Yi
Hou Yi
Platinum IV
MizChief
Hou Yi
Platinum IV
Level 160
God Stats
0W - 5L
1,135 SR
Queue Stats
95W - 92L
1,840 MMR
Party 1
Thor
Thor
Gold I
Sylverstar
Thor
Gold I
Level 160
God Stats
0W - 1L
1,487 SR
Queue Stats
329W - 331L
1,709 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 150
1,471 SR
1,620 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 154
1,435 SR
1,634 MMR
Mulan
Mulan
Gold I
Cléau
Mulan
Gold I
Level 157
God Stats
1W - 1L
1,306 SR
Queue Stats
68W - 63L
1,560 MMR
Solo
Scylla
Scylla
Gold I
Luke9877
Scylla
Gold I
Level 137
God Stats
2W - 5L
1,218 SR
Queue Stats
242W - 242L
1,638 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold V
Lxstsoul
Kumbhakarna
Gold V
Level 158
God Stats
4W - 1L
1,534 SR
Queue Stats
37W - 41L
1,566 MMR
Solo
Ne Zha
Ne Zha
Platinum II
Majuub
Ne Zha
Platinum II
Level 160
God Stats
4W - 1L
1,480 SR
Queue Stats
121W - 103L
1,722 MMR
Solo
Ishtar
Ishtar
Gold I
TorinTheToaster
Ishtar
Gold I
Level 159
God Stats
4W - 6L
1,635 SR
Queue Stats
73W - 62L
1,684 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
18
0 / 3 / 2
11,757
452
19,653
32,341
38,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Poseidon
Draconis4s
Poseidon
18
3 / 7 / 2
11,762
452
14,744
24,388
11,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
Gazzellen
Sylvanus
14
2 / 6 / 6
9,432
363
10,961
27,402
29,585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Hou Yi
MizChief
Hou Yi
17
3 / 4 / 2
11,479
442
11,488
18,846
8,531
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
4 / 5 / 2
11,254
433
13,748
25,827
13,073
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
VulcanAo KuangGebCliodhna

VS

Bans
AtlasCabrakanKaliLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Cléau
Mulan
20
6 / 1 / 10
16,044
617
30,411
35,596
39,000
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Scylla
Luke9877
Scylla
20
6 / 2 / 8
13,852
533
22,285
16,161
6,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kumbhakarna
Lxstsoul
Kumbhakarna
17
2 / 3 / 14
12,489
480
11,394
29,748
31,490
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ne Zha
Majuub
Ne Zha
20
3 / 4 / 11
14,338
551
14,542
25,935
12,491
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
7 / 2 / 4
16,940
652
19,683
20,548
9,334
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
71
12
Kills
24
25
Deaths
12
14
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
3
2
0.33
W
Mulan
Cléau
Mulan
6
1
10
11
L
Poseidon
Draconis4s
Poseidon
3
7
2
0.57
L
Sylvanus
Gazzellen
Sylvanus
2
6
6
0.83
W
Scylla
Luke9877
Scylla
6
2
8
5
W
Kumbhakarna
Lxstsoul
Kumbhakarna
2
3
14
3
W
Ne Zha
Majuub
Ne Zha
3
4
11
2.13
L
Hou Yi
MizChief
Hou Yi
3
4
2
1
L
4
5
2
1
W
7
2
4
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,594
Damage
98,315
128,804
Taken
127,988
101,152
Mitigated
98,879
35,142
Healing
60,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
19,653
2,363
0
14,042
32,341
38,351
0
7,191
25,150
94,252
0
W
Mulan
Cléau
Mulan
30,411
4,523
0
20,898
35,596
39,000
2,221
14,482
20,057
137
146,667
L
Poseidon
Draconis4s
Poseidon
14,744
1,269
0
5,742
24,388
11,612
152
6,715
17,673
130,649
1,275
L
Sylvanus
Gazzellen
Sylvanus
10,961
2,107
3,465
6,249
27,402
29,585
17
11,003
16,399
33,328
15,356
W
Scylla
Luke9877
Scylla
22,285
3,484
860
6,736
16,161
6,564
4,076
6,243
9,874
113,705
0
W
Kumbhakarna
Lxstsoul
Kumbhakarna
11,394
1,501
495
9,518
29,748
31,490
835
13,471
15,915
42,491
0
W
Ne Zha
Majuub
Ne Zha
14,542
3,442
0
8,728
25,935
12,491
1,888
6,480
18,831
0
165,092
L
Hou Yi
MizChief
Hou Yi
11,488
5,522
0
4,894
18,846
8,531
170
2,170
16,676
0
94,157
L
13,748
2,345
0
750
25,827
13,073
0
6,737
19,090
34
103,667
W
19,683
13,445
0
13,653
20,548
9,334
8,827
3,619
16,765
0
168,704

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,684
Gold Earned
73,663
741
Minions Killed
825
0
Camps Cleared
0
2,332,564
Distance Traveled
2,645,691
35
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
11,757
452
179
7
0
452,943
7
W
Mulan
16,044
617
230
9
0
538,109
2
L
Poseidon
11,762
452
200
8
0
459,314
4
L
Sylvanus
9,432
363
64
2
0
451,271
12
W
Scylla
13,852
533
133
5
0
481,231
10
W
Kumbhakarna
12,489
480
47
2
0
554,014
10
W
Ne Zha
14,338
551
169
7
0
579,856
9
L
Hou Yi
11,479
442
155
6
0
467,633
9
L
Thor
11,254
433
143
6
0
501,403
3
W
Ishtar
16,940
652
246
9
0
492,481
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role