Player Matchup

Maui
Maui
Flanderhoop
Maui
Level 89
God Stats
9W - 10L
1,622 SR
Queue Stats
168W - 195L
1,404 Elo+
Party 1
Baron Samedi
Baron Samedi
JadineSkyArts
Baron Samedi
Level 69
God Stats
3W - 4L
1,255 SR
Queue Stats
55W - 77L
1,315 Elo+
Solo
Chiron
Chiron
MonoSensei
Chiron
Level 65
God Stats
15W - 14L
1,539 SR
Queue Stats
167W - 200L
1,410 Elo+
Party 1
Chaac
Chaac
Qraf
Chaac
Level 104
God Stats
9W - 5L
1,695 SR
Queue Stats
111W - 104L
1,305 Elo+
Solo
Nemesis
Nemesis
xSkeler
Nemesis
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 27L
1,321 Elo+
Solo
Team Averages
Level 79
1,522 SR
1,351 Elo+

VS

Team Averages
Level 107
1,452 SR
1,400 Elo+
Chernobog
Chernobog
DraculaTheMighty
Chernobog
Level 124
God Stats
1W - 1L
1,727 SR
Queue Stats
281W - 285L
1,483 Elo+
Solo
Achilles
Achilles
Galveron
Achilles
Level 87
God Stats
3W - 5L
1,344 SR
Queue Stats
171W - 210L
1,384 Elo+
Party 2
Hel
Hel
XenoNerva
Hel
Level 149
God Stats
0W - 1L
1,395 SR
Queue Stats
241W - 288L
1,341 Elo+
Solo
Bakasura
Bakasura
Zeitly
Bakasura
Level 128
God Stats
0W - 2L
1,296 SR
Queue Stats
224W - 264L
1,360 Elo+
Party 2
Sol
Sol
schwimmschwein
Sol
Level 46
God Stats
2W - 4L
1,500 SR
Queue Stats
62W - 67L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 0 / 3
5,407
541
3,166
7,701
4,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
JadineSkyArts
Baron Samedi
8
0 / 2 / 1
4,705
471
4,037
7,353
3,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
MonoSensei
Chiron
9
2 / 0 / 3
5,246
525
6,177
4,341
1,324
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chaac
Qraf
Chaac
11
7 / 0 / 1
6,735
674
6,815
9,420
4,959
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
xSkeler
Nemesis
10
2 / 0 / 4
5,431
543
5,476
7,815
2,720
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
8
0 / 3 / 0
4,517
452
5,400
9,874
2,800
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Achilles
Galveron
Achilles
8
0 / 5 / 0
4,703
470
3,409
8,476
4,558
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

7
0 / 3 / 0
4,660
466
1,307
6,692
2,046
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bakasura
Zeitly
Bakasura
8
1 / 2 / 1
4,885
489
1,618
7,787
2,599
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
1 / 1 / 1
4,926
493
7,816
7,546
2,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
4
13
Kills
2
2
Deaths
14
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Chernobog
0
3
0
0
W
2
0
3
3.5
L
Achilles
Galveron
Achilles
0
5
0
0
W
Baron Samedi
JadineSkyArts
Baron Samedi
0
2
1
0.25
W
Chiron
MonoSensei
Chiron
2
0
3
3.5
W
Chaac
Qraf
Chaac
7
0
1
7.5
L
0
3
0
0
L
Bakasura
Zeitly
Bakasura
1
2
1
0.75
L
1
1
1
1.5
W
Nemesis
xSkeler
Nemesis
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,671
Damage
19,550
36,630
Taken
40,375
16,865
Mitigated
14,677
15,821
Healing
15,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
5,400
3,070
132
3,005
9,874
2,800
0
1,207
8,667
0
33,218
W
3,166
1,303
0
2,564
7,701
4,655
225
1,317
6,384
13,971
5,006
L
Achilles
Galveron
Achilles
3,409
931
0
2,471
8,476
4,558
0
0
8,476
0
24,833
W
Baron Samedi
JadineSkyArts
Baron Samedi
4,037
539
181
3,497
7,353
3,207
215
5,438
1,915
28,390
0
W
Chiron
MonoSensei
Chiron
6,177
2,280
486
1,980
4,341
1,324
0
185
4,156
0
37,822
W
Chaac
Qraf
Chaac
6,815
1,635
0
4,723
9,420
4,959
229
42
8,847
0
39,346
L
1,307
549
1,742
1,923
6,692
2,046
0
1,394
5,298
15,261
0
L
Bakasura
Zeitly
Bakasura
1,618
1,347
0
1,894
7,787
2,599
0
933
6,854
0
27,628
L
7,816
3,174
0
3,862
7,546
2,674
56
3,279
4,267
28,440
0
W
Nemesis
xSkeler
Nemesis
5,476
2,969
0
2,390
7,815
2,720
0
2,141
5,644
0
36,904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,524
Gold Earned
23,691
259
Minions Killed
227
0
Camps Cleared
0
962,440
Distance Traveled
861,112
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
4,517
452
56
6
0
159,834
1
W
Maui
5,407
541
34
3
0
185,315
2
L
Achilles
4,703
470
48
5
0
165,022
0
W
Baron Samedi
4,705
471
50
5
0
168,518
3
W
Chiron
5,246
525
51
5
0
167,715
1
W
Chaac
6,735
674
64
6
0
199,490
0
L
Hel
4,660
466
23
2
0
149,236
1
L
Bakasura
4,885
489
51
5
0
210,244
3
L
Sol
4,926
493
49
5
0
176,776
2
W
Nemesis
5,431
543
60
6
0
241,402
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role