Player Matchup

Achilles
Achilles
Gold II
 
Achilles
Gold II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Gold V
LesterZgoated
Ne Zha
Gold V
Level 108
God Stats
5W - 4L
1,543 SR
Queue Stats
104W - 105L
1,369 MMR
Solo
Artemis
Artemis
Gold V
SheWasLvl18_
Artemis
Gold V
Level 82
God Stats
3W - 1L
1,798 SR
Queue Stats
48W - 44L
1,426 MMR
Solo
Baron Samedi
Baron Samedi
Gold IV
YEMS600
Baron Samedi
Gold IV
Level 123
God Stats
166W - 124L
1,621 SR
Queue Stats
275W - 277L
1,448 MMR
Solo
Kukulkan
Kukulkan
Gold II
devora_almas86
Kukulkan
Gold II
Level 116
God Stats
3W - 11L
1,561 SR
Queue Stats
150W - 154L
1,455 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 117
1,605 SR
1,440 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 102
1,535 SR
1,419 MMR
Sol
Sol
Gold IV
NeatSwei
Sol
Gold IV
Level 127
God Stats
85W - 78L
1,542 SR
Queue Stats
367W - 372L
1,477 MMR
Solo
Xing Tian
Xing Tian
Gold IV
Richzilla
Xing Tian
Gold IV
Level 84
God Stats
19W - 23L
1,526 SR
Queue Stats
111W - 120L
1,344 MMR
Party 1
Bellona
Bellona
Gold III
WhiffingNo
Bellona
Gold III
Level 87
God Stats
3W - 2L
1,567 SR
Queue Stats
117W - 126L
1,371 MMR
Party 1
Chiron
Chiron
Gold III
black-sangel
Chiron
Gold III
Level 104
God Stats
14W - 17L
1,452 SR
Queue Stats
33W - 35L
1,487 MMR
Solo
Bastet
Bastet
Bronze V
xSayla
Bastet
Bronze V
Level 106
God Stats
2W - 2L
1,587 SR
Queue Stats
4W - 5L
1,416 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
1 / 5 / 4
8,323
378
8,155
15,788
11,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
1 / 7 / 5
9,007
409
6,590
16,804
7,029
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
SheWasLvl18_
Artemis
18
2 / 2 / 0
11,243
511
9,083
11,255
4,550
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
YEMS600
Baron Samedi
16
2 / 3 / 2
10,369
471
15,635
15,931
8,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Kukulkan
18
4 / 5 / 1
10,983
499
11,797
11,028
5,111
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
King ArthurDanzaburouLancelotIshtarAthena

VS

Bans
HadesSusanoThorKaliRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 3 / 9
13,865
630
17,960
20,567
8,705
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Xing Tian
Richzilla
Xing Tian
16
0 / 2 / 14
10,976
499
5,704
20,106
22,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bellona
WhiffingNo
Bellona
18
0 / 2 / 3
12,112
551
7,383
20,901
22,319
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chiron
18
6 / 1 / 1
12,456
566
6,573
14,447
5,676
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bastet
xSayla
Bastet
20
9 / 2 / 6
13,332
606
14,302
19,316
7,942
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
55
10
Kills
22
22
Deaths
10
12
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
5
4
0.6
L
1
7
5
0.5
W
7
3
9
3.83
W
Xing Tian
Richzilla
Xing Tian
0
2
14
3.5
L
Artemis
SheWasLvl18_
Artemis
2
2
0
1
W
Bellona
WhiffingNo
Bellona
0
2
3
0.75
L
Baron Samedi
YEMS600
Baron Samedi
2
3
2
1
W
Chiron
6
1
1
6.5
L
Kukulkan
4
5
1
0.9
W
Bastet
xSayla
Bastet
9
2
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,260
Damage
51,922
70,806
Taken
95,337
36,922
Mitigated
67,034
14,641
Healing
35,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
8,155
2,933
0
2,837
15,788
11,805
0
8,052
7,692
0
21,775
L
6,590
1,580
0
2,651
16,804
7,029
0
4,401
12,320
0
63,252
W
17,960
6,182
0
10,620
20,567
8,705
8,193
5,705
14,862
153,062
0
W
Xing Tian
Richzilla
Xing Tian
5,704
461
0
2,260
20,106
22,392
363
7,290
12,816
32,343
3,690
L
Artemis
SheWasLvl18_
Artemis
9,083
3,543
0
2,941
11,255
4,550
0
2,937
8,261
0
86,638
W
Bellona
WhiffingNo
Bellona
7,383
382
0
6,587
20,901
22,319
952
8,387
12,514
0
81,702
L
Baron Samedi
YEMS600
Baron Samedi
15,635
582
43
4,408
15,931
8,427
0
1,926
13,216
81,579
0
W
Chiron
6,573
1,783
1,008
5,310
14,447
5,676
8,080
1,939
12,508
0
111,286
L
Kukulkan
11,797
684
0
1,761
11,028
5,111
0
5,927
5,044
92,630
0
W
Bastet
xSayla
Bastet
14,302
4,184
0
10,023
19,316
7,942
613
4,534
14,782
0
96,738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,925
Gold Earned
62,741
568
Minions Killed
702
0
Camps Cleared
0
1,621,747
Distance Traveled
2,168,431
29
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,323
378
30
1
0
247,697
3
L
Ne Zha
9,007
409
90
4
0
312,735
4
W
Sol
13,865
630
208
9
0
407,994
2
W
Xing Tian
10,976
499
38
2
0
426,655
8
L
Artemis
11,243
511
154
7
0
324,011
4
W
Bellona
12,112
551
156
7
0
430,363
5
L
Baron Samedi
10,369
471
138
6
0
379,162
12
W
Chiron
12,456
566
180
8
0
422,979
5
L
Kukulkan
10,983
499
156
7
0
358,142
6
W
Bastet
13,332
606
120
5
0
480,440
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role