Player Matchup

Thoth
Thoth
Firrek
Thoth
Level 62
God Stats
2W - 0L
1,728 SR
Queue Stats
53W - 42L
1,578 Elo+
Party 3
Hercules
Hercules
Kondrat
Hercules
Level 129
God Stats
12W - 11L
1,474 SR
Queue Stats
324W - 313L
1,524 Elo+
Party 2
Osiris
Osiris
RudiPudiMan
Osiris
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
239W - 225L
1,523 Elo+
Party 2
Set
Set
akkuzativ
Set
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 55L
1,573 Elo+
Party 3
Xbalanque
Xbalanque
michauexe
Xbalanque
Level 147
God Stats
4W - 1L
1,756 SR
Queue Stats
141W - 122L
1,569 Elo+
Party 3
Team Averages
Level 106
1,592 SR
1,553 Elo+

VS

Team Averages
Level 133
1,546 SR
1,550 Elo+
Kukulkan
Kukulkan
FoXz_xX
Kukulkan
Level 89
God Stats
11W - 10L
1,551 SR
Queue Stats
387W - 321L
1,573 Elo+
Party 1
Achilles
Achilles
Nerolia
Achilles
Level 147
God Stats
1W - 2L
1,456 SR
Queue Stats
115W - 122L
1,525 Elo+
Solo
Ares
Ares
Pinkmidget
Ares
Level 142
God Stats
2W - 2L
1,529 SR
Queue Stats
463W - 466L
1,531 Elo+
Solo
Skadi
Skadi
eX--Sepulcrum
Skadi
Level 142
God Stats
2W - 2L
1,569 SR
Queue Stats
90W - 53L
1,596 Elo+
Party 1
Heimdallr
Heimdallr
llhmoodll00
Heimdallr
Level 147
God Stats
10W - 6L
1,626 SR
Queue Stats
474W - 410L
1,523 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Firrek
Thoth
20
7 / 6 / 17
13,917
696
26,102
18,035
8,527
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Kondrat
Hercules
20
11 / 7 / 15
14,993
750
26,236
41,849
30,947
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Osiris
20
4 / 6 / 24
13,963
698
10,709
31,879
45,946
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

19
2 / 8 / 21
13,246
662
11,514
20,979
16,672
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Xbalanque
michauexe
Xbalanque
20
14 / 6 / 13
15,900
795
41,713
20,012
11,435
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
FoXz_xX
Kukulkan
19
2 / 5 / 7
12,792
640
20,953
17,086
9,270
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Nerolia
Achilles
20
6 / 8 / 16
14,329
716
13,457
31,379
38,446
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

18
1 / 8 / 19
13,010
651
15,228
32,433
53,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

20
20 / 6 / 7
17,628
881
31,981
23,672
12,158
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heimdallr
llhmoodll00
Heimdallr
19
4 / 11 / 9
12,556
628
25,220
27,840
15,086
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

128
Kill Participation
91
38
Kills
33
33
Deaths
38
90
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Thoth
Firrek
Thoth
7
6
17
2.58
L
Kukulkan
FoXz_xX
Kukulkan
2
5
7
1.1
W
Hercules
Kondrat
Hercules
11
7
15
2.64
L
Achilles
Nerolia
Achilles
6
8
16
1.75
L
1
8
19
1.31
W
Osiris
4
6
24
2.67
W
2
8
21
1.56
L
20
6
7
3.92
L
Heimdallr
llhmoodll00
Heimdallr
4
11
9
0.77
W
Xbalanque
michauexe
Xbalanque
14
6
13
3.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

116,274
Damage
106,839
132,754
Taken
132,410
113,527
Mitigated
128,061
35,887
Healing
26,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
Firrek
Thoth
26,102
2,739
172
3,275
18,035
8,527
2,788
5,129
12,906
47,796
0
L
Kukulkan
FoXz_xX
Kukulkan
20,953
823
749
3,320
17,086
9,270
1,205
2,283
14,803
49,533
0
W
Hercules
Kondrat
Hercules
26,236
8,659
2,443
15,922
41,849
30,947
0
13,200
28,649
0
44,444
L
Achilles
Nerolia
Achilles
13,457
1,731
2,108
4,279
31,379
38,446
1,351
8,834
22,545
1,115
20,659
L
15,228
624
343
3,236
32,433
53,101
341
7,153
25,280
20,170
0
W
Osiris
10,709
1,505
5,593
5,505
31,879
45,946
443
8,559
23,320
0
23,592
W
11,514
5,444
0
935
20,979
16,672
611
6,254
14,725
0
26,987
L
31,981
14,279
1,985
4,239
23,672
12,158
4,673
3,971
19,701
0
66,137
L
Heimdallr
llhmoodll00
Heimdallr
25,220
11,930
1,564
5,054
27,840
15,086
1,383
3,861
23,979
0
44,156
W
Xbalanque
michauexe
Xbalanque
41,713
16,614
213
1,829
20,012
11,435
4,090
4,126
15,886
0
84,076

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,019
Gold Earned
70,315
190
Minions Killed
197
0
Camps Cleared
0
1,830,973
Distance Traveled
1,517,460
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
13,917
696
31
2
0
311,290
0
L
Kukulkan
12,792
640
62
3
0
344,305
0
W
Hercules
14,993
750
36
2
0
390,960
0
L
Achilles
14,329
716
26
1
0
287,690
0
L
Ares
13,010
651
7
0
0
287,626
2
W
Osiris
13,963
698
11
1
0
364,671
0
W
Set
13,246
662
26
1
0
383,931
0
L
Skadi
17,628
881
60
3
0
306,079
0
L
Heimdallr
12,556
628
42
2
0
291,760
0
W
Xbalanque
15,900
795
86
4
0
380,121
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role