Player Matchup

Shiva
Shiva
 
Shiva
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Devillzking
Anubis
Level 49
God Stats
12W - 12L
1,500 SR
Queue Stats
50W - 54L
1,329 Elo+
Solo
Maui
Maui
Diiego9083
Maui
Level 137
God Stats
0W - 7L
1,085 SR
Queue Stats
46W - 49L
1,463 Elo+
Solo
Nemesis
Nemesis
RoyalAdamson
Nemesis
Level 73
God Stats
27W - 20L
1,511 SR
Queue Stats
314W - 356L
1,403 Elo+
Party 2
Chernobog
Chernobog
VORTEX CaRaCtEr
Chernobog
Level 69
God Stats
3W - 2L
1,710 SR
Queue Stats
227W - 248L
1,375 Elo+
Party 2
Team Averages
Level 91
1,461 SR
1,414 Elo+

VS

Team Averages
Level 82
1,461 SR
1,421 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Maui
Maui
CloakingCow4082
Maui
Level 69
God Stats
18W - 16L
1,555 SR
Queue Stats
544W - 584L
1,400 Elo+
Party 1
Cupid
Cupid
EnormousGIGACHAD
Cupid
Level 22
God Stats
60W - 45L
1,474 SR
Queue Stats
70W - 73L
1,363 Elo+
Party 1
Mercury
Mercury
ladiesmaster
Mercury
Level 62
God Stats
3W - 3L
1,353 SR
Queue Stats
79W - 91L
1,418 Elo+
Solo
Scylla
Scylla
tgp8
Scylla
Level 114
God Stats
9W - 11L
1,420 SR
Queue Stats
94W - 113L
1,421 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
14
2 / 1 / 0
8,472
530
9,753
14,570
9,857
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Earring

Mystical Earring

+15
Mp 5

14
1 / 0 / 0
8,142
509
7,517
6,884
4,018
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 5 / 0
6,399
400
2,364
15,790
12,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Nemesis
RoyalAdamson
Nemesis
12
1 / 3 / 1
7,350
459
4,052
11,704
5,554
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chernobog
VORTEX CaRaCtEr
Chernobog
12
0 / 5 / 0
7,098
444
5,234
12,063
4,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
15
1 / 1 / 1
8,988
562
8,777
14,251
11,006
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
2 / 0 / 4
8,168
511
4,569
7,770
7,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
8 / 0 / 1
8,887
555
16,926
8,931
3,638
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Mercury
ladiesmaster
Mercury
13
1 / 1 / 4
7,921
495
3,913
9,446
3,709
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
tgp8
Scylla
13
1 / 2 / 0
7,670
479
5,906
8,870
3,200
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
23
4
Kills
13
14
Deaths
4
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
2
1
0
2
W
Gilgamesh
 
Gilgamesh
1
1
1
1.5
W
2
0
4
4
L
1
0
0
1
L
0
5
0
0
W
8
0
1
8.5
L
Nemesis
RoyalAdamson
Nemesis
1
3
1
0.5
L
Chernobog
VORTEX CaRaCtEr
Chernobog
0
5
0
0
W
Mercury
ladiesmaster
Mercury
1
1
4
3
W
Scylla
tgp8
Scylla
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,920
Damage
40,091
61,011
Taken
49,268
36,784
Mitigated
28,736
20,469
Healing
14,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
9,753
2,296
322
6,876
14,570
9,857
0
181
14,389
0
71,181
W
Gilgamesh
 
Gilgamesh
8,777
2,751
0
5,148
14,251
11,006
0
0
14,251
0
74,512
W
4,569
1,378
0
2,347
7,770
7,183
56
2,590
5,180
25,751
1,814
L
7,517
734
0
5,647
6,884
4,018
0
3,224
3,412
72,221
0
L
2,364
813
17
1,847
15,790
12,794
0
2,844
12,900
25,796
827
W
16,926
11,075
813
5,644
8,931
3,638
2,738
518
8,413
0
69,715
L
Nemesis
RoyalAdamson
Nemesis
4,052
2,128
0
2,674
11,704
5,554
0
2,447
9,109
0
57,826
L
Chernobog
VORTEX CaRaCtEr
Chernobog
5,234
3,528
0
3,086
12,063
4,561
0
1,036
11,027
0
49,454
W
Mercury
ladiesmaster
Mercury
3,913
2,021
0
260
9,446
3,709
0
428
9,018
0
66,590
W
Scylla
tgp8
Scylla
5,906
895
0
625
8,870
3,200
342
6,119
2,751
56,906
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,461
Gold Earned
41,634
478
Minions Killed
520
0
Camps Cleared
0
1,500,348
Distance Traveled
1,614,949
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
8,472
530
129
8
0
328,200
3
W
Gilgamesh
8,988
562
136
9
0
289,005
1
W
Maui
8,168
511
39
2
0
318,449
1
L
Anubis
8,142
509
121
8
0
279,297
5
L
Maui
6,399
400
39
2
0
260,559
3
W
Cupid
8,887
555
120
8
0
319,104
3
L
Nemesis
7,350
459
91
6
0
353,016
6
L
Chernobog
7,098
444
98
6
0
279,276
1
W
Mercury
7,921
495
119
7
0
394,025
6
W
Scylla
7,670
479
106
7
0
294,366
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role