Player Matchup

Horus
Horus
Dasklote
Horus
Level 48
God Stats
14W - 10L
1,362 SR
Queue Stats
160W - 102L
1,639 Elo+
Party 3
Persephone
Persephone
FrFray
Persephone
Level 7
God Stats
1W - 1L
1,400 SR
Queue Stats
1W - 1L
1,655 Elo+
Party 2
Neith
Neith
MagicTurtle42
Neith
Level 123
God Stats
1W - 3L
1,477 SR
Queue Stats
333W - 271L
1,637 Elo+
Party 3
Bakasura
Bakasura
Mosselsap
Bakasura
Level 72
God Stats
1W - 1L
1,500 SR
Queue Stats
141W - 107L
1,582 Elo+
Party 3
Nu Wa
Nu Wa
pihoc
Nu Wa
Level 43
God Stats
1W - 1L
1,696 SR
Queue Stats
1W - 1L
1,655 Elo+
Party 2
Team Averages
Level 59
1,487 SR
1,634 Elo+

VS

Team Averages
Level 85
1,558 SR
1,583 Elo+
Chaac
Chaac
 
Chaac
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Deadshar14
Mercury
Level 122
God Stats
10W - 5L
1,667 SR
Queue Stats
119W - 65L
1,684 Elo+
Party 1
Odin
Odin
ElGuapisimo
Odin
Level 51
God Stats
1W - 0L
1,500 SR
Queue Stats
142W - 102L
1,581 Elo+
Party 1
Xing Tian
Xing Tian
Nachoaluche13
Xing Tian
Level 130
God Stats
4W - 1L
1,732 SR
Queue Stats
111W - 81L
1,599 Elo+
Party 1
Izanami
Izanami
ZerreZiete7
Izanami
Level 39
God Stats
1W - 3L
1,390 SR
Queue Stats
81W - 61L
1,550 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Dasklote
Horus
11
0 / 2 / 4
6,625
602
5,219
6,722
3,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Persephone
FrFray
Persephone
7
0 / 1 / 0
4,605
419
964
3,901
946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 1 / 1
6,192
563
1,129
4,113
1,341
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Bakasura
Mosselsap
Bakasura
12
5 / 1 / 0
7,156
651
5,388
8,746
3,740
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
pihoc
Nu Wa
8
0 / 2 / 0
4,779
434
2,072
3,818
1,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
2 / 0 / 1
6,172
561
3,798
3,936
2,212
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mercury
Deadshar14
Mercury
11
3 / 1 / 2
6,527
593
2,846
8,568
3,120
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 4 / 3
5,475
498
2,709
6,657
4,201
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Xing Tian
Nachoaluche13
Xing Tian
9
0 / 0 / 3
5,706
519
2,397
6,319
3,527
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Izanami
ZerreZiete7
Izanami
12
2 / 0 / 0
6,622
602
2,306
3,812
1,400
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
16
5
Kills
7
7
Deaths
5
5
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
2
0
1
2.5
L
Horus
Dasklote
Horus
0
2
4
1
W
Mercury
Deadshar14
Mercury
3
1
2
4
W
0
4
3
0.38
L
Persephone
FrFray
Persephone
0
1
0
0
L
0
1
1
0.5
L
Bakasura
Mosselsap
Bakasura
5
1
0
5
W
Xing Tian
Nachoaluche13
Xing Tian
0
0
3
1.5
W
Izanami
ZerreZiete7
Izanami
2
0
0
2
L
Nu Wa
pihoc
Nu Wa
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,772
Damage
14,056
27,300
Taken
29,292
10,855
Mitigated
14,460
7,344
Healing
7,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
3,798
475
0
1,210
3,936
2,212
0
78
3,776
0
48,169
L
Horus
Dasklote
Horus
5,219
2,334
204
2,279
6,722
3,668
63
0
6,375
0
37,445
W
Mercury
Deadshar14
Mercury
2,846
1,625
0
1,823
8,568
3,120
0
280
7,822
0
45,269
W
2,709
1,008
0
405
6,657
4,201
0
0
6,618
0
27,362
L
Persephone
FrFray
Persephone
964
251
0
204
3,901
946
0
593
3,307
13,332
0
L
1,129
375
0
1,180
4,113
1,341
0
185
3,928
0
44,485
L
Bakasura
Mosselsap
Bakasura
5,388
3,638
0
2,203
8,746
3,740
0
731
8,015
0
46,542
W
Xing Tian
Nachoaluche13
Xing Tian
2,397
238
0
1,927
6,319
3,527
0
1,918
4,253
14,292
0
W
Izanami
ZerreZiete7
Izanami
2,306
1,022
0
1,839
3,812
1,400
76
486
3,258
0
72,372
L
Nu Wa
pihoc
Nu Wa
2,072
914
0
1,274
3,818
1,160
0
888
2,888
22,126
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,357
Gold Earned
30,502
335
Minions Killed
377
0
Camps Cleared
0
1,073,566
Distance Traveled
1,055,929
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,172
561
84
8
0
244,111
5
L
Horus
6,625
602
68
6
0
225,059
4
W
Mercury
6,527
593
83
8
0
212,761
2
W
Odin
5,475
498
50
5
0
196,629
1
L
Persephone
4,605
419
35
3
0
201,969
2
L
Neith
6,192
563
90
8
0
197,509
4
L
Bakasura
7,156
651
105
10
0
252,233
2
W
Xing Tian
5,706
519
14
1
0
216,417
3
W
Izanami
6,622
602
146
13
0
186,011
3
L
Nu Wa
4,779
434
37
3
0
196,796
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role