Player Matchup

Jormungandr
Jormungandr
Shrimpysimpy302
Jormungandr
Level 108
God Stats
2W - 3L
1,470 SR
Queue Stats
145W - 102L
1,637 Elo+
Party 2
Guan Yu
Guan Yu
TurtlePastor
Guan Yu
Level 126
God Stats
3W - 4L
1,560 SR
Queue Stats
60W - 50L
1,530 Elo+
Party 2
Merlin
Merlin
coolro01
Merlin
Level 112
God Stats
9W - 11L
1,579 SR
Queue Stats
79W - 49L
1,553 Elo+
Party 2
Team Averages
Level 115
1,536 SR
1,574 Elo+

VS

Team Averages
Level 38
1,769 SR
1,793 Elo+
Anubis
Anubis
AP90
Anubis
Level 67
God Stats
5W - 2L
1,585 SR
Queue Stats
350W - 169L
1,703 Elo+
Party 1
Bacchus
Bacchus
SsjX3mperor
Bacchus
Level 14
God Stats
8W - 3L
1,926 SR
Queue Stats
44W - 22L
1,825 Elo+
Party 1
Thor
Thor
diccalF
Thor
Level 32
God Stats
2W - 0L
1,795 SR
Queue Stats
61W - 13L
1,852 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Shrimpysimpy302
Jormungandr
20
12 / 9 / 6
16,215
737
29,196
38,497
39,469
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Guan Yu
TurtlePastor
Guan Yu
20
2 / 8 / 12
15,190
690
17,351
34,038
31,963
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Merlin
coolro01
Merlin
18
6 / 13 / 8
14,498
659
16,482
22,405
7,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
AP90
Anubis
20
5 / 9 / 21
15,462
703
24,450
25,519
14,885
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bacchus
SsjX3mperor
Bacchus
20
9 / 5 / 18
17,451
793
13,736
24,335
34,090
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thor
diccalF
Thor
20
16 / 6 / 12
18,270
830
47,133
26,507
15,209
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
81
20
Kills
30
30
Deaths
20
26
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Anubis
AP90
Anubis
5
9
21
1.72
L
Jormungandr
Shrimpysimpy302
Jormungandr
12
9
6
1.67
W
Bacchus
SsjX3mperor
Bacchus
9
5
18
3.6
L
Guan Yu
TurtlePastor
Guan Yu
2
8
12
1
L
Merlin
coolro01
Merlin
6
13
8
0.77
W
Thor
diccalF
Thor
16
6
12
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,029
Damage
85,319
94,940
Taken
76,361
79,049
Mitigated
64,184
13,150
Healing
18,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
AP90
Anubis
24,450
1,474
0
9,784
25,519
14,885
233
16,181
8,123
79,364
0
L
Jormungandr
Shrimpysimpy302
Jormungandr
29,196
6,695
0
4,372
38,497
39,469
415
14,801
23,696
69,771
0
W
Bacchus
SsjX3mperor
Bacchus
13,736
1,133
221
3,573
24,335
34,090
223
12,672
10,477
43,080
0
L
Guan Yu
TurtlePastor
Guan Yu
17,351
2,201
2,091
5,610
34,038
31,963
266
14,474
19,564
0
50,364
L
Merlin
coolro01
Merlin
16,482
826
162
915
22,405
7,617
98
9,314
13,091
37,029
0
W
Thor
diccalF
Thor
47,133
9,692
0
4,897
26,507
15,209
1,674
15,335
10,082
253
100,931

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,903
Gold Earned
51,183
194
Minions Killed
253
6
Camps Cleared
14
1,011,494
Distance Traveled
1,015,249
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
15,462
703
108
5
5
280,017
0
L
Jormungandr
16,215
737
79
4
4
328,426
1
W
Bacchus
17,451
793
43
2
4
363,340
1
L
Guan Yu
15,190
690
70
3
1
387,608
4
L
Merlin
14,498
659
45
2
1
295,460
1
W
Thor
18,270
830
102
5
5
371,892
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role