Player Matchup

Thor
Thor
Baby The Boss16
Thor
Level 85
God Stats
4W - 5L
1,442 SR
Queue Stats
66W - 67L
1,378 Elo+
Solo
Maui
Maui
BusinessSquid95
Maui
Level 121
God Stats
7W - 6L
1,467 SR
Queue Stats
282W - 290L
1,403 Elo+
Party 1
Nu Wa
Nu Wa
GirlsDontPoo65
Nu Wa
Level 155
God Stats
126W - 106L
1,541 SR
Queue Stats
183W - 212L
1,340 Elo+
Solo
Tyr
Tyr
Nicolas_Imp001
Tyr
Level 63
God Stats
4W - 7L
1,358 SR
Queue Stats
92W - 127L
1,350 Elo+
Solo
Ymir
Ymir
WeridAce70
Ymir
Level 85
God Stats
6W - 8L
1,375 SR
Queue Stats
151W - 166L
1,287 Elo+
Party 1
Team Averages
Level 102
1,437 SR
1,352 Elo+

VS

Team Averages
Level 95
1,560 SR
1,369 Elo+
Chaac
Chaac
Eggi010712
Chaac
Level 59
God Stats
3W - 3L
1,699 SR
Queue Stats
117W - 132L
1,388 Elo+
Solo
Charybdis
Charybdis
LiveMine28
Charybdis
Level 149
God Stats
12W - 11L
1,558 SR
Queue Stats
220W - 237L
1,409 Elo+
Solo
Artio
Artio
ZadixD1234
Artio
Level 67
God Stats
6W - 5L
1,626 SR
Queue Stats
87W - 93L
1,345 Elo+
Solo
Nu Wa
Nu Wa
slayer_raw
Nu Wa
Level 141
God Stats
33W - 34L
1,498 SR
Queue Stats
386W - 440L
1,378 Elo+
Solo
Arachne
Arachne
voloptuousMelons
Arachne
Level 61
God Stats
25W - 34L
1,417 SR
Queue Stats
71W - 82L
1,324 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 1
5,436
604
4,614
6,388
2,251
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
4 / 0 / 1
6,690
743
3,460
3,148
1,809
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

9
1 / 0 / 1
5,442
605
3,740
2,108
613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

8
2 / 0 / 1
4,781
531
2,680
6,090
2,106
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

7
1 / 1 / 2
5,081
565
2,561
7,432
5,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
1
0 / 1 / 0
3,411
379
151
1,300
488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charybdis
LiveMine28
Charybdis
9
1 / 1 / 0
4,864
540
5,304
5,353
1,779
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Artio
7
1 / 2 / 1
4,841
538
2,145
9,097
4,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Nu Wa
9
0 / 2 / 0
4,881
542
2,821
4,492
1,536
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

7
0 / 5 / 2
4,384
487
1,241
9,321
3,341
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
5
10
Kills
2
2
Deaths
11
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
1
1
2.5
W
4
0
1
4.5
L
Chaac
0
1
0
0
W
1
0
1
1.5
L
Charybdis
LiveMine28
Charybdis
1
1
0
1
W
2
0
1
2.5
W
1
1
2
2
L
Artio
1
2
1
0.75
L
Nu Wa
0
2
0
0
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,055
Damage
11,662
25,166
Taken
29,563
11,994
Mitigated
12,117
7,756
Healing
6,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,614
632
0
2,632
6,388
2,251
0
1,021
5,247
0
35,276
W
3,460
1,061
0
1,117
3,148
1,809
703
690
2,442
38,257
7,826
L
Chaac
151
60
0
70
1,300
488
0
629
617
0
1,904
W
3,740
1,166
0
1,151
2,108
613
965
1,234
756
31,894
0
L
Charybdis
LiveMine28
Charybdis
5,304
2,875
0
1,656
5,353
1,779
272
743
4,564
0
34,086
W
2,680
247
0
1,206
6,090
2,106
0
867
5,207
0
19,365
W
2,561
200
322
1,328
7,432
5,215
0
876
6,548
19,281
0
L
Artio
2,145
333
220
2,094
9,097
4,973
23
2,936
6,107
12,079
0
L
Nu Wa
2,821
315
0
1,250
4,492
1,536
0
2,397
1,899
32,083
0
L
1,241
1,049
0
980
9,321
3,341
0
2,159
7,100
0
19,633

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,430
Gold Earned
22,381
282
Minions Killed
181
0
Camps Cleared
0
903,410
Distance Traveled
654,871
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
5,436
604
75
8
0
185,929
5
W
Maui
6,690
743
101
11
0
191,104
1
L
Chaac
3,411
379
5
1
0
17,609
0
W
Nu Wa
5,442
605
50
6
0
177,878
5
L
Charybdis
4,864
540
52
6
0
142,392
4
W
Tyr
4,781
531
29
3
0
181,112
1
W
Ymir
5,081
565
27
3
0
167,387
1
L
Artio
4,841
538
17
2
0
175,270
0
L
Nu Wa
4,881
542
69
8
0
155,450
1
L
Arachne
4,384
487
38
4
0
164,150
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role