Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Johndny
Mercury
Level 88
God Stats
77W - 59L
1,565 SR
Queue Stats
236W - 262L
1,525 Elo+
Solo
Sol
Sol
MikeOxsosmall
Sol
Level 156
God Stats
8W - 7L
1,397 SR
Queue Stats
174W - 171L
1,390 Elo+
Solo
Ra
Ra
Viper851
Ra
Level 97
God Stats
4W - 2L
1,456 SR
Queue Stats
364W - 346L
1,533 Elo+
Solo
Ullr
Ullr
noicleydone
Ullr
Level 38
God Stats
2W - 2L
1,401 SR
Queue Stats
24W - 42L
1,289 Elo+
Solo
Team Averages
Level 103
1,464 SR
1,447 Elo+

VS

Team Averages
Level 91
1,482 SR
1,423 Elo+
Maui
Maui
Bigmowi40119100
Maui
Level 121
God Stats
21W - 19L
1,568 SR
Queue Stats
383W - 368L
1,484 Elo+
Solo
Sylvanus
Sylvanus
BluE_MaGiK_21
Sylvanus
Level 86
God Stats
0W - 3L
1,263 SR
Queue Stats
671W - 695L
1,414 Elo+
Solo
Jing Wei
Jing Wei
Danuwoaa
Jing Wei
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,224 Elo+
Solo
Thor
Thor
Darkriamon
Thor
Level 109
God Stats
25W - 28L
1,555 SR
Queue Stats
348W - 354L
1,521 Elo+
Solo
Ah Puch
Ah Puch
PoP a P1LL
Ah Puch
Level 99
God Stats
67W - 63L
1,521 SR
Queue Stats
391W - 409L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
0 / 0 / 3
6,131
557
4,029
5,465
3,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Mercury
Johndny
Mercury
12
7 / 0 / 0
7,461
678
5,804
7,472
2,638
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 1 / 0
6,715
610
3,647
5,390
2,204
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

6
0 / 3 / 1
4,628
421
1,358
3,944
1,484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

9
0 / 0 / 2
5,437
494
2,913
3,494
1,142
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 1
5,716
520
1,226
7,438
4,366
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sylvanus
BluE_MaGiK_21
Sylvanus
7
0 / 1 / 0
4,986
453
1,452
5,297
2,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Jing Wei
Danuwoaa
Jing Wei
9
0 / 0 / 0
5,142
467
2,160
4,458
1,478
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

8
2 / 4 / 0
5,154
469
2,880
8,748
2,729
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Ah Puch
PoP a P1LL
Ah Puch
8
2 / 2 / 2
5,504
500
4,601
5,426
1,913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
7
8
Kills
4
4
Deaths
8
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
0
0
3
1.5
L
0
1
1
0.5
L
Sylvanus
BluE_MaGiK_21
Sylvanus
0
1
0
0
L
Jing Wei
Danuwoaa
Jing Wei
0
0
0
0
L
2
4
0
0.5
W
Mercury
Johndny
Mercury
7
0
0
7
W
1
1
0
1
L
Ah Puch
PoP a P1LL
Ah Puch
2
2
2
1.5
W
0
3
1
0.17
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,751
Damage
12,319
25,765
Taken
31,367
11,101
Mitigated
13,047
6,952
Healing
12,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
4,029
471
0
2,718
5,465
3,633
0
1,561
3,904
28,638
1,891
L
1,226
229
0
2,750
7,438
4,366
0
2,600
4,838
36,397
0
L
Sylvanus
BluE_MaGiK_21
Sylvanus
1,452
989
509
2,654
5,297
2,561
0
1,347
3,950
15,340
971
L
Jing Wei
Danuwoaa
Jing Wei
2,160
1,772
0
2,124
4,458
1,478
0
958
3,500
0
33,496
L
2,880
1,124
0
2,272
8,748
2,729
0
710
8,038
0
20,704
W
Mercury
Johndny
Mercury
5,804
3,468
0
625
7,472
2,638
0
1,113
6,359
0
53,256
W
3,647
970
0
2,154
5,390
2,204
3,696
1,634
3,756
44,131
6,330
L
Ah Puch
PoP a P1LL
Ah Puch
4,601
350
0
1,947
5,426
1,913
0
2,592
2,834
28,462
0
W
1,358
407
86
869
3,944
1,484
0
2,428
1,516
15,213
0
W
2,913
1,154
0
500
3,494
1,142
0
543
2,951
0
25,031

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,372
Gold Earned
26,502
331
Minions Killed
286
0
Camps Cleared
0
923,132
Distance Traveled
897,312
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,131
557
64
6
0
193,028
4
L
Maui
5,716
520
85
8
0
195,456
4
L
Sylvanus
4,986
453
33
3
0
132,302
3
L
Jing Wei
5,142
467
70
6
0
210,447
2
L
Thor
5,154
469
37
3
0
191,069
2
W
Mercury
7,461
678
92
8
0
247,732
1
W
Sol
6,715
610
93
8
0
182,521
0
L
Ah Puch
5,504
500
61
6
0
168,038
2
W
Ra
4,628
421
28
3
0
117,360
1
W
Ullr
5,437
494
54
5
0
182,491
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role