Player Matchup

Chaac
Chaac
Fressenrasierer
Chaac
Level 27
God Stats
4W - 1L
1,707 SR
Queue Stats
11W - 11L
1,486 Elo+
Party 1
Sol
Sol
KingYungFeta
Sol
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 8L
1,565 Elo+
Party 1
Bakasura
Bakasura
SnitchHDx
Bakasura
Level 126
God Stats
5W - 2L
1,579 SR
Queue Stats
150W - 129L
1,643 Elo+
Party 1
Team Averages
Level 59
1,595 SR
1,565 Elo+

VS

Team Averages
Level 79
1,407 SR
1,595 Elo+
Ne Zha
Ne Zha
Fantalimey
Ne Zha
Level 69
God Stats
24W - 25L
1,431 SR
Queue Stats
201W - 162L
1,620 Elo+
Party 2
Maui
Maui
Herahz
Maui
Level 22
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 8L
1,699 Elo+
Party 2
Ra
Ra
Silvestrain
Ra
Level 146
God Stats
0W - 1L
1,290 SR
Queue Stats
84W - 97L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 3 / 10
11,151
656
8,229
16,505
16,540
Heavy Mace

Heavy Mace

+30
Physical Power

18
5 / 2 / 7
12,254
721
21,784
15,478
7,611
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
SnitchHDx
Bakasura
17
7 / 5 / 3
12,281
722
15,484
17,335
10,174
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Fantalimey
Ne Zha
16
4 / 5 / 4
11,925
701
13,588
17,974
14,106
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Maui
Herahz
Maui
18
3 / 2 / 7
13,140
773
5,771
18,663
27,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

17
3 / 5 / 4
11,881
699
12,371
13,575
6,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
25
12
Kills
10
10
Deaths
12
20
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
Fantalimey
Ne Zha
4
5
4
1.2
W
0
3
10
1.67
L
Maui
Herahz
Maui
3
2
7
3.25
W
5
2
7
4.25
L
3
5
4
1
W
Bakasura
SnitchHDx
Bakasura
7
5
3
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,497
Damage
31,730
49,318
Taken
50,212
34,325
Mitigated
47,899
14,592
Healing
10,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
Fantalimey
Ne Zha
13,588
3,466
0
1,966
17,974
14,106
426
8,330
8,405
352
38,089
W
8,229
1,036
0
3,952
16,505
16,540
379
7,366
9,139
0
31,839
L
Maui
Herahz
Maui
5,771
1,575
0
1,438
18,663
27,148
34
7,551
9,613
23,932
0
W
21,784
6,222
0
7,945
15,478
7,611
2,440
5,380
10,098
63,124
4,290
L
12,371
1,373
3,152
3,661
13,575
6,645
1,253
4,474
7,811
69,130
0
W
Bakasura
SnitchHDx
Bakasura
15,484
8,093
0
2,695
17,335
10,174
314
6,303
11,032
0
45,989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,686
Gold Earned
36,946
225
Minions Killed
199
10
Camps Cleared
6
990,688
Distance Traveled
962,270
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
11,925
701
36
2
3
341,712
4
W
Chaac
11,151
656
47
3
0
338,464
1
L
Maui
13,140
773
42
2
2
318,209
4
W
Sol
12,254
721
83
5
3
320,753
3
L
Ra
11,881
699
121
7
1
302,349
0
W
Bakasura
12,281
722
95
6
7
331,471
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role