Player Matchup

Gilgamesh
Gilgamesh
Bronze V
Launium
Gilgamesh
Bronze V
Level 156
God Stats
0W - 1L
1,559 SR
Queue Stats
1W - 6L
1,494 MMR
Party 1
Kuzenbo
Kuzenbo
Bronze III
NanoFolle
Kuzenbo
Bronze III
Level 45
God Stats
0W - 1L
1,736 SR
Queue Stats
7W - 18L
1,246 MMR
Solo
Sol
Sol
Silver II
Skaechka
Sol
Silver II
Level 160
God Stats
0W - 1L
1,380 SR
Queue Stats
1W - 7L
1,039 MMR
Party 1
Team Averages
Bronze II
Bronze II
Average Tier
Level 120
1,558 SR
1,260 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 109
1,352 SR
1,228 MMR
Cerberus
Cerberus
Silver I
BLABLAMAN1
Cerberus
Silver I
Level 134
God Stats
12W - 14L
1,526 SR
Queue Stats
157W - 208L
1,107 MMR
Solo
Artemis
Artemis
Bronze IV
FamasLeSudiste
Artemis
Bronze IV
Level 88
God Stats
3W - 5L
1,036 SR
Queue Stats
7W - 16L
1,262 MMR
Solo
Persephone
Persephone
Silver I
psychohoe
Persephone
Silver I
Level 106
God Stats
10W - 13L
1,493 SR
Queue Stats
23W - 31L
1,315 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Launium
Gilgamesh
15
3 / 4 / 3
9,549
682
12,751
14,913
8,327
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kuzenbo
NanoFolle
Kuzenbo
13
2 / 2 / 3
8,969
641
6,769
17,037
23,456
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

15
2 / 5 / 4
9,836
703
8,645
17,884
6,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bans
ThanatosAphroditeThothCthulhu

VS

Bans
Yu HuangHou YiDiscordiaBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BLABLAMAN1
Cerberus
15
3 / 3 / 8
10,589
756
8,925
22,922
26,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
2 / 2 / 6
8,974
641
10,953
11,456
5,433
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Persephone
psychohoe
Persephone
17
6 / 2 / 5
11,461
819
21,615
7,181
3,453
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
30
7
Kills
11
11
Deaths
7
10
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Cerberus
BLABLAMAN1
Cerberus
3
3
8
2.33
W
2
2
6
2.5
L
Gilgamesh
Launium
Gilgamesh
3
4
3
1.13
L
Kuzenbo
NanoFolle
Kuzenbo
2
2
3
1.75
L
2
5
4
0.8
W
Persephone
psychohoe
Persephone
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,165
Damage
41,493
49,834
Taken
41,559
38,101
Mitigated
35,645
15,331
Healing
11,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
BLABLAMAN1
Cerberus
8,925
855
177
7,697
22,922
26,759
136
7,739
14,616
28,083
0
W
10,953
5,208
0
1,725
11,456
5,433
1,391
4,011
7,038
0
30,884
L
Gilgamesh
Launium
Gilgamesh
12,751
4,692
0
2,950
14,913
8,327
322
9,429
5,484
0
35,366
L
Kuzenbo
NanoFolle
Kuzenbo
6,769
2,133
0
4,345
17,037
23,456
154
9,496
7,541
15,072
0
L
8,645
3,828
0
8,036
17,884
6,318
752
12,091
5,793
42,767
0
W
Persephone
psychohoe
Persephone
21,615
783
0
1,784
7,181
3,453
211
3,535
3,438
62,141
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,354
Gold Earned
31,024
145
Minions Killed
214
8
Camps Cleared
4
743,137
Distance Traveled
756,586
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,589
756
77
6
0
265,172
3
W
Artemis
8,974
641
39
3
2
225,993
0
L
Gilgamesh
9,549
682
50
4
4
252,353
2
L
Kuzenbo
8,969
641
10
1
2
253,320
1
L
Sol
9,836
703
85
6
2
237,464
3
W
Persephone
11,461
819
98
7
2
265,421
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role