Player Matchup

Maui
Maui
 
Maui
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
HighSnow
Bakasura
Level 41
God Stats
0W - 2L
1,288 SR
Queue Stats
6W - 20L
1,245 Elo+
Party 1
Kuzenbo
Kuzenbo
女帝丶苏安暖
Kuzenbo
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 17L
1,315 Elo+
Solo
Team Averages
Level 73
1,429 SR
1,353 Elo+

VS

Team Averages
Level 66
1,499 SR
1,381 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Heuman
Horus
Level 91
God Stats
3W - 0L
1,491 SR
Queue Stats
3W - 2L
1,351 Elo+
Solo
Janus
Janus
dronedriver
Janus
Level 41
God Stats
8W - 10L
1,507 SR
Queue Stats
9W - 12L
1,293 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
11
2 / 1 / 1
7,086
644
4,370
6,729
7,485
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bakasura
HighSnow
Bakasura
10
0 / 1 / 3
6,757
614
5,492
7,674
5,908
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
1 / 0 / 0
6,677
607
2,963
4,873
4,344
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
1 / 2 / 1
7,135
649
7,660
6,319
3,661
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Horus
Heuman
Horus
11
1 / 1 / 1
7,860
715
5,028
8,521
6,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
0 / 0 / 2
6,754
614
2,275
2,993
2,387
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
6
3
Kills
2
2
Deaths
3
4
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
2
1
1
2.5
W
Danzaburou
 
Danzaburou
1
2
1
0.75
W
Horus
Heuman
Horus
1
1
1
1.5
L
Bakasura
HighSnow
Bakasura
0
1
3
1.5
W
0
0
2
1
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,825
Damage
14,963
19,276
Taken
17,833
17,737
Mitigated
13,020
1,409
Healing
4,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
4,370
1,419
0
282
6,729
7,485
0
1,557
5,172
18,138
4,872
W
Danzaburou
 
Danzaburou
7,660
4,090
0
929
6,319
3,661
653
2,463
3,611
0
26,874
W
Horus
Heuman
Horus
5,028
2,325
920
2,570
8,521
6,972
311
3,154
4,882
0
12,673
L
Bakasura
HighSnow
Bakasura
5,492
3,488
0
1,127
7,674
5,908
0
752
6,922
0
16,564
W
2,275
292
0
0
2,993
2,387
0
1,647
1,136
22,303
0
L
2,963
1,284
0
0
4,873
4,344
9
370
4,503
5,455
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,520
Gold Earned
21,749
91
Minions Killed
105
5
Camps Cleared
3
586,228
Distance Traveled
591,055
4
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
7,086
644
40
4
2
170,927
1
W
Danzaburou
7,135
649
41
4
1
189,640
4
W
Horus
7,860
715
27
2
1
216,254
5
L
Bakasura
6,757
614
41
4
3
205,109
3
W
Janus
6,754
614
37
3
1
185,161
11
L
Kuzenbo
6,677
607
10
1
0
210,192
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role