Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nox
Nox
MidwestTrash
Nox
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 31L
1,522 Elo+
Party 1
Cernunnos
Cernunnos
RebelRazorback
Cernunnos
Level 16
God Stats
1W - 2L
1,500 SR
Queue Stats
30W - 30L
1,383 Elo+
Party 2
Atlas
Atlas
jster14
Atlas
Level 60
God Stats
17W - 10L
1,500 SR
Queue Stats
31W - 31L
1,383 Elo+
Party 2
Thanatos
Thanatos
vinhho3803
Thanatos
Level 63
God Stats
1W - 4L
1,238 SR
Queue Stats
48W - 57L
1,361 Elo+
Solo
Team Averages
Level 42
1,448 SR
1,430 Elo+

VS

Team Averages
Level 105
1,607 SR
1,492 Elo+
Neith
Neith
 
Neith
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
GiantGayWeeb
Baron Samedi
Level 156
God Stats
21W - 20L
1,625 SR
Queue Stats
275W - 263L
1,554 Elo+
Party 3
Nu Wa
Nu Wa
Raebridar
Nu Wa
Level 147
God Stats
90W - 80L
1,507 SR
Queue Stats
512W - 555L
1,351 Elo+
Solo
Artio
Artio
ghostrider3rd
Artio
Level 92
God Stats
11W - 3L
1,902 SR
Queue Stats
264W - 256L
1,553 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
0 / 4 / 0
6,982
436
7,218
16,801
13,546
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
3 / 0 / 1
7,913
495
9,283
8,015
3,983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
RebelRazorback
Cernunnos
11
0 / 1 / 1
6,521
408
7,821
13,408
5,345
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atlas
jster14
Atlas
10
0 / 1 / 3
6,873
430
4,415
14,838
12,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Thanatos
vinhho3803
Thanatos
12
2 / 2 / 1
7,241
453
3,647
15,028
7,301
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
1 / 0 / 4
7,826
489
13,950
9,537
3,977
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
 
Arachne
12
1 / 3 / 2
7,338
459
9,708
13,174
6,386
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
GiantGayWeeb
Baron Samedi
14
5 / 0 / 3
8,834
552
11,205
11,769
6,740
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nu Wa
Raebridar
Nu Wa
12
0 / 2 / 2
7,191
449
5,329
5,653
2,273
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
0 / 0 / 4
7,899
494
5,294
15,620
16,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
22
5
Kills
7
8
Deaths
5
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
4
0
0
W
Neith
 
Neith
1
0
4
3
W
Arachne
 
Arachne
1
3
2
0.67
W
Baron Samedi
GiantGayWeeb
Baron Samedi
5
0
3
6.5
L
3
0
1
3.5
W
Nu Wa
Raebridar
Nu Wa
0
2
2
0.5
L
Cernunnos
RebelRazorback
Cernunnos
0
1
1
0.5
W
0
0
4
2
L
Atlas
jster14
Atlas
0
1
3
1.5
L
Thanatos
vinhho3803
Thanatos
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,384
Damage
45,486
68,090
Taken
55,753
42,950
Mitigated
35,775
28,826
Healing
20,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
7,218
1,051
0
2,910
16,801
13,546
0
9,384
7,417
134
46,334
W
Neith
 
Neith
13,950
4,845
0
3,386
9,537
3,977
480
2,109
7,428
0
71,298
W
Arachne
 
Arachne
9,708
6,995
340
3,583
13,174
6,386
682
2,653
10,521
0
54,927
W
Baron Samedi
GiantGayWeeb
Baron Samedi
11,205
1,907
2,063
4,442
11,769
6,740
1,694
598
11,171
67,737
0
L
9,283
1,084
0
1,425
8,015
3,983
0
2,483
5,532
68,142
0
W
Nu Wa
Raebridar
Nu Wa
5,329
943
0
70
5,653
2,273
564
3,122
2,531
53,038
0
L
Cernunnos
RebelRazorback
Cernunnos
7,821
3,524
0
8,260
13,408
5,345
0
3,141
10,267
0
56,286
W
5,294
603
914
5,285
15,620
16,399
58
5,350
10,270
37,537
1,834
L
Atlas
jster14
Atlas
4,415
665
494
4,761
14,838
12,775
0
4,543
10,295
21,196
0
L
Thanatos
vinhho3803
Thanatos
3,647
805
0
10,976
15,028
7,301
0
2,141
12,887
0
55,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,530
Gold Earned
39,088
424
Minions Killed
438
0
Camps Cleared
0
1,371,367
Distance Traveled
1,456,806
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,982
436
85
5
0
284,114
0
W
Neith
7,826
489
104
7
0
294,040
1
W
Arachne
7,338
459
91
6
0
323,736
0
W
Baron Samedi
8,834
552
102
6
0
277,746
2
L
Nox
7,913
495
129
8
0
290,595
0
W
Nu Wa
7,191
449
74
5
0
244,609
0
L
Cernunnos
6,521
408
102
6
0
267,693
4
W
Artio
7,899
494
67
4
0
316,675
2
L
Atlas
6,873
430
21
1
0
279,612
4
L
Thanatos
7,241
453
87
5
0
249,353
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role