Player Matchup

Pele
Pele
Gardevoix
Pele
Level 108
God Stats
0W - 1L
1,239 SR
Queue Stats
87W - 94L
1,539 Elo+
Solo
Nox
Nox
Pray19
Nox
Level 149
God Stats
28W - 45L
1,412 SR
Queue Stats
124W - 124L
1,462 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
RememberRedrum
Ah Muzen Cab
Level 62
God Stats
2W - 6L
1,500 SR
Queue Stats
21W - 28L
1,536 Elo+
Solo
Chaac
Chaac
Tiasboy1998
Chaac
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,615 Elo+
Solo
Maui
Maui
karioblaze
Maui
Level 160
God Stats
59W - 54L
1,557 SR
Queue Stats
1,015W - 1,057L
1,515 Elo+
Solo
Team Averages
Level 120
1,442 SR
1,534 Elo+

VS

Team Averages
Level 121
1,519 SR
1,510 Elo+
Chronos
Chronos
MasterSprinkle
Chronos
Level 119
God Stats
47W - 52L
1,449 SR
Queue Stats
664W - 741L
1,479 Elo+
Solo
Nox
Nox
RedEther
Nox
Level 143
God Stats
64W - 40L
1,648 SR
Queue Stats
254W - 193L
1,616 Elo+
Party 1
Cerberus
Cerberus
The_Outcast775
Cerberus
Level 124
God Stats
3W - 1L
1,334 SR
Queue Stats
109W - 116L
1,407 Elo+
Solo
Vulcan
Vulcan
WOODxBOOGER
Vulcan
Level 61
God Stats
147W - 133L
1,514 SR
Queue Stats
442W - 489L
1,431 Elo+
Solo
Ne Zha
Ne Zha
YumeMuerta
Ne Zha
Level 158
God Stats
5W - 0L
1,651 SR
Queue Stats
109W - 78L
1,618 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
16
0 / 2 / 3
10,142
1,014
8,325
11,107
4,495
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Nox
Pray19
Nox
16
1 / 0 / 3
10,128
1,013
3,245
4,120
1,782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
RememberRedrum
Ah Muzen Cab
15
2 / 2 / 3
10,098
1,010
12,195
7,623
3,429
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 8 / 3
9,386
939
7,930
20,369
9,579
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
1 / 1 / 3
11,054
1,105
5,013
13,246
13,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Team 1 Tickets

215

VS

Team 2 Tickets

242

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 0 / 5
10,187
1,019
3,216
3,590
1,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
9 / 0 / 4
12,200
1,220
12,809
6,065
2,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cerberus
16
2 / 4 / 9
11,359
1,136
10,304
18,736
23,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Vulcan
16
0 / 1 / 8
9,513
951
12,855
3,309
1,708
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
YumeMuerta
Ne Zha
16
1 / 0 / 11
10,360
1,036
12,518
7,881
10,027
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
50
5
Kills
13
13
Deaths
5
15
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Pele
0
2
3
0.75
W
1
0
5
3.5
L
Nox
Pray19
Nox
1
0
3
2.5
W
9
0
4
11
L
Ah Muzen Cab
RememberRedrum
Ah Muzen Cab
2
2
3
1.75
W
Cerberus
2
4
9
1.63
L
1
8
3
0.31
W
Vulcan
0
1
8
4
W
Ne Zha
YumeMuerta
Ne Zha
1
0
11
6.5
L
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,708
Damage
51,702
56,465
Taken
39,581
32,512
Mitigated
39,146
5,717
Healing
5,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
8,325
1,374
0
451
11,107
4,495
0
6,724
4,383
0
37,519
W
3,216
1,530
307
644
3,590
1,426
0
540
3,050
23,926
0
L
Nox
Pray19
Nox
3,245
74
0
124
4,120
1,782
0
1,965
2,155
29,308
0
W
12,809
1,919
0
200
6,065
2,728
0
1,188
4,877
33,065
0
L
Ah Muzen Cab
RememberRedrum
Ah Muzen Cab
12,195
4,322
0
1,155
7,623
3,429
0
4,286
3,337
0
38,603
W
Cerberus
10,304
949
0
3,598
18,736
23,257
0
4,330
14,406
24,279
0
L
7,930
2,881
0
1,842
20,369
9,579
0
16,366
4,003
0
15,241
W
Vulcan
12,855
5,799
0
12
3,309
1,708
0
952
2,357
23,583
0
W
Ne Zha
YumeMuerta
Ne Zha
12,518
2,473
0
949
7,881
10,027
0
1,248
6,633
186
29,789
L
5,013
840
0
2,145
13,246
13,227
0
10,029
3,217
13,709
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,808
Gold Earned
53,619
218
Minions Killed
244
10
Camps Cleared
8
1,025,327
Distance Traveled
1,035,474
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
10,142
1,014
62
6
9
228,680
3
W
Chronos
10,187
1,019
68
7
0
200,437
0
L
Nox
10,128
1,013
85
9
0
202,841
0
W
Nox
12,200
1,220
71
7
6
221,323
0
L
Ah Muzen Cab
10,098
1,010
54
5
0
192,994
0
W
Cerberus
11,359
1,136
40
4
1
206,885
0
L
Chaac
9,386
939
8
1
0
184,067
0
W
Vulcan
9,513
951
34
3
0
177,192
3
W
Ne Zha
10,360
1,036
31
3
1
229,637
1
L
Maui
11,054
1,105
9
1
1
216,745
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role