Player Matchup

Nu Wa
Nu Wa
OoohhBabyATriple
Nu Wa
Level 147
God Stats
40W - 32L
1,616 SR
Queue Stats
618W - 631L
1,455 Elo+
Solo
Jormungandr
Jormungandr
ShadeKhan
Jormungandr
Level 158
God Stats
6W - 3L
1,837 SR
Queue Stats
531W - 539L
1,512 Elo+
Solo
Danzaburou
Danzaburou
xX TreCool Xx
Danzaburou
Level 118
God Stats
14W - 16L
1,529 SR
Queue Stats
226W - 257L
1,437 Elo+
Party 2
Sun Wukong
Sun Wukong
xXSpeedRaycerXx
Sun Wukong
Level 67
God Stats
30W - 37L
1,542 SR
Queue Stats
124W - 151L
1,435 Elo+
Party 2
Fenrir
Fenrir
xXTHSxBUFFSXx
Fenrir
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 84L
1,475 Elo+
Party 2
Team Averages
Level 115
1,605 SR
1,463 Elo+

VS

Team Averages
Level 99
1,499 SR
1,582 Elo+
Chaac
Chaac
ChristinaLoveQuQ
Chaac
Level 44
God Stats
2W - 0L
1,706 SR
Queue Stats
147W - 23L
1,851 Elo+
Party 1
Danzaburou
Danzaburou
D5loser
Danzaburou
Level 17
God Stats
1W - 1L
1,303 SR
Queue Stats
22W - 7L
1,677 Elo+
Party 1
Vulcan
Vulcan
HotXxmanxX420
Vulcan
Level 120
God Stats
21W - 13L
1,572 SR
Queue Stats
299W - 319L
1,500 Elo+
Solo
Arachne
Arachne
MAICONIGHT89
Arachne
Level 160
God Stats
8W - 10L
1,452 SR
Queue Stats
1,495W - 1,605L
1,431 Elo+
Solo
Maui
Maui
PARALLEL_BULLET3
Maui
Level 155
God Stats
27W - 33L
1,461 SR
Queue Stats
762W - 927L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 6 / 5
11,913
411
18,432
17,298
6,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
ShadeKhan
Jormungandr
20
5 / 4 / 6
14,029
484
19,495
29,557
36,206
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Danzaburou
xX TreCool Xx
Danzaburou
18
3 / 8 / 7
12,721
439
15,188
34,521
15,455
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
xXSpeedRaycerXx
Sun Wukong
18
4 / 4 / 6
12,492
431
16,812
32,121
43,094
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
2 / 7 / 3
12,264
423
8,718
28,291
13,794
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 4 / 12
15,391
531
27,154
38,399
27,631
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
D5loser
Danzaburou
20
15 / 5 / 7
17,740
612
50,765
34,406
17,753
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
4 / 4 / 4
14,238
491
18,214
19,767
9,470
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Arachne
MAICONIGHT89
Arachne
20
4 / 2 / 8
16,529
570
10,958
24,514
13,554
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
0 / 4 / 5
11,876
410
4,345
23,607
25,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
65
17
Kills
29
29
Deaths
19
27
Assists
36
Player
Kills
Deaths
Assists
KDA
W
6
4
12
3
W
Danzaburou
D5loser
Danzaburou
15
5
7
3.7
W
4
4
4
1.5
W
Arachne
MAICONIGHT89
Arachne
4
2
8
4
L
3
6
5
0.92
W
0
4
5
0.63
L
Jormungandr
ShadeKhan
Jormungandr
5
4
6
2
L
Danzaburou
xX TreCool Xx
Danzaburou
3
8
7
0.81
L
Sun Wukong
xXSpeedRaycerXx
Sun Wukong
4
4
6
1.75
L
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,645
Damage
111,436
141,788
Taken
140,693
114,670
Mitigated
94,042
30,488
Healing
46,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
27,154
3,822
0
18,052
38,399
27,631
4,454
8,007
29,159
0
176,048
W
Danzaburou
D5loser
Danzaburou
50,765
20,418
0
13,276
34,406
17,753
3,080
8,700
25,470
0
159,617
W
18,214
5,285
0
6,101
19,767
9,470
3,602
7,778
11,809
132,376
0
W
Arachne
MAICONIGHT89
Arachne
10,958
6,729
0
6,329
24,514
13,554
5,141
5,494
16,878
0
170,541
L
18,432
4,054
0
1,024
17,298
6,121
1,209
877
16,403
86,932
383
W
4,345
1,515
0
2,659
23,607
25,634
109
8,774
14,591
28,697
0
L
Jormungandr
ShadeKhan
Jormungandr
19,495
2,714
0
6,631
29,557
36,206
382
6,008
23,193
87,251
2,344
L
Danzaburou
xX TreCool Xx
Danzaburou
15,188
6,691
0
8,148
34,521
15,455
1,295
6,046
28,207
0
82,881
L
Sun Wukong
xXSpeedRaycerXx
Sun Wukong
16,812
2,678
744
7,244
32,121
43,094
892
5,553
26,334
0
74,319
L
8,718
705
0
6,697
28,291
13,794
0
3,051
25,092
0
83,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,419
Gold Earned
75,774
664
Minions Killed
830
0
Camps Cleared
0
2,420,887
Distance Traveled
2,867,525
18
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
15,391
531
186
6
0
581,342
5
W
Danzaburou
17,740
612
198
7
0
559,575
0
W
Vulcan
14,238
491
177
6
0
549,977
0
W
Arachne
16,529
570
224
8
0
623,417
1
L
Nu Wa
11,913
411
141
5
0
427,616
3
W
Maui
11,876
410
45
2
0
553,214
0
L
Jormungandr
14,029
484
134
5
0
497,762
10
L
Danzaburou
12,721
439
127
4
0
477,680
5
L
Sun Wukong
12,492
431
131
5
0
533,332
0
L
Fenrir
12,264
423
131
5
0
484,497
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role