Player Matchup

Set
Set
BigCoomSmallPP
Set
Level 158
God Stats
3W - 1L
1,789 SR
Queue Stats
381W - 169L
1,838 Elo+
Party 1
Rama
Rama
CapoJoe
Rama
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
125W - 133L
1,555 Elo+
Solo
Maui
Maui
MattyMcFly
Maui
Level 153
God Stats
38W - 12L
1,748 SR
Queue Stats
183W - 65L
1,739 Elo+
Party 1
Tyr
Tyr
ZombieBillyMays
Tyr
Level 160
God Stats
5W - 1L
1,748 SR
Queue Stats
217W - 104L
1,774 Elo+
Party 1
Kukulkan
Kukulkan
coolroco101
Kukulkan
Level 107
God Stats
8W - 2L
1,675 SR
Queue Stats
173W - 108L
1,637 Elo+
Solo
Team Averages
Level 147
1,692 SR
1,708 Elo+

VS

Team Averages
Level 118
1,505 SR
1,549 Elo+
Sun Wukong
Sun Wukong
AxelZagas
Sun Wukong
Level 105
God Stats
2W - 3L
1,362 SR
Queue Stats
37W - 36L
1,506 Elo+
Party 2
Chiron
Chiron
Hershtak
Chiron
Level 105
God Stats
11W - 11L
1,574 SR
Queue Stats
35W - 33L
1,515 Elo+
Party 2
Janus
Janus
TheWelshman
Janus
Level 160
God Stats
5W - 5L
1,552 SR
Queue Stats
91W - 94L
1,576 Elo+
Solo
Maui
Maui
iYuanxing
Maui
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 36L
1,511 Elo+
Party 2
Awilix
Awilix
vexedpharaoh
Awilix
Level 129
God Stats
1W - 2L
1,537 SR
Queue Stats
106W - 86L
1,638 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
13 / 3 / 2
12,000
667
17,338
17,147
8,673
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rama
CapoJoe
Rama
16
1 / 1 / 6
10,096
561
9,186
13,830
5,156
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
3 / 4 / 6
9,155
509
8,184
15,387
14,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
3 / 0 / 4
11,463
637
13,067
12,447
14,242
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kukulkan
coolroco101
Kukulkan
15
1 / 3 / 6
10,144
564
12,727
9,662
4,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AxelZagas
Sun Wukong
15
1 / 3 / 1
8,849
492
6,740
17,758
14,247
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chiron
Hershtak
Chiron
14
5 / 4 / 0
8,708
484
12,477
15,049
6,333
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 3 / 4
9,029
502
6,686
10,142
4,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Maui
10
0 / 6 / 8
7,293
405
4,671
19,492
17,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Awilix
14
3 / 5 / 5
8,622
479
10,849
18,965
8,379
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
29
21
Kills
11
11
Deaths
21
24
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
AxelZagas
Sun Wukong
1
3
1
0.5
W
13
3
2
4.67
W
Rama
CapoJoe
Rama
1
1
6
4
L
Chiron
Hershtak
Chiron
5
4
0
1.25
W
3
4
6
1.5
L
2
3
4
1.33
W
3
0
4
5
W
Kukulkan
coolroco101
Kukulkan
1
3
6
1.33
L
Maui
0
6
8
0.67
L
Awilix
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,502
Damage
41,423
68,473
Taken
81,406
46,433
Mitigated
50,823
21,314
Healing
15,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
AxelZagas
Sun Wukong
6,740
745
0
5,758
17,758
14,247
0
1,527
16,187
273
59,594
W
17,338
7,601
0
4,016
17,147
8,673
288
3,025
14,122
0
116,665
W
Rama
CapoJoe
Rama
9,186
7,449
0
5,710
13,830
5,156
350
2,166
11,664
28
80,248
L
Chiron
Hershtak
Chiron
12,477
6,890
854
3,746
15,049
6,333
175
4,685
10,286
0
57,277
W
8,184
1,499
617
2,696
15,387
14,071
52
3,921
11,466
28,049
1,812
L
6,686
457
0
648
10,142
4,335
0
2,658
7,282
62,487
0
W
13,067
1,824
0
6,100
12,447
14,242
83
1,063
11,384
310
86,724
W
Kukulkan
coolroco101
Kukulkan
12,727
1,775
0
2,175
9,662
4,291
1,030
2,091
7,571
77,592
0
L
Maui
4,671
1,243
0
2,772
19,492
17,529
0
5,905
13,465
17,209
0
L
Awilix
10,849
4,797
0
1,952
18,965
8,379
0
5,453
13,263
0
82,843

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,858
Gold Earned
42,501
617
Minions Killed
466
0
Camps Cleared
0
1,787,601
Distance Traveled
1,776,820
20
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,849
492
106
6
0
363,730
9
W
Set
12,000
667
167
9
0
353,420
4
W
Rama
10,096
561
128
7
0
345,802
5
L
Chiron
8,708
484
89
5
0
332,222
2
W
Maui
9,155
509
34
2
0
355,569
6
L
Janus
9,029
502
130
7
0
356,294
5
W
Tyr
11,463
637
159
9
0
404,024
5
W
Kukulkan
10,144
564
129
7
0
328,786
0
L
Maui
7,293
405
19
1
0
330,424
4
L
Awilix
8,622
479
122
7
0
394,150
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role