Player Matchup

Mercury
Mercury
Gold I
DamnF7Warriors
Mercury
Gold I
Level 157
God Stats
2W - 1L
1,626 SR
Queue Stats
211W - 204L
1,701 MMR
Solo
Scylla
Scylla
Platinum III
DeniedLight
Scylla
Platinum III
Level 62
God Stats
0W - 2L
1,299 SR
Queue Stats
174W - 181L
1,794 MMR
Solo
Jing Wei
Jing Wei
Platinum III
Fl1Xy
Jing Wei
Platinum III
Level 122
God Stats
8W - 17L
1,400 SR
Queue Stats
228W - 226L
1,649 MMR
Solo
Sylvanus
Sylvanus
Silver II
Sanfe
Sylvanus
Silver II
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,460 MMR
Solo
Achilles
Achilles
Gold V
swisha0763969402
Achilles
Gold V
Level 107
God Stats
5W - 5L
1,551 SR
Queue Stats
67W - 66L
1,390 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 115
1,475 SR
1,599 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 114
1,467 SR
1,400 MMR
Baba Yaga
Baba Yaga
Masters
 
Baba Yaga
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Gold II
 
Tyr
Gold II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ishtar
Ishtar
Silver IV
Chernogod1
Ishtar
Silver IV
Level 47
God Stats
1W - 1L
1,407 SR
Queue Stats
11W - 9L
1,351 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver I
庭下饮酒谪仙人
Kumbhakarna
Silver I
Level 138
God Stats
6W - 6L
1,233 SR
Queue Stats
265W - 316L
1,300 MMR
Party 1
Fenrir
Fenrir
Gold III
靓仔637F1
Fenrir
Gold III
Level 66
God Stats
31W - 22L
1,696 SR
Queue Stats
202W - 203L
1,348 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 2
6,415
458
4,506
11,117
4,064
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Scylla
11
1 / 2 / 0
6,454
461
4,440
7,070
2,886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
Fl1Xy
Jing Wei
11
1 / 2 / 0
6,540
467
7,505
11,798
4,606
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+25
Physical Power
+7%
Attack Speed

Sylvanus
Sanfe
Sylvanus
10
0 / 2 / 2
6,338
453
4,373
12,950
10,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

11
1 / 4 / 0
6,289
449
8,560
13,546
9,463
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bans
SusanoKaliGuan Yu

VS

Bans
BakasuraKhepriYu Huang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
 
Baba Yaga
14
5 / 0 / 2
8,639
617
13,034
6,916
3,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Tyr
 
Tyr
13
0 / 1 / 6
8,193
585
9,296
15,933
18,881
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Ishtar
Chernogod1
Ishtar
13
1 / 0 / 3
8,036
574
6,260
7,513
2,804
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

10
1 / 2 / 2
6,753
482
3,003
12,552
8,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Fenrir
12
5 / 0 / 1
7,713
551
5,470
10,778
4,311
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
26
3
Kills
12
12
Deaths
3
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Baba Yaga
 
Baba Yaga
5
0
2
6
W
Tyr
 
Tyr
0
1
6
3
W
Ishtar
Chernogod1
Ishtar
1
0
3
2.5
L
0
2
2
0.5
L
Scylla
1
2
0
0.5
L
Jing Wei
Fl1Xy
Jing Wei
1
2
0
0.5
L
Sylvanus
Sanfe
Sylvanus
0
2
2
0.5
L
1
4
0
0.25
W
1
2
2
1
W
Fenrir
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,384
Damage
37,063
56,481
Taken
53,692
31,564
Mitigated
37,172
19,018
Healing
21,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baba Yaga
 
Baba Yaga
13,034
222
0
1,432
6,916
3,075
0
2,013
4,694
73,150
0
W
Tyr
 
Tyr
9,296
832
0
8,947
15,933
18,881
0
708
15,185
0
56,480
W
Ishtar
Chernogod1
Ishtar
6,260
3,552
0
4,618
7,513
2,804
1,020
850
6,663
0
74,903
L
4,506
2,187
0
2,235
11,117
4,064
0
2,528
8,589
0
51,545
L
Scylla
4,440
900
0
1,000
7,070
2,886
0
5,108
1,962
40,238
0
L
Jing Wei
Fl1Xy
Jing Wei
7,505
5,715
0
5,897
11,798
4,606
0
2,380
9,418
0
58,813
L
Sylvanus
Sanfe
Sylvanus
4,373
1,517
1,759
4,893
12,950
10,545
0
4,589
8,361
26,854
5,086
L
8,560
2,024
0
3,234
13,546
9,463
0
1,432
12,114
0
42,788
W
3,003
230
202
3,703
12,552
8,101
0
3,160
9,316
14,247
0
W
Fenrir
5,470
1,185
0
2,933
10,778
4,311
192
1,660
9,038
0
48,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,036
Gold Earned
39,334
382
Minions Killed
460
0
Camps Cleared
0
1,388,608
Distance Traveled
1,484,023
14
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baba Yaga
8,639
617
120
9
0
290,120
5
W
Tyr
8,193
585
119
9
0
319,159
3
W
Ishtar
8,036
574
126
9
0
269,690
4
L
Mercury
6,415
458
83
6
0
354,096
2
L
Scylla
6,454
461
88
6
0
271,608
4
L
Jing Wei
6,540
467
83
6
0
249,499
3
L
Sylvanus
6,338
453
54
4
0
225,559
1
L
Achilles
6,289
449
74
5
0
287,846
4
W
Kumbhakarna
6,753
482
12
1
0
280,335
3
W
Fenrir
7,713
551
83
6
0
324,719
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role