Player Matchup

Horus
Horus
 
Horus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
Dracula31rus
The Morrigan
Level 158
God Stats
1W - 2L
1,387 SR
Queue Stats
62W - 71L
1,488 Elo+
Party 2
Kukulkan
Kukulkan
Gr4ndDessert
Kukulkan
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 85L
1,526 Elo+
Solo
Thor
Thor
pixar007
Thor
Level 160
God Stats
2W - 1L
1,800 SR
Queue Stats
68W - 86L
1,487 Elo+
Party 2
Bastet
Bastet
pol2812
Bastet
Level 142
God Stats
0W - 7L
1,282 SR
Queue Stats
325W - 335L
1,615 Elo+
Solo
Team Averages
Level 152
1,494 SR
1,523 Elo+

VS

Team Averages
Level 133
1,443 SR
1,534 Elo+
Ganesha
Ganesha
NaciCHEF
Ganesha
Level 160
God Stats
14W - 17L
1,392 SR
Queue Stats
735W - 750L
1,585 Elo+
Solo
Artemis
Artemis
Nawafا
Artemis
Level 160
God Stats
4W - 4L
1,368 SR
Queue Stats
250W - 275L
1,505 Elo+
Solo
King Arthur
King Arthur
OrneryX
King Arthur
Level 108
God Stats
1W - 2L
1,339 SR
Queue Stats
159W - 175L
1,523 Elo+
Party 1
He Bo
He Bo
SoulXel
He Bo
Level 149
God Stats
5W - 2L
1,719 SR
Queue Stats
286W - 277L
1,555 Elo+
Party 1
Sylvanus
Sylvanus
ydemann
Sylvanus
Level 89
God Stats
9W - 10L
1,399 SR
Queue Stats
725W - 707L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
17
1 / 5 / 12
10,981
646
6,810
30,894
44,437
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

The Morrigan
Dracula31rus
The Morrigan
18
4 / 7 / 7
10,754
633
14,918
15,874
6,453
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
Gr4ndDessert
Kukulkan
19
2 / 4 / 9
11,164
657
20,934
15,987
10,382
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thor
17
3 / 7 / 12
10,364
610
15,198
27,494
29,270
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bastet
pol2812
Bastet
20
8 / 4 / 7
12,218
719
15,709
18,320
9,245
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
NaciCHEF
Ganesha
19
0 / 3 / 25
10,917
642
16,792
23,136
32,087
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Artemis
Nawafا
Artemis
20
15 / 6 / 7
14,217
836
34,621
20,436
12,878
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
OrneryX
King Arthur
17
1 / 5 / 16
10,637
626
14,576
21,543
24,787
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

He Bo
SoulXel
He Bo
20
11 / 5 / 11
12,883
758
21,468
13,859
8,109
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
ydemann
Sylvanus
20
0 / 1 / 24
11,433
673
11,268
19,850
21,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
110
18
Kills
27
27
Deaths
20
47
Assists
83
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
5
12
1.4
L
The Morrigan
Dracula31rus
The Morrigan
4
7
7
1.07
L
Kukulkan
Gr4ndDessert
Kukulkan
2
4
9
1.63
W
Ganesha
NaciCHEF
Ganesha
0
3
25
4.17
W
Artemis
Nawafا
Artemis
15
6
7
3.08
W
King Arthur
OrneryX
King Arthur
1
5
16
1.8
W
He Bo
SoulXel
He Bo
11
5
11
3.3
L
Thor
3
7
12
1.29
L
Bastet
pol2812
Bastet
8
4
7
2.88
W
Sylvanus
ydemann
Sylvanus
0
1
24
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,569
Damage
98,725
108,569
Taken
98,824
99,787
Mitigated
99,356
43,149
Healing
48,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
6,810
2,702
11,928
14,141
30,894
44,437
120
12,512
17,614
0
11,982
L
The Morrigan
Dracula31rus
The Morrigan
14,918
3,511
1,362
2,032
15,874
6,453
964
8,907
6,795
28,428
2,470
L
Kukulkan
Gr4ndDessert
Kukulkan
20,934
1,252
1,641
1,756
15,987
10,382
234
4,433
11,336
53,421
0
W
Ganesha
NaciCHEF
Ganesha
16,792
986
327
2,032
23,136
32,087
148
7,546
15,590
30,543
0
W
Artemis
Nawafا
Artemis
34,621
12,025
790
4,984
20,436
12,878
2,202
6,027
14,409
0
79,149
W
King Arthur
OrneryX
King Arthur
14,576
1,012
3,306
1,114
21,543
24,787
147
7,051
14,492
217
24,899
W
He Bo
SoulXel
He Bo
21,468
914
3,066
1,234
13,859
8,109
2,023
7,068
6,791
40,410
0
L
Thor
15,198
1,148
1,595
1,947
27,494
29,270
685
11,978
15,080
0
22,047
L
Bastet
pol2812
Bastet
15,709
3,274
1,452
5,295
18,320
9,245
782
10,037
8,040
0
31,154
W
Sylvanus
ydemann
Sylvanus
11,268
1,858
20,388
11,129
19,850
21,495
647
6,277
13,573
21,786
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,481
Gold Earned
60,087
181
Minions Killed
222
0
Camps Cleared
0
1,466,527
Distance Traveled
1,486,749
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
10,981
646
14
1
0
290,615
3
L
The Morrigan
10,754
633
53
3
0
252,620
0
L
Kukulkan
11,164
657
74
4
0
292,276
0
W
Ganesha
10,917
642
0
0
0
292,119
5
W
Artemis
14,217
836
101
6
0
262,419
3
W
King Arthur
10,637
626
29
2
0
327,177
0
W
He Bo
12,883
758
43
3
0
299,189
4
L
Thor
10,364
610
11
1
0
255,626
0
L
Bastet
12,218
719
29
2
0
375,390
4
W
Sylvanus
11,433
673
49
3
0
305,845
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role