Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
DarkstryderWolf
Fenrir
Level 69
God Stats
13W - 8L
1,625 SR
Queue Stats
73W - 92L
1,396 Elo+
Party 1
Sobek
Sobek
DontCare4444
Sobek
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 6L
1,430 Elo+
Party 1
Neith
Neith
FreshmanMeth
Neith
Level 82
God Stats
214W - 210L
1,437 SR
Queue Stats
272W - 303L
1,348 Elo+
Party 1
Baron Samedi
Baron Samedi
Radicalsnek
Baron Samedi
Level 98
God Stats
2W - 11L
1,202 SR
Queue Stats
366W - 343L
1,406 Elo+
Party 1
Team Averages
Level 78
1,453 SR
1,416 Elo+

VS

Team Averages
Level 65
1,381 SR
1,326 Elo+
Baron Samedi
Baron Samedi
COGParrot
Baron Samedi
Level 77
God Stats
3W - 3L
1,644 SR
Queue Stats
51W - 49L
1,317 Elo+
Party 3
Ymir
Ymir
Gingerbredman117
Ymir
Level 5
God Stats
1W - 2L
1,177 SR
Queue Stats
2W - 4L
1,246 Elo+
Party 3
Pele
Pele
NuClearCOWBOY94
Pele
Level 64
God Stats
11W - 10L
1,171 SR
Queue Stats
68W - 75L
1,335 Elo+
Party 2
Chiron
Chiron
Warbear54
Chiron
Level 99
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 44L
1,312 Elo+
Party 3
Vamana
Vamana
omano04
Vamana
Level 82
God Stats
18W - 13L
1,414 SR
Queue Stats
107W - 89L
1,420 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
15
3 / 7 / 3
9,797
490
13,111
23,984
18,804
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
3 / 5 / 1
9,186
459
6,822
17,150
8,004
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
0 / 2 / 1
7,939
397
4,020
19,069
20,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 4 / 1
7,605
380
8,738
17,787
6,738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
Radicalsnek
Baron Samedi
16
2 / 6 / 3
9,639
482
11,413
17,328
9,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
COGParrot
Baron Samedi
18
3 / 1 / 8
10,893
545
11,529
10,621
5,826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
0 / 1 / 6
9,349
467
4,590
12,035
13,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

18
4 / 4 / 7
11,067
553
16,028
19,970
9,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Chiron
Warbear54
Chiron
17
8 / 0 / 2
10,436
522
19,299
12,995
5,634
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Vamana
omano04
Vamana
17
9 / 4 / 4
11,413
571
15,684
20,929
17,365
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
51
9
Kills
24
24
Deaths
10
9
Assists
27
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
3
7
3
0.64
W
Baron Samedi
COGParrot
Baron Samedi
3
1
8
7
L
3
5
1
0.7
L
0
2
1
0.25
L
1
4
1
0.38
W
0
1
6
3
W
4
4
7
1.88
L
Baron Samedi
Radicalsnek
Baron Samedi
2
6
3
0.58
W
Chiron
Warbear54
Chiron
8
0
2
9
W
Vamana
omano04
Vamana
9
4
4
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,104
Damage
67,130
95,318
Taken
76,550
63,575
Mitigated
51,487
24,541
Healing
29,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
13,111
2,021
0
5,064
23,984
18,804
0
2,648
21,336
0
66,928
W
Baron Samedi
COGParrot
Baron Samedi
11,529
1,190
2,626
4,122
10,621
5,826
1,304
2,820
7,801
79,393
0
L
6,822
1,680
0
1,921
17,150
8,004
0
2,710
14,440
0
70,213
L
4,020
292
0
7,035
19,069
20,837
0
4,445
14,624
22,809
2,635
L
8,738
2,844
0
5,760
17,787
6,738
0
1,698
16,089
0
55,219
W
4,590
1,173
0
1,536
12,035
13,599
188
3,124
8,911
28,480
0
W
16,028
4,097
0
10,168
19,970
9,063
1,230
5,429
14,541
0
104,940
L
Baron Samedi
Radicalsnek
Baron Samedi
11,413
1,679
256
4,505
17,328
9,192
0
5,051
12,277
78,728
0
W
Chiron
Warbear54
Chiron
19,299
7,460
1,082
5,638
12,995
5,634
2,459
1,817
11,178
0
88,344
W
Vamana
omano04
Vamana
15,684
5,222
0
4,721
20,929
17,365
3,372
1,530
19,399
2,054
77,881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,166
Gold Earned
53,158
469
Minions Killed
562
0
Camps Cleared
0
1,808,230
Distance Traveled
1,818,869
18
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,797
490
114
6
0
360,277
8
W
Baron Samedi
10,893
545
142
7
0
368,675
0
L
Fenrir
9,186
459
103
5
0
415,934
3
L
Sobek
7,939
397
28
1
0
368,989
1
L
Neith
7,605
380
89
4
0
334,402
0
W
Ymir
9,349
467
33
2
0
312,217
0
W
Pele
11,067
553
149
7
0
391,439
0
L
Baron Samedi
9,639
482
135
7
0
328,628
6
W
Chiron
10,436
522
117
6
0
355,055
7
W
Vamana
11,413
571
121
6
0
391,483
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role