Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Diplo64
Danzaburou
Level 106
God Stats
3W - 2L
1,652 SR
Queue Stats
208W - 197L
1,487 Elo+
Solo
Serqet
Serqet
High Is Flyy
Serqet
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,391 Elo+
Solo
Chronos
Chronos
Jermofot
Chronos
Level 159
God Stats
3W - 5L
1,572 SR
Queue Stats
396W - 404L
1,505 Elo+
Solo
Horus
Horus
King_Skoot
Horus
Level 160
God Stats
0W - 4L
1,218 SR
Queue Stats
568W - 588L
1,598 Elo+
Solo
Team Averages
Level 133
1,488 SR
1,496 Elo+

VS

Team Averages
Level 120
1,411 SR
1,515 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
DImOortalBLadeK
Ares
Level 101
God Stats
8W - 5L
1,518 SR
Queue Stats
210W - 191L
1,510 Elo+
Party 1
Sol
Sol
SH0TZ99
Sol
Level 97
God Stats
2W - 5L
1,267 SR
Queue Stats
176W - 173L
1,491 Elo+
Party 1
Geb
Geb
SpooderMayne
Geb
Level 126
God Stats
3W - 2L
1,518 SR
Queue Stats
240W - 244L
1,549 Elo+
Party 2
Persephone
Persephone
x TBR Crysiis x
Persephone
Level 126
God Stats
1W - 1L
1,250 SR
Queue Stats
119W - 109L
1,525 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
16
2 / 2 / 2
8,054
805
18,112
11,657
16,466
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Danzaburou
Diplo64
Danzaburou
13
1 / 5 / 2
7,629
763
14,474
12,760
6,148
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serqet
14
0 / 1 / 4
7,178
718
3,724
8,695
12,158
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chronos
Jermofot
Chronos
13
0 / 2 / 2
7,013
701
7,407
7,094
3,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Horus
11
0 / 2 / 0
6,547
655
4,090
11,837
14,149
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
14
2 / 2 / 10
8,800
880
6,617
14,718
17,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

15
4 / 1 / 7
9,249
925
7,185
17,655
13,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sol
15
2 / 0 / 8
8,408
841
11,786
7,903
4,252
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

14
2 / 1 / 9
8,963
896
8,608
12,332
13,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Persephone
x TBR Crysiis x
Persephone
14
2 / 1 / 10
8,283
828
12,183
9,022
5,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
56
3
Kills
12
12
Deaths
5
10
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
2
2
1.5
W
Sylvanus
 
Sylvanus
2
2
10
3.5
W
4
1
7
7.5
L
Danzaburou
Diplo64
Danzaburou
1
5
2
0.4
L
Serqet
0
1
4
2
L
Chronos
Jermofot
Chronos
0
2
2
0.5
L
Horus
0
2
0
0
W
Sol
2
0
8
6
W
2
1
9
6.5
W
Persephone
x TBR Crysiis x
Persephone
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,807
Damage
46,379
52,043
Taken
61,630
52,080
Mitigated
54,186
22,313
Healing
39,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
18,112
672
1,419
1,986
11,657
16,466
0
10,090
1,567
35,051
0
W
Sylvanus
 
Sylvanus
6,617
1,325
13,880
6,672
14,718
17,176
320
5,957
8,677
9,059
0
W
7,185
408
646
6,228
17,655
13,775
926
6,653
10,528
10,928
0
L
Danzaburou
Diplo64
Danzaburou
14,474
6,291
166
2,981
12,760
6,148
0
11,473
1,287
0
25,731
L
Serqet
3,724
403
357
1,946
8,695
12,158
0
7,769
926
0
7,295
L
Chronos
Jermofot
Chronos
7,407
2,388
1,560
1,535
7,094
3,159
0
6,461
633
15,485
0
L
Horus
4,090
2,080
4,748
5,615
11,837
14,149
0
10,586
1,251
0
7,120
W
Sol
11,786
4,667
2,489
1,630
7,903
4,252
1,170
3,258
4,645
30,900
0
W
8,608
478
2,111
3,160
12,332
13,642
78
5,279
6,874
16,971
0
W
Persephone
x TBR Crysiis x
Persephone
12,183
2,470
952
1,598
9,022
5,341
1,163
4,371
4,524
25,832
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,421
Gold Earned
43,703
102
Minions Killed
112
0
Camps Cleared
0
960,466
Distance Traveled
977,577
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,054
805
42
4
0
206,694
0
W
Sylvanus
8,800
880
10
1
0
188,832
0
W
Ares
9,249
925
5
1
0
211,252
2
L
Danzaburou
7,629
763
18
2
0
163,079
1
L
Serqet
7,178
718
7
1
0
227,672
2
L
Chronos
7,013
701
28
3
0
203,194
2
L
Horus
6,547
655
7
1
0
159,827
3
W
Sol
8,408
841
48
5
0
195,830
0
W
Geb
8,963
896
17
2
0
213,693
5
W
Persephone
8,283
828
32
3
0
167,970
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role