Player Matchup

Thanatos
Thanatos
GugasanWax
Thanatos
Level 157
God Stats
0W - 2L
1,219 SR
Queue Stats
307W - 190L
1,725 Elo+
Party 2
Tyr
Tyr
MAXX OverdriVV
Tyr
Level 158
God Stats
7W - 11L
1,706 SR
Queue Stats
339W - 269L
1,711 Elo+
Party 2
Baron Samedi
Baron Samedi
OBw Th3xHiTmaN
Baron Samedi
Level 156
God Stats
8W - 5L
1,728 SR
Queue Stats
103W - 72L
1,705 Elo+
Party 2
Team Averages
Level 157
1,551 SR
1,714 Elo+

VS

Team Averages
Level 140
1,535 SR
1,593 Elo+
Sylvanus
Sylvanus
KingMonsTaa
Sylvanus
Level 155
God Stats
5W - 6L
1,565 SR
Queue Stats
457W - 314L
1,638 Elo+
Party 1
Shiva
Shiva
Warden_OwO
Shiva
Level 136
God Stats
2W - 2L
1,497 SR
Queue Stats
58W - 64L
1,515 Elo+
Solo
Janus
Janus
lilwormy224
Janus
Level 129
God Stats
20W - 22L
1,543 SR
Queue Stats
545W - 422L
1,627 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
GugasanWax
Thanatos
16
2 / 11 / 3
12,551
598
13,911
25,896
16,826
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

18
3 / 5 / 2
13,390
638
22,644
45,092
63,380
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
OBw Th3xHiTmaN
Baron Samedi
16
1 / 9 / 4
12,134
578
18,605
21,169
9,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
KingMonsTaa
Sylvanus
20
3 / 1 / 22
15,510
739
18,484
29,021
53,104
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shiva
20
11 / 3 / 12
14,874
708
32,867
28,066
37,144
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
11 / 2 / 12
15,509
739
26,992
15,572
8,696
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
71
6
Kills
25
25
Deaths
6
9
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Thanatos
GugasanWax
Thanatos
2
11
3
0.32
W
Sylvanus
KingMonsTaa
Sylvanus
3
1
22
14
L
3
5
2
0.8
L
Baron Samedi
OBw Th3xHiTmaN
Baron Samedi
1
9
4
0.33
W
Shiva
11
3
12
5.67
W
11
2
12
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,160
Damage
78,343
92,157
Taken
72,659
90,052
Mitigated
98,944
33,496
Healing
33,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
GugasanWax
Thanatos
13,911
2,508
0
10,659
25,896
16,826
0
12,030
13,866
0
34,780
W
Sylvanus
KingMonsTaa
Sylvanus
18,484
3,881
9,526
15,754
29,021
53,104
766
7,048
21,517
29,008
0
L
22,644
2,978
0
14,037
45,092
63,380
80
20,458
24,634
0
60,483
L
Baron Samedi
OBw Th3xHiTmaN
Baron Samedi
18,605
1,075
3,851
4,949
21,169
9,846
134
14,370
6,799
54,793
0
W
Shiva
32,867
7,172
2,186
5,462
28,066
37,144
641
7,518
19,964
1,153
63,042
W
26,992
982
0
945
15,572
8,696
1,630
4,477
10,624
107,925
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,075
Gold Earned
45,893
211
Minions Killed
252
4
Camps Cleared
13
1,038,746
Distance Traveled
1,137,560
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
12,551
598
53
3
0
342,335
2
W
Sylvanus
15,510
739
14
1
0
376,362
0
L
Tyr
13,390
638
66
3
2
389,633
4
L
Baron Samedi
12,134
578
92
4
2
306,778
4
W
Shiva
14,874
708
51
2
4
392,163
4
W
Janus
15,509
739
187
9
9
369,035
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role