Player Matchup

Zhong Kui
Zhong Kui
Jinxta
Zhong Kui
Level 89
God Stats
11W - 7L
1,500 SR
Queue Stats
380W - 450L
1,456 Elo+
Party 1
Khepri
Khepri
lmJawnMorgan
Khepri
Level 125
God Stats
1W - 0L
1,468 SR
Queue Stats
15W - 9L
1,534 Elo+
Party 1
Chaac
Chaac
oLuzifer
Chaac
Level 129
God Stats
3W - 1L
1,603 SR
Queue Stats
60W - 40L
1,536 Elo+
Party 1
Team Averages
Level 114
1,524 SR
1,509 Elo+

VS

Team Averages
Level 102
1,640 SR
1,569 Elo+
Danzaburou
Danzaburou
DaddyDabbin3112
Danzaburou
Level 81
God Stats
30W - 12L
1,645 SR
Queue Stats
578W - 447L
1,539 Elo+
Party 2
Horus
Horus
DeathbyFire2
Horus
Level 138
God Stats
30W - 20L
1,644 SR
Queue Stats
659W - 488L
1,560 Elo+
Party 2
Scylla
Scylla
OuuLilZiggy
Scylla
Level 88
God Stats
9W - 10L
1,633 SR
Queue Stats
477W - 392L
1,607 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Jinxta
Zhong Kui
15
4 / 0 / 7
10,547
703
21,044
11,387
10,631
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Khepri
15
1 / 0 / 9
10,681
712
9,053
18,943
21,956
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Chaac
oLuzifer
Chaac
16
6 / 2 / 5
10,770
718
17,090
23,392
22,674
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DaddyDabbin3112
Danzaburou
12
0 / 5 / 2
8,324
555
9,292
16,465
7,937
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
0 / 4 / 2
8,406
560
10,338
24,388
20,163
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Scylla
14
1 / 2 / 1
8,924
595
16,288
13,856
8,531
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
6
11
Kills
1
2
Deaths
11
21
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
DaddyDabbin3112
Danzaburou
0
5
2
0.2
L
0
4
2
0.25
W
Zhong Kui
Jinxta
Zhong Kui
4
0
7
7.5
L
Scylla
1
2
1
0.75
W
Khepri
1
0
9
5.5
W
Chaac
oLuzifer
Chaac
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,187
Damage
35,918
53,722
Taken
54,709
55,261
Mitigated
36,631
26,970
Healing
19,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
DaddyDabbin3112
Danzaburou
9,292
1,702
0
3,886
16,465
7,937
0
9,950
6,515
0
31,964
L
10,338
5,749
5,895
8,080
24,388
20,163
0
12,288
11,908
0
27,154
W
Zhong Kui
Jinxta
Zhong Kui
21,044
2,418
0
6,379
11,387
10,631
1,730
3,049
8,338
52,473
0
L
Scylla
16,288
1,127
0
1,612
13,856
8,531
0
7,753
6,103
47,557
0
W
Khepri
9,053
841
3,953
7,085
18,943
21,956
105
5,324
13,619
19,615
0
W
Chaac
oLuzifer
Chaac
17,090
3,112
1,448
8,105
23,392
22,674
840
8,299
15,093
0
51,559

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,998
Gold Earned
25,654
187
Minions Killed
141
7
Camps Cleared
5
771,352
Distance Traveled
754,935
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,324
555
40
3
1
232,878
3
L
Horus
8,406
560
24
2
1
266,973
0
W
Zhong Kui
10,547
703
92
6
3
244,910
4
L
Scylla
8,924
595
77
5
3
255,084
0
W
Khepri
10,681
712
30
2
2
257,806
2
W
Chaac
10,770
718
65
4
2
268,636
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role