Player Matchup

Ymir
Ymir
DEATHSxRIPER
Ymir
Level 158
God Stats
3W - 5L
1,683 SR
Queue Stats
124W - 104L
1,519 Elo+
Party 2
Hel
Hel
DieSantLo
Hel
Level 117
God Stats
1W - 6L
1,509 SR
Queue Stats
262W - 237L
1,516 Elo+
Party 3
Maui
Maui
HadesOne1
Maui
Level 128
God Stats
3W - 12L
1,048 SR
Queue Stats
91W - 90L
1,459 Elo+
Solo
Da Ji
Da Ji
RealMadrid916
Da Ji
Level 103
God Stats
3W - 2L
1,617 SR
Queue Stats
143W - 139L
1,552 Elo+
Party 3
Rama
Rama
Snip3DragoH18
Rama
Level 113
God Stats
4W - 5L
1,505 SR
Queue Stats
112W - 92L
1,532 Elo+
Party 2
Team Averages
Level 124
1,472 SR
1,515 Elo+

VS

Team Averages
Level 137
1,524 SR
1,548 Elo+
Merlin
Merlin
 
Merlin
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
JUkeMAsterFLexx
Janus
Level 147
God Stats
47W - 51L
1,530 SR
Queue Stats
528W - 539L
1,547 Elo+
Party 1
Fenrir
Fenrir
KingJabroni
Fenrir
Level 160
God Stats
23W - 14L
1,760 SR
Queue Stats
610W - 288L
1,669 Elo+
Party 1
Sobek
Sobek
ShowdownHunter
Sobek
Level 62
God Stats
10W - 19L
1,407 SR
Queue Stats
39W - 43L
1,412 Elo+
Solo
Ishtar
Ishtar
llughnasadh
Ishtar
Level 160
God Stats
7W - 12L
1,425 SR
Queue Stats
696W - 598L
1,613 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 3 / 1
6,945
1,389
4,908
7,711
3,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 0 / 0
5,185
1,037
0
0
0
Maui
11
1 / 3 / 3
6,456
1,291
2,362
6,456
3,549
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
1 / 3 / 0
6,286
1,257
3,646
7,024
3,520
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 4 / 4
6,053
1,211
5,046
7,716
2,658
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Team 1 Tickets

330

VS

Team 2 Tickets

376

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
2 / 0 / 5
6,812
1,362
5,382
628
279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
2 / 1 / 9
6,970
1,394
6,353
2,714
1,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
12
2 / 1 / 5
6,451
1,290
4,676
4,372
3,330
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
1 / 1 / 7
6,819
1,364
2,811
5,837
5,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ishtar
12
6 / 2 / 4
7,692
1,538
6,211
5,804
2,645
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
43
5
Kills
13
13
Deaths
5
8
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
0
5
4.5
L
3
3
1
1.17
L
0
0
0
0
L
Maui
1
3
3
0.83
W
2
1
9
6.5
W
Fenrir
2
1
5
4.5
L
1
3
0
0.33
W
1
1
7
4.5
L
0
4
4
0.5
W
Ishtar
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,962
Damage
25,433
28,907
Taken
19,355
13,623
Mitigated
13,128
2,101
Healing
2,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
5,382
159
0
54
628
279
0
151
477
19,131
0
L
4,908
1,481
0
1,034
7,711
3,896
0
4,315
3,304
19,669
1,068
L
0
0
0
0
0
0
0
0
0
0
0
L
Maui
2,362
473
0
268
6,456
3,549
0
2,646
3,748
10,532
0
W
6,353
47
0
0
2,714
1,146
0
464
2,250
15,883
0
W
Fenrir
4,676
719
0
325
4,372
3,330
0
1,642
2,730
0
9,626
L
3,646
674
43
80
7,024
3,520
0
3,131
3,795
0
11,128
W
2,811
159
0
1,749
5,837
5,728
0
2,766
3,071
9,703
0
L
5,046
4,486
0
676
7,716
2,658
0
4,080
3,514
0
11,419
W
Ishtar
6,211
4,760
0
329
5,804
2,645
0
1,920
3,884
0
10,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,925
Gold Earned
34,744
90
Minions Killed
78
3
Camps Cleared
6
380,679
Distance Traveled
552,183
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,812
1,362
31
6
1
111,844
0
L
Ymir
6,945
1,389
46
9
0
96,299
3
L
Hel
5,185
1,037
0
0
0
0
0
L
Maui
6,456
1,291
16
3
0
92,898
3
W
Janus
6,970
1,394
19
4
1
119,411
1
W
Fenrir
6,451
1,290
10
2
1
121,613
0
L
Da Ji
6,286
1,257
18
4
1
101,409
0
W
Sobek
6,819
1,364
8
2
1
106,232
3
L
Rama
6,053
1,211
10
2
2
90,073
1
W
Ishtar
7,692
1,538
10
2
2
93,083
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role