Player Matchup

Xbalanque
Xbalanque
Larrypaa
Xbalanque
Level 83
God Stats
5W - 6L
1,613 SR
Queue Stats
129W - 115L
1,561 Elo+
Party 2
Anubis
Anubis
Sannti00
Anubis
Level 80
God Stats
14W - 8L
1,548 SR
Queue Stats
201W - 201L
1,476 Elo+
Party 2
Achilles
Achilles
Saskey16
Achilles
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 92L
1,546 Elo+
Party 3
Maui
Maui
Yamilelec
Maui
Level 66
God Stats
2W - 4L
1,318 SR
Queue Stats
126W - 127L
1,459 Elo+
Party 2
Hades
Hades
spartanlegend266
Hades
Level 114
God Stats
3W - 0L
1,930 SR
Queue Stats
113W - 116L
1,485 Elo+
Party 3
Team Averages
Level 88
1,582 SR
1,505 Elo+

VS

Team Averages
Level 103
1,552 SR
1,518 Elo+
Fenrir
Fenrir
BuzzardBeak
Fenrir
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
269W - 257L
1,527 Elo+
Party 1
Baron Samedi
Baron Samedi
MonkBlahBlah
Baron Samedi
Level 80
God Stats
4W - 2L
1,500 SR
Queue Stats
146W - 135L
1,507 Elo+
Solo
Apollo
Apollo
SensibIe
Apollo
Level 124
God Stats
7W - 6L
1,637 SR
Queue Stats
460W - 446L
1,480 Elo+
Party 1
Maui
Maui
captainrex1016
Maui
Level 83
God Stats
12W - 5L
1,678 SR
Queue Stats
147W - 141L
1,535 Elo+
Party 1
Osiris
Osiris
jesus00000yt
Osiris
Level 126
God Stats
1W - 2L
1,447 SR
Queue Stats
35W - 34L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Larrypaa
Xbalanque
13
4 / 2 / 2
7,916
565
12,895
11,509
4,204
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Anubis
Sannti00
Anubis
11
3 / 4 / 2
7,227
516
8,016
8,006
4,204
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Achilles
Saskey16
Achilles
11
3 / 2 / 1
7,002
500
9,359
13,837
13,543
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Maui
9
1 / 2 / 3
6,542
467
3,192
11,334
9,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

12
2 / 2 / 3
7,129
509
6,375
12,544
7,332
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
3 / 2 / 3
7,513
537
6,639
15,153
7,697
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Baron Samedi
MonkBlahBlah
Baron Samedi
13
6 / 3 / 3
7,844
560
9,287
10,036
4,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Apollo
SensibIe
Apollo
13
1 / 3 / 5
7,637
546
5,368
10,493
3,583
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

10
0 / 2 / 9
6,571
469
5,846
12,009
8,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Osiris
11
2 / 3 / 3
6,932
495
7,830
14,059
11,251
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
35
13
Kills
12
12
Deaths
13
11
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Fenrir
3
2
3
2.25
W
Xbalanque
Larrypaa
Xbalanque
4
2
2
2.5
L
Baron Samedi
MonkBlahBlah
Baron Samedi
6
3
3
2.5
W
Anubis
Sannti00
Anubis
3
4
2
1
W
Achilles
Saskey16
Achilles
3
2
1
1.75
L
Apollo
SensibIe
Apollo
1
3
5
1.17
W
Maui
1
2
3
1.25
L
0
2
9
2.25
L
Osiris
2
3
3
1.17
W
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,837
Damage
34,970
57,230
Taken
61,750
38,679
Mitigated
35,535
20,306
Healing
21,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
6,639
2,469
0
3,345
15,153
7,697
0
3,288
11,823
45
52,277
W
Xbalanque
Larrypaa
Xbalanque
12,895
7,005
0
3,600
11,509
4,204
849
2,170
9,339
0
63,769
L
Baron Samedi
MonkBlahBlah
Baron Samedi
9,287
561
1,917
3,111
10,036
4,434
0
5,319
4,341
57,039
0
W
Anubis
Sannti00
Anubis
8,016
590
0
2,341
8,006
4,204
0
4,958
3,048
41,244
0
W
Achilles
Saskey16
Achilles
9,359
2,637
0
3,957
13,837
13,543
385
1,529
12,308
0
37,567
L
Apollo
SensibIe
Apollo
5,368
3,137
0
4,991
10,493
3,583
1,032
1,205
9,288
0
56,605
W
Maui
3,192
683
428
2,765
11,334
9,396
276
5,380
5,954
20,267
1,924
L
5,846
1,494
0
3,144
12,009
8,570
0
4,866
6,987
16,082
0
L
Osiris
7,830
3,546
0
4,676
14,059
11,251
0
3,201
10,844
0
44,209
W
6,375
365
605
6,610
12,544
7,332
574
1,141
11,403
47,672
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,816
Gold Earned
36,497
349
Minions Killed
364
0
Camps Cleared
0
1,276,366
Distance Traveled
1,361,549
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,513
537
80
6
0
310,967
2
W
Xbalanque
7,916
565
100
7
0
249,319
6
L
Baron Samedi
7,844
560
101
7
0
253,285
2
W
Anubis
7,227
516
69
5
0
222,965
5
W
Achilles
7,002
500
55
4
0
276,963
2
L
Apollo
7,637
546
98
7
0
257,104
3
W
Maui
6,542
467
34
2
0
257,766
3
L
Maui
6,571
469
18
1
0
288,371
3
L
Osiris
6,932
495
67
5
0
251,822
3
W
Hades
7,129
509
91
7
0
269,353
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role